ancientmarinerdev
1937241a71
Fix logging
2023-03-04 20:22:04 +00:00
ancientmarinerdev
10fa91cc42
Adding the first 4 Jester trackers made for MineClone2
2023-03-04 20:22:04 +00:00
ancientmarinerdev
83ff2f1754
Enable expansion of music choices
2023-03-04 20:22:04 +00:00
SmokeyDope
551b0c31bb
Change glowing item frame inventory image to "mcl_itemframes_glow_item_frame.png"
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"mcl_itemframes_glow_item_frame_border.png" "mcl_itemframes_glow_item_frame_item.png" and "mcl_itemframes_glow_item_frame" are all the same image, can save a few kilobytes by editing the glowing item frame code to just use one and removing the other two of them.
2023-03-04 18:13:24 +00:00
FossFanatic
dbbac7962d
Fix the seagrass param2 and more
2023-03-04 15:42:37 +00:00
FossFanatic
c0f52ad344
Fix maps to display coloured foliage and water
2023-03-04 13:47:51 +00:00
FossFanatic
8a408a5c7f
Remove old .json file
2023-03-04 13:47:51 +00:00
ancientmarinerdev
a25cced40e
Remove comment now resolved
2023-03-04 02:18:36 +00:00
ancientmarinerdev
86a85bb487
Fix spawn egg crashes in different dimensions
2023-03-04 01:38:51 +00:00
ancientmarinerdev
48fa2608ed
Merge pull request 'spawn-egg-crash-fix' ( #3492 ) from GuyLiner/MineClone2:spawn-egg-crash-fix into master
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Reviewed-on: MineClone2/MineClone2#3492
2023-03-04 00:34:45 +00:00
PrairieWind
2f10a8767b
Beehives only go into inventory in creative when no beehive exists in the inventory
2023-03-03 23:05:18 +00:00
PrairieWind
c71aec6f9d
Add beehives and bee nests to inventory in creative
2023-03-03 23:05:18 +00:00
PrairieWind
493839cf11
Disable beehive/nest drops in creative
2023-03-03 23:05:18 +00:00
anarquimico
c37aad26c3
Make hoppers push items to minecarts
2023-03-03 16:13:49 -06:00
anarquimico
6bdc0f032f
Fixed for river_water_logged_roots
2023-03-01 19:22:27 -07:00
anarquimico
0aa3c52263
Make it work with river water
2023-03-01 19:22:27 -07:00
anarquimico
f4c26fb578
Change the mangrove roots to a water logged roots after using a bucket with water on it
2023-03-01 19:22:27 -07:00
epCode
dc9407701e
fix crash skeleton jockey code
2023-02-28 17:46:21 +00:00
epCode
e48dabc8be
Create the Jockey api and use it on Skel/Spid
2023-02-28 17:46:21 +00:00
FossFanatic
a457853938
Improve code relating to vines
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This commit makes the LBM and `register_on_generated` for foliage now use the better calculation for the vines.
2023-02-27 20:25:36 +00:00
FossFanatic
4659d1a0f1
Add function for colorwallmounted node rotation
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This commit adds a new utility function which helps find the rotation of `colorwallmounted` nodes.
2023-02-27 20:25:36 +00:00
FossFanatic
fedae4fdd0
Fixed warped wart using stripped stem side texture
2023-02-27 17:51:14 +00:00
GuyLiner
cafc16c41c
Fix #3484
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If a mob was not found in the spawn_dictionary or the non_spawn
dictionary and you tried to use a spawn egg to spawn that mob, the game
would crash. This commit prevents that from happening by adding a check
for mobs that don't exist, and minetest.log throws an error.
2023-02-26 11:22:21 -05:00
GuyLiner
14039290a9
Added mobs that were missing from non_spawn_specific()
2023-02-26 11:06:38 -05:00
SmokeyDope
f174b733ce
Add sounds to cartography table
2023-02-25 11:46:33 +00:00
SmokeyDope
b4f747bd84
Add dependencies for cartography table
2023-02-25 11:44:56 +00:00
SmokeyDope
0351556a2e
Add sounds to loom
2023-02-25 11:40:45 +00:00
SmokeyDope
182f9b5dc2
Add dependencies for loom
2023-02-25 11:39:38 +00:00
SmokeyDope
bd4eb01a46
Add sounds to fletching table
2023-02-25 11:31:14 +00:00
SmokeyDope
5c25901433
Add dependencies for fletching table
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required to get sound working
2023-02-25 11:29:55 +00:00
SmokeyDope
2d6e1c61a2
Add placement sound to lectern
2023-02-25 10:59:05 +00:00
FossFanatic
d83c6fe906
Merge pull request 'Dry Biome Rain Fixes' ( #3472 ) from dry_biome_rain_fixes into master
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Reviewed-on: MineClone2/MineClone2#3472
Reviewed-by: Nicu <kneekoo@noreply.git.minetest.land>
2023-02-25 08:27:38 +00:00
FossFanatic
65b1fd163b
Fix fatal typo
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This typo caused the game to crash, instead of spitting out an error message as it was supposed to.
2023-02-22 13:05:18 +00:00
FossFanatic
61ee14b1a6
Fix rain issues in dry biomes
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This commit adds an extra check at the ABMs which prevent the rain from affecting dry biomes, even though there isn't supposed to any rain there.
2023-02-21 10:12:29 +00:00
FossFanatic
8060b02cbd
Add extra check to guarantee no nil values
2023-02-19 07:49:09 +00:00
FossFanatic
693d40b6c4
Fix villages generating with incorrect water
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This commit fixes an issue where villages would generate with water which wasn't of the correct biome.
The new function simply looks for water source nodes around the entire village and replaces any it finds with the same node, except with blank params so that the `on_construct` of the newly placed water source node gets called.
2023-02-18 13:51:31 +00:00
FossFanatic
ecfbb1ae07
Fix waterlogged mangrove roots textures
2023-02-18 08:54:57 +00:00
FossFanatic
14e630a1e2
Fix cauldron water textures
2023-02-18 08:53:36 +00:00
FossFanatic
62afbb4509
Remove reference to removed texture
2023-02-18 08:42:21 +00:00
FossFanatic
33bbeb1a4d
Improve river water
2023-02-18 08:27:22 +00:00
FossFanatic
d3253ecf4f
Change small part of buckets code
2023-02-18 08:25:47 +00:00
FossFanatic
0abda8ff20
Add new function for water nodes
2023-02-18 08:25:08 +00:00
FossFanatic
9bb3d8311b
Append stuff to the new function
2023-02-18 08:24:12 +00:00
FossFanatic
686bb38546
Add lbm and register_on_generated for water
2023-02-18 08:23:40 +00:00
FossFanatic
c4f6944a03
Add water palette indexes and waterfog to the code
2023-02-18 08:22:56 +00:00
FossFanatic
c1647a5cce
Improve underwater sky colour code
2023-02-18 08:22:04 +00:00
FossFanatic
624c853cb3
Improve water
2023-02-18 08:21:24 +00:00
GuyLiner
f39cec2442
Added slime_big to non_spawn_specific instead of creating an exception for them in spawning.lua
2023-02-16 20:48:30 -05:00
GuyLiner
e99a46b52d
Removed comment
2023-02-16 20:48:30 -05:00
GuyLiner
cd1c8bd92e
Refactored logic for getting light levels for mobs
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Removed mob_light_table, simplied loop, changed return values and
fixed dimension priority error in loop. Slimes also don't have a
hardcoded exception for their light levels anymore, and instead
are apart of spawn specific.
2023-02-16 20:48:28 -05:00