From ece79cad8a69c49d24d9c03978241810554c35eb Mon Sep 17 00:00:00 2001 From: Sumyjkl Date: Wed, 3 Aug 2022 00:08:30 +1000 Subject: [PATCH] prevent player from getting hyperspeed while flying from ground --- mods/PLAYER/mcl_playerplus/init.lua | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 19b8c7839..cf8eafc2e 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -282,7 +282,7 @@ minetest.register_globalstep(function(dtime) local is_just_jumped = control.jump and not is_pressing_jump and not elytra.active is_pressing_jump = control.jump if is_just_jumped and not elytra.active then - elytra.speed = clamp(get_overall_velocity(player:get_velocity()) - 1, 0, 20) + elytra.speed = clamp(get_overall_velocity(player:get_velocity()) - 1, 0, 2) end -- don't let player get too fast by spamming jump local block_below = minetest.get_node(vector.offset(player:get_velocity(), 0, -0.7, 0)).name @@ -353,9 +353,10 @@ minetest.register_globalstep(function(dtime) -- NOTE: do not set this higher than about 0.7 or the game will get the wrong vel and it will be broken -- this is far from ideal, but there's no good way to set_velocity on the player player_vel = vector.multiply(player_vel, -0.1) + if speed_mult < 1 then player_vel.y = player_vel.y * 0.1 end new_vel = vector.add(new_vel, player_vel) - new_vel.y = new_vel.y - (200 / math.max(speed_mult*10, 2)) * dtime + new_vel.y = new_vel.y + clamp(speed_mult * dtime * 10, -10, 0) new_vel.y = new_vel.y - fall_speed * dtime player:add_velocity(new_vel) else