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VoxeLibre/mods/ENTITIES/mobs_mc/skeleton+stray.lua

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Lua

--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
--###################
--################### SKELETON
--###################
local skeleton = {
type = "monster",
spawn_class = "hostile",
hp_min = 20,
hp_max = 20,
breath_max = -1,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
pathfinding = 1,
group_attack = true,
visual = "mesh",
mesh = "mobs_mc_skeleton.b3d",
textures = { {
"mcl_bows_bow_0.png", -- bow
"mobs_mc_skeleton.png", -- skeleton
} },
visual_size = {x=3, y=3},
makes_footstep_sound = true,
sounds = {
random = "mobs_mc_skeleton_random",
death = "mobs_mc_skeleton_death",
damage = "mobs_mc_skeleton_hurt",
distance = 16,
},
walk_velocity = 1.2,
run_velocity = 2.4,
damage = 2,
reach = 2,
drops = {
{name = mobs_mc.items.arrow,
chance = 1,
min = 0,
max = 2,},
{name = mobs_mc.items.bow,
chance = 11,
min = 1,
max = 1,},
{name = mobs_mc.items.bone,
chance = 1,
min = 0,
max = 2,},
-- Head
-- TODO: Only drop if killed by charged creeper
{name = mobs_mc.items.head_skeleton,
chance = 200, -- 0.5% chance
min = 1,
max = 1,},
},
animation = {
stand_speed = 15,
stand_start = 0,
stand_end = 40,
walk_speed = 15,
walk_start = 40,
walk_end = 60,
run_speed = 30,
shoot_start = 70,
shoot_end = 90,
die_start = 160,
die_end = 170,
die_speed = 15,
die_loop = false,
},
sunlight_damage = 1,
view_range = 16,
fear_height = 4,
attack_type = "dogshoot",
arrow = "mcl_bows:arrow_entity",
shoot_arrow = function(self, pos, dir)
if mod_bows then
-- 2-4 damage per arrow
local dmg = math.max(4, math.random(2, 8))
mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
end
end,
shoot_interval = 2,
shoot_offset = 1.5,
dogshoot_switch = 1,
dogshoot_count_max =1.8,
harmed_by_heal = true,
}
mobs:register_mob("mobs_mc:skeleton", skeleton)
--###################
--################### STRAY
--###################
local stray = table.copy(skeleton)
stray.mesh = "mobs_mc_stray.b3d"
stray.textures = {
{
"mcl_bows_bow_0.png",
"mobs_mc_stray.png",
"mobs_mc_stray_overlay.png",
},
}
-- TODO: different sound (w/ echo)
-- TODO: stray's arrow inflicts slowness status
table.insert(stray.drops, {
-- Chance to drop additional arrow.
-- TODO: Should be tipped arrow of slowness
name = mobs_mc.items.arrow,
chance = 2,
min = 1,
max = 1,
})
mobs:register_mob("mobs_mc:stray", stray)
-- Overworld spawn
mobs:spawn_specific("mobs_mc:skeleton", mobs_mc.spawn.solid, {"air"}, 0, 7, 20, 17000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- Nether spawn
mobs:spawn_specific("mobs_mc:skeleton", mobs_mc.spawn.nether_fortress, {"air"}, 0, 7, 30, 10000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
-- Stray spawn
-- TODO: Spawn directly under the sky
mobs:spawn_specific("mobs_mc:stray", mobs_mc.spawn.snow, {"air"}, 0, 7, 20, 19000, 2, mobs_mc.spawn_height.water, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:skeleton", S("Skeleton"), "mobs_mc_spawn_icon_skeleton.png", 0)
mobs:register_egg("mobs_mc:stray", S("Stray"), "mobs_mc_spawn_icon_stray.png", 0)