From 607a44d6fa2ac5da63d333d37518d8e64b237cb9 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Sat, 11 Feb 2017 14:47:06 +0100 Subject: [PATCH] Add links to some engine issues --- MISSING_ENGINE_FEATURES.md | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/MISSING_ENGINE_FEATURES.md b/MISSING_ENGINE_FEATURES.md index 23b137a20..faa291716 100644 --- a/MISSING_ENGINE_FEATURES.md +++ b/MISSING_ENGINE_FEATURES.md @@ -8,19 +8,21 @@ For these features, no easy Lua workaround could be found. ### Lua API #### Tools/wielded item -- Allow **much** faster liquid flowing +- Allow **much** faster liquid flowing ([#2810](https://github.com/minetest/minetest/issues/2810)) + - “Lock” hotbar for a brief time after using an item, making it impossible to switch item or to attach/mine/build until the delay is over (For eating with delay) -- Tool charging: Holding down the mouse and releasing it, applying a “power level” (For bow and arrows, more charge = higher arrow range) +- Tool charging: Holding down the mouse and releasing it, applying a “power level” (For bow and arrows, more charge = higher arrow range) ([issue 5212](https://github.com/minetest/minetest/issues/5212)) - [Dual Wielding](http://minecraft.gamepedia.com/Dual_wield) -- Eating/drinking animation +- Eating/drinking animation ([issue 2811](https://github.com/minetest/minetest/issues/2811)) #### Nodes - Light level 15 for nodes (not sunlight) +- Nodes makes light level drop by 2 or or more per node ([issue 5209](https://github.com/minetest/minetest/issues/5209)) ## Interface - Inventory: Hold down right mouse button while holding an item stack to drop items into the slots as you move the mouse. Makes crafting MUCH faster - **Much** more informative item tooltips -- Sneak+Leftclick on crafting output crafts as many items as possible and immediately puts it into the player inventory +- Sneak+Leftclick on crafting output crafts as many items as possible and immediately puts it into the player inventory ([issue 5211](https://github.com/minetest/minetest/issues/5211)) ## Workaround theoretically possible For these features, a workaround (or hack ;-)) by using Lua is theoretically possible. But engine support would be clearly better, more performant, more reliable, etc.