1
0
Fork 0
DigWorks/mods/ITEMS/mcl_mobspawners/init.lua

385 lines
10 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

local S = minetest.get_translator("mcl_mobspawners")
mcl_mobspawners = {}
local default_mob = "mobs_mc:pig"
-- Mob spawner
local spawner_default = default_mob.." 0 15 4 15"
local function get_mob_textures(mob)
local list = minetest.registered_entities[mob].texture_list
if type(list[1]) == "table" then
return list[1]
else
return list
end
end
local function find_doll(pos)
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
if not obj:is_player() then
if obj ~= nil and obj:get_luaentity().name == "mcl_mobspawners:doll" then
return obj
end
end
end
return nil
end
local function spawn_doll(pos)
return minetest.add_entity({x=pos.x, y=pos.y-0.3, z=pos.z}, "mcl_mobspawners:doll")
end
-- Manually set the doll sizes for large mobs
-- TODO: Relocate this code to mobs_mc
local doll_size_overrides = {
["mobs_mc:guardian"] = { x = 0.6, y = 0.6 },
["mobs_mc:guardian_elder"] = { x = 0.72, y = 0.72 },
["mobs_mc:enderman"] = { x = 0.8, y = 0.8 },
["mobs_mc:iron_golem"] = { x = 0.9, y = 0.9 },
["mobs_mc:ghast"] = { x = 1.05, y = 1.05 },
["mobs_mc:wither"] = { x = 1.2, y = 1.2 },
["mobs_mc:enderdragon"] = { x = 0.16, y = 0.16 },
["mobs_mc:witch"] = { x = 0.95, y = 0.95 },
}
local spawn_count_overrides = {
["mobs_mc:enderdragon"] = 1,
["mobs_mc:wither"] = 1,
["mobs_mc:ghast"] = 1,
["mobs_mc:guardian_elder"] = 1,
["mobs_mc:guardian"] = 2,
["mobs_mc:iron_golem"] = 2,
}
local function set_doll_properties(doll, mob)
local mobinfo = minetest.registered_entities[mob]
local xs, ys
if doll_size_overrides[mob] then
xs = doll_size_overrides[mob].x
ys = doll_size_overrides[mob].y
else
xs = mobinfo.visual_size.x * 0.33333
ys = mobinfo.visual_size.y * 0.33333
end
local prop = {
mesh = mobinfo.mesh,
textures = get_mob_textures(mob),
visual_size = {
x = xs,
y = ys,
}
}
doll:set_properties(prop)
doll:get_luaentity()._mob = mob
end
local function respawn_doll(pos)
local meta = minetest.get_meta(pos)
local mob = meta:get_string("Mob")
local doll
if mob and mob ~= "" then
doll = find_doll(pos)
if not doll then
doll = spawn_doll(pos)
set_doll_properties(doll, mob)
end
end
return doll
end
--[[ Public function: Setup the spawner at pos.
This function blindly assumes there's actually a spawner at pos.
If not, then the results are undefined.
All the arguments are optional!
* Mob: ID of mob to spawn (default: mobs_mc:pig)
* MinLight: Minimum light to spawn (default: 0)
* MaxLight: Maximum light to spawn (default: 15)
* MaxMobsInArea: How many mobs are allowed in the area around the spawner (default: 4)
* PlayerDistance: Spawn mobs only if a player is within this distance; 0 to disable (default: 15)
* YOffset: Y offset to spawn mobs; 0 to disable (default: 0)
]]
function mcl_mobspawners.setup_spawner(pos, Mob, MinLight, MaxLight, MaxMobsInArea, PlayerDistance, YOffset)
-- Activate mob spawner and disable editing functionality
if Mob == nil then Mob = default_mob end
if MinLight == nil then MinLight = 0 end
if MaxLight == nil then MaxLight = 15 end
if MaxMobsInArea == nil then MaxMobsInArea = 4 end
if PlayerDistance == nil then PlayerDistance = 15 end
if YOffset == nil then YOffset = 0 end
local meta = minetest.get_meta(pos)
meta:set_string("Mob", Mob)
meta:set_int("MinLight", MinLight)
meta:set_int("MaxLight", MaxLight)
meta:set_int("MaxMobsInArea", MaxMobsInArea)
meta:set_int("PlayerDistance", PlayerDistance)
meta:set_int("YOffset", YOffset)
-- Create doll or replace existing doll
local doll = find_doll(pos)
if not doll then
doll = spawn_doll(pos)
end
set_doll_properties(doll, Mob)
-- Start spawning very soon
local t = minetest.get_node_timer(pos)
t:start(2)
end
-- Spawn mobs around pos
-- NOTE: The node is timer-based, rather than ABM-based.
local spawn_mobs = function(pos, elapsed)
-- get meta
local meta = minetest.get_meta(pos)
-- get settings
local mob = meta:get_string("Mob")
local mlig = meta:get_int("MinLight")
local xlig = meta:get_int("MaxLight")
local num = meta:get_int("MaxMobsInArea")
local pla = meta:get_int("PlayerDistance")
local yof = meta:get_int("YOffset")
-- if amount is 0 then do nothing
if num == 0 then
return
end
-- are we spawning a registered mob?
if not mobs.spawning_mobs[mob] then
minetest.log("error", "[mcl_mobspawners] Mob Spawner: Mob doesn't exist: "..mob)
return
end
-- check objects inside 8×8 area around spawner
local objs = minetest.get_objects_inside_radius(pos, 8)
local count = 0
local ent = nil
local timer = minetest.get_node_timer(pos)
-- spawn mob if player detected and in range
if pla > 0 then
local in_range = 0
local objs = minetest.get_objects_inside_radius(pos, pla)
for _,oir in pairs(objs) do
if oir:is_player() then
in_range = 1
break
end
end
-- player not found
if in_range == 0 then
-- Try again quickly
timer:start(2)
return
end
end
--[[ HACK!
The doll may not stay spawned if the mob spawner is placed far away from
players, so we will check for its existance periodically when a player is nearby.
This would happen almost always when the mob spawner is placed by the mapgen.
This is probably caused by a Minetest bug:
https://github.com/minetest/minetest/issues/4759
FIXME: Fix this horrible hack.
]]
local doll = find_doll(pos)
if not doll then
doll = spawn_doll(pos)
set_doll_properties(doll, mob)
end
-- count mob objects of same type in area
for k, obj in ipairs(objs) do
ent = obj:get_luaentity()
if ent and ent.name and ent.name == mob then
count = count + 1
end
end
-- Are there too many of same type? then fail
if count >= num then
timer:start(math.random(5, 20))
return
end
-- find air blocks within 8×3×8 nodes of spawner
local air = minetest.find_nodes_in_area(
{x = pos.x - 4, y = pos.y - 1 + yof, z = pos.z - 4},
{x = pos.x + 4, y = pos.y + 1 + yof, z = pos.z + 4},
{"air"})
-- spawn up to 4 mobs in random air blocks
if air then
local max = 4
if spawn_count_overrides[mob] then
max = spawn_count_overrides[mob]
end
for a=1, max do
if #air <= 0 then
-- We're out of space! Stop spawning
break
end
local air_index = math.random(#air)
local pos2 = air[air_index]
local lig = minetest.get_node_light(pos2) or 0
pos2.y = pos2.y + 0.5
-- only if light levels are within range
if lig >= mlig and lig <= xlig then
minetest.add_entity(pos2, mob)
end
table.remove(air, air_index)
end
end
-- Spawn attempt done. Next spawn attempt much later
timer:start(math.random(10, 39.95))
end
-- The mob spawner node.
-- PLACEMENT INSTRUCTIONS:
-- If this node is placed by a player, minetest.item_place, etc. default settings are applied
-- automatially.
-- IF this node is placed by ANY other method (e.g. minetest.set_node, LuaVoxelManip), you
-- MUST call mcl_mobspawners.setup_spawner right after the spawner has been placed.
minetest.register_node("mcl_mobspawners:spawner", {
tiles = {"mob_spawner.png"},
drawtype = "glasslike",
paramtype = "light",
walkable = true,
description = S("Mob Spawner"),
_doc_items_longdesc = S("A mob spawner regularily causes mobs to appear around it while a player is nearby. Some mob spawners are disabled while in light."),
_doc_items_usagehelp = S("If you have a spawn egg, you use it to change the mob to spawn. Just place the item on the mob spawner. Player-set mob spawners always spawn mobs regardless of the light level."),
groups = {pickaxey=1, material_stone=1, deco_block=1},
is_ground_content = false,
drop = "",
-- If placed by player, setup spawner with default settings
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
local name = placer:get_player_name()
local privs = minetest.get_player_privs(name)
if not privs.maphack then
minetest.chat_send_player(name, "Placement denied. You need the “maphack” privilege to place mob spawners.")
return itemstack
end
local node_under = minetest.get_node(pointed_thing.under)
local new_itemstack, success = minetest.item_place(itemstack, placer, pointed_thing)
if success then
local placepos
if minetest.registered_nodes[node_under.name].buildable_to then
placepos = pointed_thing.under
else
placepos = pointed_thing.above
end
mcl_mobspawners.setup_spawner(placepos)
end
return new_itemstack
end,
on_destruct = function(pos)
-- Remove doll (if any)
local obj = find_doll(pos)
if obj then
obj:remove()
end
end,
on_punch = function(pos)
respawn_doll(pos)
end,
on_timer = spawn_mobs,
sounds = mcl_sounds.node_sound_metal_defaults(),
_mcl_blast_resistance = 25,
_mcl_hardness = 5,
})
-- Mob spawner doll (rotating icon inside cage)
local doll_def = {
hp_max = 1,
physical = false,
pointable = false,
visual = "mesh",
makes_footstep_sound = false,
timer = 0,
automatic_rotate = math.pi * 2.9,
_mob = default_mob, -- name of the mob this doll represents
}
doll_def.get_staticdata = function(self)
return self._mob
end
doll_def.on_activate = function(self, staticdata, dtime_s)
local mob = staticdata
if mob == "" or mob == nil then
mob = default_mob
end
set_doll_properties(self.object, mob)
self.object:set_velocity({x=0, y=0, z=0})
self.object:set_acceleration({x=0, y=0, z=0})
self.object:set_armor_groups({immortal=1})
end
doll_def.on_step = function(self, dtime)
-- Check if spawner is still present. If not, delete the entity
self.timer = self.timer + dtime
local n = minetest.get_node_or_nil(self.object:get_pos())
if self.timer > 1 then
if n and n.name and n.name ~= "mcl_mobspawners:spawner" then
self.object:remove()
end
end
end
doll_def.on_punch = function(self, hitter) end
minetest.register_entity("mcl_mobspawners:doll", doll_def)
-- FIXME: Doll can get destroyed by /clearobjects
minetest.register_lbm({
label = "Respawn mob spawner dolls",
name = "mcl_mobspawners:respawn_entities",
nodenames = { "mcl_mobspawners:spawner" },
run_at_every_load = true,
action = function(pos, node)
respawn_doll(pos)
end,
})