forked from VoxeLibre/VoxeLibre
337 lines
12 KiB
Lua
337 lines
12 KiB
Lua
local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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mcl_structures = {}
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local rotations = {
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"0",
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"90",
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"180",
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"270"
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}
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local replacement = {
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["mcl_farming:pumpkintige_linked_t"] = "mcl_farming:pumpkintige_unconnect",
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["mcl_farming:melontige_linked_t"] = "mcl_farming:melontige_unconnect"
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}
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local function ecb_place(blockpos, action, calls_remaining, param)
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if calls_remaining >= 1 then return end
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minetest.place_schematic(param.pos, param.schematic, param.rotation, param.replacements, param.force_placement, param.flags)
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if param.after_placement_callback and param.p1 and param.p2 then
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param.after_placement_callback(param.p1, param.p2, param.size, param.rotation, param.pr, param.callback_param)
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end
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end
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function mcl_structures.place_schematic(pos, schematic, rotation, replacements, force_placement, flags, after_placement_callback, pr, callback_param)
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local s = loadstring(minetest.serialize_schematic(schematic, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic")()
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if s and s.size then
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local x, z = s.size.x, s.size.z
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if rotation then
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if rotation == "random" and pr then
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rotation = rotations[pr:next(1,#rotations)]
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end
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if rotation == "random" then
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x = math.max(x, z)
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z = x
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elseif rotation == "90" or rotation == "270" then
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x, z = z, x
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end
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end
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local p1 = {x=pos.x , y=pos.y , z=pos.z }
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local p2 = {x=pos.x+x-1, y=pos.y+s.size.y-1, z=pos.z+z-1}
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minetest.log("verbose", "[mcl_structures] size=" ..minetest.pos_to_string(s.size) .. ", rotation=" .. tostring(rotation) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
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local param = {pos=vector.new(pos), schematic=s, rotation=rotation, replacements=replacement, force_placement=force_placement, flags=flags, p1=p1, p2=p2, after_placement_callback = after_placement_callback, size=vector.new(s.size), pr=pr, callback_param=callback_param}
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minetest.emerge_area(p1, p2, ecb_place, param)
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return true
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end
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end
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function mcl_structures.get_struct(file)
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local localfile = modpath.."/schematics/"..file
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local file, errorload = io.open(localfile, "rb")
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if errorload then
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minetest.log("error", "[mcl_structures] Could not open this struct: "..localfile)
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return nil
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end
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local allnode = file:read("*a")
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file:close()
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return allnode
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end
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-- Call on_construct on pos.
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-- Useful to init chests from formspec.
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local function init_node_construct(pos)
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local node = minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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if def and def.on_construct then
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def.on_construct(pos)
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return true
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end
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return false
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end
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mcl_structures.init_node_construct = init_node_construct
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-- The call of Struct
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function mcl_structures.call_struct(pos, struct_style, rotation, pr)
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minetest.log("action","[mcl_structures] call_struct " .. struct_style.." at "..minetest.pos_to_string(pos))
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if not rotation then
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rotation = "random"
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end
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if struct_style == "end_portal_shrine" then
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return mcl_structures.generate_end_portal_shrine(pos, rotation, pr)
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end
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end
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local function shrine_placement_callback(p1, p2, size, rotation, pr)
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-- Find and setup spawner with silverfish
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local spawners = minetest.find_nodes_in_area(p1, p2, "mcl_mobspawners:spawner")
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for s=1, #spawners do
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--local meta = minetest.get_meta(spawners[s])
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mcl_mobspawners.setup_spawner(spawners[s], "mobs_mc:silverfish")
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end
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-- Shuffle stone brick types
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local bricks = minetest.find_nodes_in_area(p1, p2, "mcl_core:stonebrick")
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for b=1, #bricks do
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local r_bricktype = pr:next(1, 100)
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local r_infested = pr:next(1, 100)
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local bricktype
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if r_infested <= 5 then
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if r_bricktype <= 30 then -- 30%
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bricktype = "mcl_monster_eggs:monster_egg_stonebrickmossy"
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elseif r_bricktype <= 50 then -- 20%
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bricktype = "mcl_monster_eggs:monster_egg_stonebrickcracked"
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else -- 50%
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bricktype = "mcl_monster_eggs:monster_egg_stonebrick"
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end
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else
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if r_bricktype <= 30 then -- 30%
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bricktype = "mcl_core:stonebrickmossy"
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elseif r_bricktype <= 50 then -- 20%
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bricktype = "mcl_core:stonebrickcracked"
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end
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-- 50% stonebrick (no change necessary)
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end
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if bricktype then
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minetest.set_node(bricks[b], { name = bricktype })
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end
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end
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-- Also replace stairs
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local stairs = minetest.find_nodes_in_area(p1, p2, {"mcl_stairs:stair_stonebrick", "mcl_stairs:stair_stonebrick_outer", "mcl_stairs:stair_stonebrick_inner"})
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for s=1, #stairs do
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local stair = minetest.get_node(stairs[s])
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local r_type = pr:next(1, 100)
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if r_type <= 30 then -- 30% mossy
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if stair.name == "mcl_stairs:stair_stonebrick" then
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stair.name = "mcl_stairs:stair_stonebrickmossy"
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elseif stair.name == "mcl_stairs:stair_stonebrick_outer" then
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stair.name = "mcl_stairs:stair_stonebrickmossy_outer"
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elseif stair.name == "mcl_stairs:stair_stonebrick_inner" then
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stair.name = "mcl_stairs:stair_stonebrickmossy_inner"
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end
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minetest.set_node(stairs[s], stair)
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elseif r_type <= 50 then -- 20% cracky
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if stair.name == "mcl_stairs:stair_stonebrick" then
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stair.name = "mcl_stairs:stair_stonebrickcracked"
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elseif stair.name == "mcl_stairs:stair_stonebrick_outer" then
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stair.name = "mcl_stairs:stair_stonebrickcracked_outer"
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elseif stair.name == "mcl_stairs:stair_stonebrick_inner" then
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stair.name = "mcl_stairs:stair_stonebrickcracked_inner"
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end
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minetest.set_node(stairs[s], stair)
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end
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-- 50% no change
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end
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-- Randomly add ender eyes into end portal frames, but never fill the entire frame
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local frames = minetest.find_nodes_in_area(p1, p2, "mcl_portals:end_portal_frame")
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local eyes = 0
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for f=1, #frames do
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local r_eye = pr:next(1, 10)
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if r_eye == 1 then
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eyes = eyes + 1
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if eyes < #frames then
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local frame_node = minetest.get_node(frames[f])
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frame_node.name = "mcl_portals:end_portal_frame_eye"
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minetest.set_node(frames[f], frame_node)
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end
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end
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end
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end
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function mcl_structures.generate_end_portal_shrine(pos, rotation, pr)
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local offset = {x=6, y=4, z=6}
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--local size = {x=13, y=8, z=13}
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local newpos = { x = pos.x - offset.x, y = pos.y, z = pos.z - offset.z }
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local path = modpath.."/schematics/mcl_structures_end_portal_room_simple.mts"
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mcl_structures.place_schematic(newpos, path, rotation or "0", nil, true, nil, shrine_placement_callback, pr)
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end
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local structure_data = {}
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--[[ Returns a table of structure of the specified type.
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Currently the only valid parameter is "stronghold".
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Format of return value:
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{
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{ pos = <position>, generated=<true/false> }, -- first structure
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{ pos = <position>, generated=<true/false> }, -- second structure
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-- and so on
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}
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TODO: Implement this function for all other structure types as well.
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]]
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function mcl_structures.get_structure_data(structure_type)
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if structure_data[structure_type] then
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return table.copy(structure_data[structure_type])
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else
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return {}
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end
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end
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-- Register a structures table for the given type. The table format is the same as for
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-- mcl_structures.get_structure_data.
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function mcl_structures.register_structure_data(structure_type, structures)
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structure_data[structure_type] = structures
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end
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local function dir_to_rotation(dir)
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local ax, az = math.abs(dir.x), math.abs(dir.z)
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if ax > az then
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if dir.x < 0 then
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return "270"
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end
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return "90"
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end
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if dir.z < 0 then
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return "180"
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end
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return "0"
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end
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dofile(modpath.."/api.lua")
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dofile(modpath.."/shipwrecks.lua")
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dofile(modpath.."/desert_temple.lua")
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dofile(modpath.."/jungle_temple.lua")
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dofile(modpath.."/ocean_ruins.lua")
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dofile(modpath.."/witch_hut.lua")
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dofile(modpath.."/igloo.lua")
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dofile(modpath.."/woodland_mansion.lua")
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dofile(modpath.."/ruined_portal.lua")
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dofile(modpath.."/geode.lua")
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dofile(modpath.."/pillager_outpost.lua")
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dofile(modpath.."/end_spawn.lua")
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dofile(modpath.."/end_city.lua")
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mcl_structures.register_structure("desert_well",{
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place_on = {"group:sand"},
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fill_ratio = 0.01,
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flags = "place_center_x, place_center_z",
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not_near = { "desert_temple_new" },
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solid_ground = true,
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sidelen = 4,
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chunk_probability = 600,
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y_max = mcl_vars.mg_overworld_max,
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y_min = 1,
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y_offset = -2,
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biomes = { "Desert" },
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filenames = { modpath.."/schematics/mcl_structures_desert_well.mts" },
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})
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mcl_structures.register_structure("fossil",{
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place_on = {"group:material_stone","group:sand"},
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fill_ratio = 0.01,
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flags = "place_center_x, place_center_z",
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solid_ground = true,
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sidelen = 13,
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chunk_probability = 1000,
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y_offset = function(pr) return ( pr:next(1,16) * -1 ) -16 end,
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y_max = 15,
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y_min = mcl_vars.mg_overworld_min + 35,
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biomes = { "Desert" },
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filenames = {
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modpath.."/schematics/mcl_structures_fossil_skull_1.mts", -- 4×5×5
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modpath.."/schematics/mcl_structures_fossil_skull_2.mts", -- 5×5×5
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modpath.."/schematics/mcl_structures_fossil_skull_3.mts", -- 5×5×7
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modpath.."/schematics/mcl_structures_fossil_skull_4.mts", -- 7×5×5
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modpath.."/schematics/mcl_structures_fossil_spine_1.mts", -- 3×3×13
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modpath.."/schematics/mcl_structures_fossil_spine_2.mts", -- 5×4×13
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modpath.."/schematics/mcl_structures_fossil_spine_3.mts", -- 7×4×13
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modpath.."/schematics/mcl_structures_fossil_spine_4.mts", -- 8×5×13
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},
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})
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mcl_structures.register_structure("boulder",{
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filenames = {
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modpath.."/schematics/mcl_structures_boulder_small.mts",
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modpath.."/schematics/mcl_structures_boulder_small.mts",
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modpath.."/schematics/mcl_structures_boulder_small.mts",
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modpath.."/schematics/mcl_structures_boulder.mts",
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-- small boulder 3x as likely
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},
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},true) --is spawned as a normal decoration. this is just for /spawnstruct
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mcl_structures.register_structure("ice_spike_small",{
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filenames = {
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modpath.."/schematics/mcl_structures_ice_spike_small.mts"
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},
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},true) --is spawned as a normal decoration. this is just for /spawnstruct
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mcl_structures.register_structure("ice_spike_large",{
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sidelen = 6,
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filenames = {
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modpath.."/schematics/mcl_structures_ice_spike_large.mts"
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},
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},true) --is spawned as a normal decoration. this is just for /spawnstruct
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-- Debug command
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minetest.register_chatcommand("spawnstruct", {
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params = "end_portal_shrine | dungeon",
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description = S("Generate a pre-defined structure near your position."),
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privs = {debug = true},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then return end
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local pos = player:get_pos()
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if not pos then return end
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pos = vector.round(pos)
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local dir = minetest.yaw_to_dir(player:get_look_horizontal())
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local rot = dir_to_rotation(dir)
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local pr = PseudoRandom(pos.x+pos.y+pos.z)
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local errord = false
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local message = S("Structure placed.")
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if param == "end_portal_shrine" then
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mcl_structures.generate_end_portal_shrine(pos, rot, pr)
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elseif param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then
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mcl_dungeons.spawn_dungeon(pos, rot, pr)
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elseif param == "" then
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message = S("Error: No structure type given. Please use “/spawnstruct <type>”.")
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errord = true
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else
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for n,d in pairs(mcl_structures.registered_structures) do
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if n == param then
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mcl_structures.place_structure(pos,d,pr,math.random())
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return true,message
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end
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end
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message = S("Error: Unknown structure type. Please use “/spawnstruct <type>”.")
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errord = true
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end
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minetest.chat_send_player(name, message)
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if errord then
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minetest.chat_send_player(name, S("Use /help spawnstruct to see a list of avaiable types."))
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end
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end
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})
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minetest.register_on_mods_loaded(function()
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local p = ""
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for n,_ in pairs(mcl_structures.registered_structures) do
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p = p .. " | "..n
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end
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minetest.registered_chatcommands["spawnstruct"].params = minetest.registered_chatcommands["spawnstruct"].params .. p
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end)
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