From 2627742b365d9351b06bd8fa2af493bb88d47057 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Fri, 30 Aug 2019 04:43:25 +0200 Subject: [PATCH] Restore original fence collisionbox, but deeper --- mods/ITEMS/mcl_fences/init.lua | 10 +- mods/ITEMS/mcl_fences/init.lua.orig | 312 ++++++++++++++++++++++++++++ mods/ITEMS/mcl_fences/init.lua.rej | 19 ++ 3 files changed, 336 insertions(+), 5 deletions(-) create mode 100644 mods/ITEMS/mcl_fences/init.lua.orig create mode 100644 mods/ITEMS/mcl_fences/init.lua.rej diff --git a/mods/ITEMS/mcl_fences/init.lua b/mods/ITEMS/mcl_fences/init.lua index e40e7cf4d7..bb2ca0fc6f 100644 --- a/mods/ITEMS/mcl_fences/init.lua +++ b/mods/ITEMS/mcl_fences/init.lua @@ -14,11 +14,11 @@ local z2 = {-1/16, 4/16, 2/16, 1/16, 7/16, 0.5} --oben(quer) z local z22 = {-1/16, -2/16, 2/16, 1/16, 1/16, 0.5} --unten(quer) z -- Collision box -local cp = {-0.5, -0.5, -0.5, 0.5, 1.01, 0.5} -local cx1 = {-0.5, -0.5, -0.5, -0.5, 1.01, 0.5} --unten(quer) -x -local cx2 = {0.5, -0.5, -0.5, 0.5, 1.01, 0.5} --unten(quer) x -local cz1 = {-0.5, -0.5, -0.5, 0.5, 1.01, -0.5} --unten(quer) -z -local cz2 = {-0.5, -0.5, 0.5, 0.5, 1.01, 0.5} --unten(quer) z +local cp = {-2/16, -0.5, -2/16, 2/16, 1.01, 2/16} +local cx1 = {-0.5, -0.5, -2/16, -2/16, 1.01, 2/16} --unten(quer) -x +local cx2 = {2/16, -0.5, -2/16, 0.5, 1.01, 2/16} --unten(quer) x +local cz1 = {-2/16, -0.5, -0.5, 2/16, 1.01, -2/16} --unten(quer) -z +local cz2 = {-2/16, -0.5, 2/16, 2/16, 1.01, 0.5} --unten(quer) z mcl_fences = {} diff --git a/mods/ITEMS/mcl_fences/init.lua.orig b/mods/ITEMS/mcl_fences/init.lua.orig new file mode 100644 index 0000000000..c46997e7fd --- /dev/null +++ b/mods/ITEMS/mcl_fences/init.lua.orig @@ -0,0 +1,312 @@ +local init = os.clock() + +local S = minetest.get_translator("mcl_fences") + +-- Node box +local p = {-2/16, -0.5, -2/16, 2/16, 0.5, 2/16} +local x1 = {-0.5, 4/16, -1/16, -2/16, 7/16, 1/16} --oben(quer) -x +local x12 = {-0.5, -2/16, -1/16, -2/16, 1/16, 1/16} --unten(quer) -x +local x2 = {2/16, 4/16, -1/16, 0.5, 7/16, 1/16} --oben(quer) x +local x22 = {2/16, -2/16, -1/16, 0.5, 1/16, 1/16} --unten(quer) x +local z1 = {-1/16, 4/16, -0.5, 1/16, 7/16, -2/16} --oben(quer) -z +local z12 = {-1/16, -2/16, -0.5, 1/16, 1/16, -2/16} --unten(quer) -z +local z2 = {-1/16, 4/16, 2/16, 1/16, 7/16, 0.5} --oben(quer) z +local z22 = {-1/16, -2/16, 2/16, 1/16, 1/16, 0.5} --unten(quer) z + +-- Collision box +local cp = {-2/16, -0.5, -2/16, 2/16, 1.01, 2/16} +local cx1 = {-0.5, -2/16, -2/16, -2/16, 1.01, 2/16} --unten(quer) -x +local cx2 = {2/16, -2/16, -2/16, 0.5, 1.01, 2/16} --unten(quer) x +local cz1 = {-2/16, -2/16, -0.5, 2/16, 1.01, -2/16} --unten(quer) -z +local cz2 = {-2/16, -2/16, 2/16, 2/16, 1.01, 0.5} --unten(quer) z + +mcl_fences = {} + +mcl_fences.register_fence = function(id, fence_name, texture, groups, hardness, blast_resistance, connects_to, sounds) + local cgroups = table.copy(groups) + if cgroups == nil then cgroups = {} end + cgroups.fence = 1 + cgroups.deco_block = 1 + if connects_to == nil then + connects_to = {} + else + connects_to = table.copy(connects_to) + end + local fence_id = minetest.get_current_modname()..":"..id + table.insert(connects_to, "group:solid") + table.insert(connects_to, "group:fence_gate") + table.insert(connects_to, fence_id) + minetest.register_node(fence_id, { + description = fence_name, + _doc_items_longdesc = S("Fences are structures which block the way. Fences will connect to each other and solid blocks. They cannot be jumped over with a simple jump."), + tiles = {texture}, + inventory_image = "mcl_fences_fence_mask.png^" .. texture .. "^mcl_fences_fence_mask.png^[makealpha:255,126,126", + wield_image = "mcl_fences_fence_mask.png^" .. texture .. "^mcl_fences_fence_mask.png^[makealpha:255,126,126", + paramtype = "light", + is_ground_content = false, + groups = cgroups, + stack_max = 64, + sunlight_propagates = true, + drawtype = "nodebox", + connect_sides = { "front", "back", "left", "right" }, + connects_to = connects_to, + node_box = { + type = "connected", + fixed = {p}, + connect_front = {z1,z12}, + connect_back = {z2,z22,}, + connect_left = {x1,x12}, + connect_right = {x2,x22}, + }, + collision_box = { + type = "connected", + fixed = {cp}, + connect_front = {cz1}, + connect_back = {cz2,}, + connect_left = {cx1}, + connect_right = {cx2}, + }, + sounds = sounds, + _mcl_blast_resistance = blast_resistance, + _mcl_hardness = hardness, + }) + + return fence_id +end + +mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups, hardness, blast_resistance, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close) + local meta2 + local state2 = 0 + + local function update_gate(pos, node) + minetest.set_node(pos, node) + end + + local gate_id = minetest.get_current_modname()..":"..id.."_gate" + local open_gate_id = gate_id .. "_open" + if not sound_open then + sound_open = "doors_fencegate_open" + end + if not sound_close then + sound_close = "doors_fencegate_close" + end + if not sound_gain_open then + sound_gain_open = 0.3 + end + if not sound_gain_close then + sound_gain_close = 0.3 + end + local function punch_gate(pos, node) + meta2 = minetest.get_meta(pos) + state2 = meta2:get_int("state") + local tmp_node2 + if state2 == 1 then + state2 = 0 + minetest.sound_play(sound_close, {gain = sound_gain_close, max_hear_distance = 10, pos = pos}) + tmp_node2 = {name=gate_id, param1=node.param1, param2=node.param2} + else + state2 = 1 + minetest.sound_play(sound_open, {gain = sound_gain_open, max_hear_distance = 10, pos = pos}) + tmp_node2 = {name=open_gate_id, param1=node.param1, param2=node.param2} + end + update_gate(pos, tmp_node2) + meta2:set_int("state", state2) + end + + local on_rotate + if minetest.get_modpath("screwdriver") then + on_rotate = screwdriver.rotate_simple + end + + local cgroups = table.copy(groups) + if cgroups == nil then cgroups = {} end + cgroups.fence_gate = 1 + cgroups.deco_block = 1 + + cgroups.mesecon_ignore_opaque_dig = 1 + cgroups.mesecon_effector_on = 1 + cgroups.fence_gate = 1 + minetest.register_node(open_gate_id, { + tiles = {texture}, + paramtype = "light", + paramtype2 = "facedir", + is_ground_content = false, + sunlight_propagates = true, + walkable = false, + groups = cgroups, + drop = gate_id, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + {-0.5, -3/16, -1/16, -6/16, 0.5, 1/16}, --links abschluss + {6/16, -3/16, -1/16, 0.5, 0.5, 1/16}, --rechts abschluss + {-0.5, 4/16, 1/16, -6/16, 7/16, 6/16}, --oben-links(quer) x + {-0.5, -2/16, 1/16, -6/16, 1/16, 6/16}, --unten-links(quer) x + {6/16, 4/16, 1/16, 0.5, 7/16, 0.5}, --oben-rechts(quer) x + {6/16, -2/16, 1/16, 0.5, 1/16, 0.5}, --unten-rechts(quer) x + {-0.5, -2/16, 6/16, -6/16, 7/16, 0.5}, --mitte links + {6/16, 1/16, 0.5, 0.5, 4/16, 6/16}, --mitte rechts + } + }, + selection_box = { + type = "fixed", + fixed = { + {-0.5, -3/16, -1/16, 0.5, 0.5, 1/16}, --gate + } + }, + on_rightclick = function(pos, node, clicker) + punch_gate(pos, node) + end, + mesecons = {effector = { + action_off = (function(pos, node) + punch_gate(pos, node) + end), + }}, + on_rotate = on_rotate, + sounds = sounds, + _mcl_blast_resistance = blast_resistance, + _mcl_hardness = hardness, + }) + + local cgroups_closed = table.copy(cgroups) + cgroups_closed.mesecon_effector_on = nil + cgroups_closed.mesecon_effector_off = nil + minetest.register_node(gate_id, { + description = fence_gate_name, + _doc_items_longdesc = S("Fence gates can be opened or closed and can't be jumped over. Fences will connect nicely to fence gates."), + _doc_items_usagehelp = S("Right-click the fence gate to open or close it."), + tiles = {texture}, + inventory_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126", + wield_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126", + paramtype = "light", + is_ground_content = false, + stack_max = 64, + paramtype2 = "facedir", + sunlight_propagates = true, + walkable = true, + groups = cgroups_closed, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + {-0.5, -3/16, -1/16, -6/16, 0.5, 1/16}, --links abschluss + {6/16, -3/16, -1/16, 0.5, 0.5, 1/16}, --rechts abschluss + {-2/16, -2/16, -1/16, 0, 7/16, 1/16}, --mitte links + {0, -2/16, -1/16, 2/16, 7/16, 1/16}, --mitte rechts + {-0.5, 4/16, -1/16, -2/16, 7/16, 1/16}, --oben(quer) -z + {-0.5, -2/16, -1/16, -2/16, 1/16, 1/16}, --unten(quer) -z + {2/16, 4/16, -1/16, 0.5, 7/16, 1/16}, --oben(quer) z + {2/16, -2/16, -1/16, 0.5, 1/16, 1/16}, --unten(quer) z + } + }, + collision_box = { + type = "fixed", + fixed = { + {-0.5, -3/16, -2/16, 0.5, 1, 2/16}, --gate + } + }, + selection_box = { + type = "fixed", + fixed = { + {-0.5, -3/16, -1/16, 0.5, 0.5, 1/16}, --gate + } + }, + on_construct = function(pos) + meta2 = minetest.get_meta(pos) + meta2:set_int("state", 0) + state2 = 0 + end, + mesecons = {effector = { + action_on = (function(pos, node) + punch_gate(pos, node) + end), + }}, + on_rotate = on_rotate, + on_rightclick = function(pos, node, clicker) + punch_gate(pos, node) + end, + sounds = sounds, + _mcl_blast_resistance = blast_resistance, + _mcl_hardness = hardness, + }) + + if minetest.get_modpath("doc") then + doc.add_entry_alias("nodes", gate_id, "nodes", open_gate_id) + end + + return gate_id, open_gate_id +end + +mcl_fences.register_fence_and_fence_gate = function(id, fence_name, fence_gate_name, texture_fence, groups, hardness, blast_resistance, connects_to, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close, texture_fence_gate) + if texture_fence_gate == nil then + texture_fence_gate = texture_fence + end + local fence_id = mcl_fences.register_fence(id, fence_name, texture_fence, groups, hardness, blast_resistance, connects_to, sounds) + local gate_id, open_gate_id = mcl_fences.register_fence_gate(id, fence_gate_name, texture_fence_gate, groups, hardness, blast_resistance, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close) + return fence_id, gate_id, open_gate_id +end + +local wood_groups = {handy=1,axey=1, flammable=2,fence_wood=1} +local wood_connect = {"group:fence_wood"} +local wood_sounds = mcl_sounds.node_sound_wood_defaults() + +local woods = { + {"", S("Oak Fence"), S("Oak Fence Gate"), "mcl_fences_fence_oak.png", "mcl_fences_fence_gate_oak.png", "mcl_core:wood"}, + {"spruce", S("Spruce Fence"), S("Spruce Fence Gate"), "mcl_fences_fence_spruce.png", "mcl_fences_fence_gate_spruce.png", "mcl_core:sprucewood"}, + {"birch", S("Birch Fence"), S("Birch Fence Gate"), "mcl_fences_fence_birch.png", "mcl_fences_fence_gate_birch.png", "mcl_core:birchwood"}, + {"jungle", S("Jungle Fence"), S("Jungle Fence Gate"), "mcl_fences_fence_jungle.png", "mcl_fences_fence_gate_jungle.png", "mcl_core:junglewood"}, + {"dark_oak", S("Dark Oak Fence"), S("Dark Oak Fence Gate"), "mcl_fences_fence_big_oak.png", "mcl_fences_fence_gate_big_oak.png", "mcl_core:darkwood"}, + {"acacia", S("Acacia Fence"), S("Acacia Fence Gate"), "mcl_fences_fence_acacia.png", "mcl_fences_fence_gate_acacia.png", "mcl_core:acaciawood"}, +} + +for w=1, #woods do + local wood = woods[w] + local id, id_gate + if wood[1] == "" then + id = "fence" + id_gate = "fence_gate" + else + id = wood[1].."_fence" + id_gate = wood[1].."_fence_gate" + end + mcl_fences.register_fence_and_fence_gate(id, wood[2], wood[3], wood[4], wood_groups, 2, 15, wood_connect, wood_sounds) + + minetest.register_craft({ + output = 'mcl_fences:'..id..' 3', + recipe = { + {wood[6], 'mcl_core:stick', wood[6]}, + {wood[6], 'mcl_core:stick', wood[6]}, + } + }) + minetest.register_craft({ + output = 'mcl_fences:'..id_gate, + recipe = { + {'mcl_core:stick', wood[6], 'mcl_core:stick'}, + {'mcl_core:stick', wood[6], 'mcl_core:stick'}, + } + }) +end + + +-- Nether Brick Fence (without fence gate!) +mcl_fences.register_fence("nether_brick_fence", S("Nether Brick Fence"), "mcl_fences_fence_nether_brick.png", {pickaxey=1, deco_block=1, fence_nether_brick=1}, 2, 30, {"group:fence_nether_brick"}, mcl_sounds.node_sound_stone_defaults()) + +minetest.register_craft({ + output = 'mcl_fences:nether_brick_fence 6', + recipe = { + {"mcl_nether:nether_brick", "mcl_nether:netherbrick", "mcl_nether:nether_brick"}, + {"mcl_nether:nether_brick", "mcl_nether:netherbrick", "mcl_nether:nether_brick"}, + } +}) + +minetest.register_craft({ + type = "fuel", + recipe = "group:fence_wood", + burntime = 15, +}) + +local time_to_load= os.clock() - init +print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load)) + + diff --git a/mods/ITEMS/mcl_fences/init.lua.rej b/mods/ITEMS/mcl_fences/init.lua.rej new file mode 100644 index 0000000000..0d85f640c4 --- /dev/null +++ b/mods/ITEMS/mcl_fences/init.lua.rej @@ -0,0 +1,19 @@ +--- mods/ITEMS/mcl_fences/init.lua ++++ mods/ITEMS/mcl_fences/init.lua +@@ -14,11 +14,11 @@ local z2 = {-1/16, 4/16, 2/16, 1/16, 7/16, 0.5} --oben(quer) z + local z22 = {-1/16, -2/16, 2/16, 1/16, 1/16, 0.5} --unten(quer) z + + -- Collision box +-local cp = {-2/16, -0.5, -2/16, 2/16, 1.01, 2/16} +-local cx1 = {-0.5, -2/16, -2/16, -2/16, 1.01, 2/16} --unten(quer) -x +-local cx2 = {2/16, -2/16, -2/16, 0.5, 1.01, 2/16} --unten(quer) x +-local cz1 = {-2/16, -2/16, -0.5, 2/16, 1.01, -2/16} --unten(quer) -z +-local cz2 = {-2/16, -2/16, 2/16, 2/16, 1.01, 0.5} --unten(quer) z ++local cp = {-0.5, -0.5, -0.5, 0.5, 1.01, 0.5} ++local cx1 = {-0.5, -0.5, -0.5, -0.5, 1.01, 0.5} --unten(quer) -x ++local cx2 = {0.5, -0.5, -0.5, 0.5, 1.01, 0.5} --unten(quer) x ++local cz1 = {-0.5, -0.5, -0.5, 0.5, 1.01, -0.5} --unten(quer) -z ++local cz2 = {-0.5, -0.5, 0.5, 0.5, 1.01, 0.5} --unten(quer) z + + mcl_fences = {} +