forked from VoxeLibre/VoxeLibre
99 lines
2.5 KiB
Lua
99 lines
2.5 KiB
Lua
local zombie_siege_enabled = minetest.settings:get_bool("mcl_raids_zombie_siege", false)
|
|
|
|
local function check_spawn_pos(pos)
|
|
return minetest.get_natural_light(pos) < 7
|
|
end
|
|
|
|
local function spawn_zombies(self)
|
|
local nn = minetest.find_nodes_in_area_under_air(vector.offset(self.pos,-16,-16,-16),vector.offset(self.pos,16,16,16),{"group:solid"})
|
|
table.shuffle(nn)
|
|
for i=1,20 do
|
|
local p = vector.offset(nn[i%#nn],0,1,0)
|
|
if check_spawn_pos(p) then
|
|
local m = mcl_mobs.spawn(p,"mobs_mc:zombie")
|
|
if m then
|
|
local l = m:get_luaentity()
|
|
l:gopath(self.pos)
|
|
table.insert(self.mobs, m)
|
|
self.health_max = self.health_max + l.health
|
|
else
|
|
--minetest.log("Failed to spawn zombie at location: " .. minetest.pos_to_string(p))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
mcl_events.register_event("zombie_siege",{
|
|
readable_name = "Zombie Siege",
|
|
max_stage = 1,
|
|
health = 1,
|
|
health_max = 1,
|
|
exclusive_to_area = 128,
|
|
enable_bossbar = false,
|
|
cond_start = function(self)
|
|
--minetest.log("Cond start zs")
|
|
local r = {}
|
|
|
|
if not zombie_siege_enabled then
|
|
--minetest.log("action", "Zombie siege disabled")
|
|
return r
|
|
else
|
|
--minetest.log("action", "Zombie siege start check")
|
|
end
|
|
|
|
local t = minetest.get_timeofday()
|
|
local pr = PseudoRandom(minetest.get_day_count())
|
|
local rnd = pr:next(1,10)
|
|
|
|
if t < 0.04 and rnd == 1 then
|
|
--minetest.log("Well, it's siege time")
|
|
for _,p in pairs(minetest.get_connected_players()) do
|
|
local village = mcl_raids.find_village(p:get_pos())
|
|
if village then
|
|
minetest.log("action", "Zombie siege is starting")
|
|
table.insert(r,{ player = p:get_player_name(), pos = village})
|
|
end
|
|
end
|
|
else
|
|
--minetest.log("Not night for a siege, or not success")
|
|
end
|
|
if #r > 0 then return r end
|
|
end,
|
|
on_start = function(self)
|
|
self.mobs = {}
|
|
self.health_max = 1
|
|
self.health = 0
|
|
end,
|
|
cond_progress = function(self)
|
|
local m = {}
|
|
local h = 0
|
|
for k,o in pairs(self.mobs) do
|
|
if o and o:get_pos() then
|
|
local l = o:get_luaentity()
|
|
h = h + l.health
|
|
table.insert(m,o)
|
|
end
|
|
end
|
|
self.mobs = m
|
|
self.health = h
|
|
self.percent = math.max(0,(self.health / self.health_max ) * 100)
|
|
if #m < 1 then
|
|
return true end
|
|
end,
|
|
on_stage_begin = spawn_zombies,
|
|
cond_complete = function(self)
|
|
local m = {}
|
|
for k,o in pairs(self.mobs) do
|
|
if o and o:get_pos() then
|
|
local l = o:get_luaentity()
|
|
table.insert(m,o)
|
|
end
|
|
end
|
|
return self.stage >= self.max_stage and #m < 1
|
|
end,
|
|
on_complete = function(self)
|
|
--minetest.log("SIEGE complete")
|
|
--awards.unlock(self.player,"mcl:hero_of_the_village")
|
|
end,
|
|
})
|