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DigWorks/mods/ENTITIES/mcl_burning/init.lua

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Lua
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local S = minetest.get_translator("mcl_burning")
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mcl_burning = {}
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function mcl_burning.get_default(datatype)
local default_table = {string = "", float = 0.0, int = 0, bool = false}
return default_table[datatype]
end
function mcl_burning.get(obj, datatype, name)
local key
if obj:is_player() then
local meta = obj:get_meta()
return meta["get_" .. datatype](meta, "mcl_burning:" .. name)
else
local luaentity = obj:get_luaentity()
return luaentity["mcl_burning_" .. name] or mcl_burning.get_default(datatype)
end
end
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function mcl_burning.set(obj, datatype, name, value)
if obj:is_player() then
local meta = obj:get_meta()
meta["set_" .. datatype](meta, "mcl_burning:" .. name, value or mcl_burning.get_default(datatype))
else
local luaentity = obj:get_luaentity()
if mcl_burning.get_default(datatype) == value then
value = nil
end
luaentity["mcl_burning_" .. name] = value
end
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end
function mcl_burning.get_collisionbox(obj)
local box = obj:get_properties().collisionbox
return vector.new(box[1], box[2], box[3]), vector.new(box[4], box[5], box[6])
end
function mcl_burning.is_touching_nodes(obj, nodes)
local pos = obj:get_pos()
local box = obj:get_properties().collisionbox
local minp, maxp = mcl_burning.get_collisionbox(obj)
local nodes = minetest.find_nodes_in_area(vector.add(pos, minp), vector.add(pos, maxp), nodes)
return #nodes > 0
end
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function mcl_burning.damage(obj)
local luaentity = obj:get_luaentity()
local health
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if luaentity then
health = luaentity.health
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end
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local hp = health or obj:get_hp()
if hp <= 0 then
return
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end
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local do_damage = true
if obj:is_player() then
if mcl_potions.player_has_effect(obj, "fire_proof") then
do_damage = false
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else
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local name = obj:get_player_name()
armor.last_damage_types[name] = "fire"
local deathmsg = S("@1 burned to death.", name)
local reason = mcl_burning.get(obj, "string", "reason")
if reason ~= "" then
deathmsg = S("@1 was burned by @2.", name, reason)
end
mcl_death_messages.player_damage(obj, deathmsg)
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end
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else
if luaentity.fire_damage_resistant then
do_damage = false
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end
end
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if do_damage then
local damage = mcl_burning.get(obj, "float", "damage")
if damage == 0 then
damage = 1
end
local new_hp = hp - damage
obj:set_hp(new_hp)
if health then
luaentity.health = new_hp
end
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end
end
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function mcl_burning.set_on_fire(obj, burn_time, damage, reason)
local luaentity = obj:get_luaentity()
if luaentity and luaentity.fire_resistant then
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return
end
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local old_burn_time = mcl_burning.get(obj, "float", "burn_time")
local max_fire_prot_lvl = 0
if obj:is_player() then
local inv = obj:get_inventory()
for i = 2, 5 do
local stack = inv:get_stack("armor", i)
local fire_prot_lvl = mcl_enchanting.get_enchantment(stack, "fire_protection")
max_fire_prot_lvl = math.max(max_fire_prot_lvl, fire_prot_lvl)
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end
end
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if max_fire_prot_lvl > 0 then
burn_time = burn_time - math.floor(burn_time * max_fire_prot_lvl * 0.15)
end
if old_burn_time <= burn_time then
mcl_burning.set(obj, "float", "burn_time", burn_time)
mcl_burning.set(obj, "float", "damage", damage or 0)
mcl_burning.set(obj, "string", "reason", reason or "")
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end
end
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function mcl_burning.extinguish(obj)
local old_burn_time = mcl_burning.get(obj, "float", "burn_time")
if old_burn_time > 0 then
minetest.sound_play("fire_extinguish_flame", {
object = obj,
gain = 0.18,
max_hear_distance = 32,
})
mcl_burning.delete_particlespawner(obj)
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mcl_burning.set(obj, "float", "damage")
mcl_burning.set(obj, "string", "reason")
mcl_burning.set(obj, "float", "burn_time")
mcl_burning.set(obj, "float", "damage_timer")
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end
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end
function mcl_burning.catch_fire_tick(obj, dtime)
local lava_nodes = {"mcl_core:lava_source", "mcl_core:lava_flowing"}
local fire_nodes = {"mcl_fire:fire", "mcl_fire:eternal_fire"}
local water_nodes = {"mcl_core:water_source", "mcl_core:water_flowing"}
if mcl_weather.get_weather() == "rain" and mcl_weather.is_outdoor(obj:get_pos()) or mcl_burning.is_touching_nodes(obj, water_nodes) then
mcl_burning.extinguish(obj)
elseif mcl_burning.is_touching_nodes(obj, lava_nodes) then
mcl_burning.set_on_fire(obj, 15)
elseif mcl_burning.is_touching_nodes(obj, fire_nodes) then
mcl_burning.set_on_fire(obj, 8)
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end
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end
function mcl_burning.tick(obj, dtime)
local burn_time = mcl_burning.get(obj, "float", "burn_time") - dtime
if burn_time <= 0 then
mcl_burning.extinguish(obj)
else
mcl_burning.set(obj, "float", "burn_time", burn_time)
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if math.random() < dtime then
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minetest.sound_play("fire_fire", {
object = obj,
gain = 0.18,
max_hear_distance = 32,
})
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end
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local damage_timer = mcl_burning.get(obj, "float", "damage_timer") + dtime
if damage_timer >= 1 then
damage_timer = 0
mcl_burning.damage(obj)
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end
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mcl_burning.set(obj, "float", "damage_timer", damage_timer)
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end
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mcl_burning.catch_fire_tick(obj, dtime)
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end
minetest.register_globalstep(function(dtime)
for _, player in ipairs(minetest.get_connected_players()) do
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mcl_burning.tick(player, dtime)
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end
end)
minetest.register_on_respawnplayer(function(player)
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mcl_burning.extinguish(player)
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end)
minetest.register_chatcommand("burn", {
func = function(name, param)
local player = minetest.get_player_by_name(name)
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local sparam = param:split(" ")
local burn_time = tonumber(sparam[1]) or 5
local damage = tonumber(sparam[2]) or 5
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if player then
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mcl_burning.set_on_fire(player, burn_time, damage)
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end
end
})