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DigWorks/mods/HUD/mcl_inventory
Wuzzy fff3eb1ee7 Rename mcl_autogroup to _mcl_autogroup
This should fix some autogroup-related issues due to loading order.
2018-05-08 16:43:25 +02:00
..
textures Pixel-perfect player image in inventory 2017-07-21 23:23:50 +02:00
README.txt Crafting table → mcl_crafting_table (fix dig fail) 2017-06-03 02:09:56 +02:00
creative.lua Rename mcl_autogroup to _mcl_autogroup 2018-05-08 16:43:25 +02:00
depends.txt Rename mcl_autogroup to _mcl_autogroup 2018-05-08 16:43:25 +02:00
description.txt Crafting table → mcl_crafting_table (fix dig fail) 2017-06-03 02:09:56 +02:00
init.lua Remove worldedit_gui error (delegated to this mod) 2017-08-20 12:35:50 +02:00
mod.conf Rename crafting mod to mcl_inventory 2017-03-09 17:16:50 +01:00

README.txt

Minetest mod "Crafting"
=======================
Version: 2.0.1

License of source code and Textures: WTFPL
------------------------------------
copyright (c) 2013-2014 by BlockMen

This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.


--USING the mod--
=================

This mod changes the players inventory (survival and creative) with more slots (9*4 instead of 8*4)
Like known from Minecraft you have a 2x2 crafting grid at inventory now. Furthermore a categorized creative
inventory and a support for stu's 3d armor mod (To use the armor and a preview of player).

Left items in the crafting slots are dropped infront of you.


Crafting table
_________

Has been moved to mcl_crafting_table