forked from VoxeLibre/VoxeLibre
Fix crash on high levels of frost walker (#4423)
Reviewed-on: VoxeLibre/VoxeLibre#4423 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: WillConker <willconker@noreply.git.minetest.land> Co-committed-by: WillConker <willconker@noreply.git.minetest.land>
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@ -205,7 +205,8 @@ walkover.register_global(function(pos, _, player)
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if frost_walker <= 0 then
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if frost_walker <= 0 then
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return
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return
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end
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end
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local radius = frost_walker + 2
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-- 1011 = sqrt(4096000)/2; 4096000 is the max number of nodes for find_nodes_in_area_under_air
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local radius = math.min(frost_walker + 2, 1011)
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local minp = {x = pos.x - radius, y = pos.y, z = pos.z - radius}
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local minp = {x = pos.x - radius, y = pos.y, z = pos.z - radius}
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local maxp = {x = pos.x + radius, y = pos.y, z = pos.z + radius}
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local maxp = {x = pos.x + radius, y = pos.y, z = pos.z + radius}
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local positions = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:water_source")
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local positions = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:water_source")
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