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Use Calinou's builtin_item mod

This commit is contained in:
Wuzzy 2017-01-06 02:03:58 +01:00
parent bafae00bed
commit cb25df94f6
1 changed files with 38 additions and 24 deletions

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@ -2,7 +2,8 @@ minetest.register_entity(":__builtin:item", {
initial_properties = { initial_properties = {
hp_max = 1, hp_max = 1,
physical = true, physical = true,
collisionbox = {-0.07,-0.07,-0.07, 0.07,0.07,0.07}, collisionbox = {-0.175, -0.175, -0.175, 0.175, 0.175, 0.175},
collide_with_objects = false,
visual = "sprite", visual = "sprite",
visual_size = {x=0.5, y=0.5}, visual_size = {x=0.5, y=0.5},
textures = {""}, textures = {""},
@ -12,7 +13,7 @@ minetest.register_entity(":__builtin:item", {
timer = 0, timer = 0,
}, },
itemstring = '', itemstring = "",
physical_state = true, physical_state = true,
set_item = function(self, itemstring) set_item = function(self, itemstring)
@ -35,14 +36,14 @@ minetest.register_entity(":__builtin:item", {
textures = {"unknown_item.png"} textures = {"unknown_item.png"}
} }
if item_texture and item_texture ~= "" then if item_texture and item_texture ~= "" then
prop.visual = "sprite" prop.visual = "wielditem"
prop.textures = {item_texture} prop.textures = {itemname}
prop.visual_size = {x=0.50, y=0.50} prop.visual_size = {x=0.25, y=0.25}
else else
prop.visual = "wielditem" prop.visual = "wielditem"
prop.textures = {itemname} prop.textures = {itemname}
prop.visual_size = {x=0.20, y=0.20} prop.visual_size = {x=0.25, y=0.25}
prop.automatic_rotate = math.pi * 0.25 prop.automatic_rotate = math.pi * 0.5
end end
self.object:set_properties(prop) self.object:set_properties(prop)
end, end,
@ -80,7 +81,7 @@ minetest.register_entity(":__builtin:item", {
on_step = function(self, dtime) on_step = function(self, dtime)
local time = tonumber(minetest.setting_get("remove_items")) local time = tonumber(minetest.setting_get("remove_items"))
if not time then if not time then
time = 300 time = 600
end end
if not self.timer then if not self.timer then
self.timer = 0 self.timer = 0
@ -92,17 +93,24 @@ minetest.register_entity(":__builtin:item", {
local p = self.object:getpos() local p = self.object:getpos()
local name = minetest.env:get_node(p).name local name = minetest.get_node(p).name
if name == "default:lava_flowing" or name == "default:lava_source" then if minetest.registered_nodes[name].damage_per_second > 0 or name == "maptools:igniter" then
minetest.sound_play("builtin_item_lava", {pos=self.object:getpos()}) minetest.sound_play("builtin_item_lava", {pos = self.object:getpos(), gain = 0.5})
self.object:remove() self.object:remove()
return return
end end
--[[ if name == "default:water_source" then
self.object:setacceleration({x = 0, y = 4, z = 0})
else
self.object:setacceleration({x = 0, y = -10, z = 0})
end
--]]
if minetest.registered_nodes[name].liquidtype == "flowing" then if minetest.registered_nodes[name].liquidtype == "flowing" then
get_flowing_dir = function(self) get_flowing_dir = function(self)
local pos = self.object:getpos() local pos = self.object:getpos()
local param2 = minetest.env:get_node(pos).param2 local param2 = minetest.get_node(pos).param2
for i,d in ipairs({-1, 1, -1, 1}) do for i,d in ipairs({-1, 1, -1, 1}) do
if i<3 then if i<3 then
pos.x = pos.x+d pos.x = pos.x+d
@ -110,8 +118,8 @@ minetest.register_entity(":__builtin:item", {
pos.z = pos.z+d pos.z = pos.z+d
end end
local name = minetest.env:get_node(pos).name local name = minetest.get_node(pos).name
local par2 = minetest.env:get_node(pos).param2 local par2 = minetest.get_node(pos).param2
if name == "default:water_flowing" and par2 < param2 then if name == "default:water_flowing" and par2 < param2 then
return pos return pos
end end
@ -128,14 +136,19 @@ minetest.register_entity(":__builtin:item", {
if vec then if vec then
local v = self.object:getvelocity() local v = self.object:getvelocity()
if vec and vec.x-p.x > 0 then if vec and vec.x-p.x > 0 then
self.object:setvelocity({x=0.5,y=v.y,z=0}) self.object:setacceleration({x = 0, y = 0, z = 0})
self.object:setvelocity({x = 1, y = -0.22, z = 0})
elseif vec and vec.x-p.x < 0 then elseif vec and vec.x-p.x < 0 then
self.object:setvelocity({x=-0.5,y=v.y,z=0}) self.object:setacceleration({x = 0, y = 0, z = 0})
self.object:setvelocity({x = -1, y = -0.22, z = 0})
elseif vec and vec.z-p.z > 0 then elseif vec and vec.z-p.z > 0 then
self.object:setvelocity({x=0,y=v.y,z=0.5}) self.object:setacceleration({x = 0, y = 0, z = 0})
self.object:setvelocity({x = 0, y = -0.22, z = 1})
elseif vec and vec.z-p.z < 0 then elseif vec and vec.z-p.z < 0 then
self.object:setvelocity({x=0,y=v.y,z=-0.5}) self.object:setacceleration({x = 0, y = 0, z = 0})
self.object:setvelocity({x = 0, y = -0.22, z = -1})
end end
self.object:setacceleration({x = 0, y = -10, z = 0}) self.object:setacceleration({x = 0, y = -10, z = 0})
self.physical_state = true self.physical_state = true
self.object:set_properties({ self.object:set_properties({
@ -146,8 +159,8 @@ minetest.register_entity(":__builtin:item", {
end end
p.y = p.y - 0.3 p.y = p.y - 0.3
local nn = minetest.env:get_node(p).name local nn = minetest.get_node(p).name
-- If node is not registered or node is walkably solid -- If node is not registered or node is walkably solid.
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
if self.physical_state then if self.physical_state then
self.object:setvelocity({x=0,y=0,z=0}) self.object:setvelocity({x=0,y=0,z=0})
@ -168,9 +181,9 @@ minetest.register_entity(":__builtin:item", {
end end
end end
end, end,
--[[ This causes a duplication glitch if a player walks upon an item and clicks on it at the same time.
on_punch = function(self, hitter) on_punch = function(self, hitter)
if self.itemstring ~= '' then if self.itemstring ~= "" then
local left = hitter:get_inventory():add_item("main", self.itemstring) local left = hitter:get_inventory():add_item("main", self.itemstring)
if not left:is_empty() then if not left:is_empty() then
self.itemstring = left:to_string() self.itemstring = left:to_string()
@ -179,8 +192,9 @@ minetest.register_entity(":__builtin:item", {
end end
self.object:remove() self.object:remove()
end, end,
--]]
}) })
if minetest.setting_get("log_mods") then if minetest.setting_get("log_mods") then
minetest.log("action", "builtin_item loaded") minetest.log("action", "[builtin_item] loaded.")
end end