diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index bf4880231a..7ec86a332d 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -866,10 +866,12 @@ local check_for_death = function(self, cause, cmi_cause) remove_texture_mod(self, "^[colorize:#FF000040") remove_texture_mod(self, "^[brighten") self.passive = true + self.object:set_properties({ pointable = false, collide_with_objects = false, }) + set_velocity(self, 0) local acc = self.object:get_acceleration() acc.x, acc.y, acc.z = 0, DEFAULT_FALL_SPEED, 0 @@ -3418,7 +3420,6 @@ local mob_activate = function(self, staticdata, def, dtime) self.timer = 0 self.blinktimer = 0 self.blinkstatus = false - self.collide_with_objects = false -- check existing nametag if not self.nametag then @@ -3907,6 +3908,12 @@ minetest.register_entity(name, { on_detach_child = mob_detach_child, on_activate = function(self, staticdata, dtime) + --this is a temporary hack so mobs stop + --glitching and acting really weird with the + --default built in engine collision detection + self.object:set_properties({ + collide_with_objects = false, + }) return mob_activate(self, staticdata, def, dtime) end, @@ -4348,11 +4355,11 @@ end --todo mob limiting --MAIN LOOP -local timer = 0 +local timer = 15 --0 minetest.register_globalstep(function(dtime) timer = timer + dtime if timer >= 15 then - timer = 0 + timer = 0--15--0 for _,player in ipairs(minetest.get_connected_players()) do for i = 1,math.random(5) do local player_pos = player:get_pos() @@ -4361,6 +4368,7 @@ minetest.register_globalstep(function(dtime) local goal_pos = position_calculation(player_pos) + print(dump(minetest.get_biome_data(goal_pos))) local mob_def = spawn_dictionary[dimension][math.random(1,#spawn_dictionary[dimension])]