forked from VoxeLibre/VoxeLibre
Allow salmon, tropical fish, witch huts in rivers (#4605)
As witch huts use flag "liquid_surface", place_on only can be water. If we want on-shore witch huts, this needs to be solved differently. Also, probably no witch huts in deep ocean swamp water? Reviewed-on: VoxeLibre/VoxeLibre#4605 Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-authored-by: kno10 <erich.schubert@gmail.com> Co-committed-by: kno10 <erich.schubert@gmail.com>
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@ -52,7 +52,7 @@ local salmon = {
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makes_footstep_sound = false,
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swim = true,
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fly = true,
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fly_in = "mcl_core:water_source",
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fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
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breathes_in_water = true,
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jump = false,
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view_range = 16,
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@ -97,7 +97,7 @@ local tropical_fish = {
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makes_footstep_sound = false,
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swim = true,
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fly = true,
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fly_in = "mcl_core:water_source",
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fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
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breathes_in_water = true,
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jump = false,
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view_range = 16,
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@ -40,7 +40,7 @@ local function hut_placement_callback(pos,def,pr)
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end
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mcl_structures.register_structure("witch_hut",{
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place_on = {"group:sand","group:grass_block","mcl_core:water_source","group:dirt"},
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place_on = {"mcl_core:water_source","mclx_core:river_water_source"},
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fill_ratio = 0.01,
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flags = "place_center_x, place_center_z, liquid_surface, force_placement",
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sidelen = 8,
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