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DigWorks/mods/ITEMS/mcl_sponges/init.lua

112 lines
3.2 KiB
Lua

local absorb = function(pos)
local change = false
local p, n
for i=-3,3 do
for j=-3,3 do
for k=-3,3 do
p = {x=pos.x+i, y=pos.y+j, z=pos.z+k}
n = minetest.get_node(p)
if minetest.get_item_group(n.name, "water") ~= 0 then
minetest.add_node(p, {name="air"})
change = true
end
end
end
end
return change
end
minetest.register_node("mcl_sponges:sponge", {
description = "Sponge",
_doc_items_longdesc = "Sponges are blocks which remove water around them when they are placed or come in contact with water, turning it into a wet sponge.",
drawtype = "normal",
is_ground_content = false,
tiles = {"mcl_sponges_sponge.png"},
walkable = true,
pointable = true,
diggable = true,
buildable_to = false,
stack_max = 64,
sounds = mcl_sounds.node_sound_dirt_defaults(),
groups = {handy=1, building_block=1},
on_place = function(itemstack, placer, pointed_thing)
local pn = placer:get_player_name()
if pointed_thing.type ~= "node" then
return itemstack
end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
if minetest.is_protected(pointed_thing.above, pn) then
return itemstack
end
local pos = pointed_thing.above
local on_water = false
if minetest.get_item_group(minetest.get_node(pos).name, "water") ~= 0 then
on_water = true
end
local water_found = minetest.find_node_near(pos, 1, "group:water")
if water_found ~= nil then
on_water = true
end
if on_water then
-- Absorb water
-- FIXME: pos is not always the right placement position because of pointed_thing
if absorb(pos) then
minetest.item_place_node(ItemStack("mcl_sponges:sponge_wet"), placer, pointed_thing)
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
end
return minetest.item_place_node(itemstack, placer, pointed_thing)
end,
_mcl_blast_resistance = 3,
_mcl_hardness = 0.6,
})
minetest.register_node("mcl_sponges:sponge_wet", {
description = "Wet Sponge",
_doc_items_longdesc = "Wet sponges can be dried in the furnace to turn it into (dry) sponge. When there's an empty bucket in the fuel slot of a furnace, water will pour into the bucket.",
drawtype = "normal",
is_ground_content = false,
tiles = {"mcl_sponges_sponge_wet.png"},
walkable = true,
pointable = true,
diggable = true,
buildable_to = false,
stack_max = 64,
sounds = mcl_sounds.node_sound_dirt_defaults(),
groups = {handy=1, building_block=1},
_mcl_blast_resistance = 3,
_mcl_hardness = 0.6,
})
minetest.register_craft({
type = "cooking",
output = "mcl_sponges:sponge",
recipe = "mcl_sponges:sponge_wet",
cooktime = 10,
})
minetest.register_abm({
label = "Sponge water absorbtion",
nodenames = { "mcl_sponges:sponge" },
neighbors = { "group:water" },
interval = 1,
chance = 1,
action = function(pos)
if absorb(pos) then
minetest.add_node(pos, {name = "mcl_sponges:sponge_wet"})
end
end,
})