From f9bc27967de31733ca06ae16dec3580119c76f9d Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Fri, 8 Sep 2017 22:04:05 +0200 Subject: [PATCH] Generate lily pads also in 2 node deep water in swamps --- mods/MAPGEN/mcl_biomes/init.lua | 60 ++++++++++++++++++++------------- 1 file changed, 36 insertions(+), 24 deletions(-) diff --git a/mods/MAPGEN/mcl_biomes/init.lua b/mods/MAPGEN/mcl_biomes/init.lua index e55db73397..139a256949 100644 --- a/mods/MAPGEN/mcl_biomes/init.lua +++ b/mods/MAPGEN/mcl_biomes/init.lua @@ -2042,31 +2042,43 @@ local function register_decorations() }) -- Lily pad - minetest.register_decoration({ - deco_type = "schematic", - schematic = { - size = { x=1, y=3, z=1 }, - data = { - { name = "mcl_core:water_source", prob = 0 }, - { name = "mcl_core:water_source" }, - { name = "mcl_flowers:waterlily", param1 = 255 }, + + local lily_schem = { + { name = "mcl_core:water_source" }, + { name = "mcl_flowers:waterlily" }, + } + + -- Spawn them in shallow water at ocean level in swamplands. + -- Tweak lilydepth to change the maximum water depth + local lilydepth = 2 + + for d=1, lilydepth do + local height = d + 2 + local y = 1 - d + table.insert(lily_schem, 1, { name = "air", prob = 0 }) + + minetest.register_decoration({ + deco_type = "schematic", + schematic = { + size = { x=1, y=height, z=1 }, + data = lily_schem, }, - }, - place_on = "mcl_core:dirt", - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.3, - spread = {x = 100, y = 100, z = 100}, - seed = 503, - octaves = 6, - persist = 0.7, - }, - y_min = 0, - y_max = 0, - biomes = { "swampland_shore" }, - rotation = "random", - }) + place_on = "mcl_core:dirt", + sidelen = 16, + noise_params = { + offset = 0, + scale = 0.3, + spread = {x = 100, y = 100, z = 100}, + seed = 503, + octaves = 6, + persist = 0.7, + }, + y_min = y, + y_max = y, + biomes = { "swampland_shore" }, + rotation = "random", + }) + end -- Melon minetest.register_decoration({