forked from VoxeLibre/VoxeLibre
402 lines
13 KiB
Lua
402 lines
13 KiB
Lua
---
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--- Generated by EmmyLua(https://github.com/EmmyLua)
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--- Created by michieal.
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--- DateTime: 12/29/22 12:33 PM -- Restructure Date
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--- Copyright (C) 2022 - 2023, Michieal. See License.txt
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-- CONSTS
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local DOUBLE_DROP_CHANCE = 8
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-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
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-- "BAMBOO" goes here.
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local BAMBOO = "mcl_bamboo:bamboo"
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local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap"
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local BAMBOO_PLANK = BAMBOO .. "_plank"
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-- LOCALS
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local node_sound = mcl_sounds.node_sound_wood_defaults()
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local pr = PseudoRandom((os.time() + 15766) * 12) -- switched from math.random() to PseudoRandom because the random wasn't very random.
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local on_rotate
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if minetest.get_modpath("screwdriver") then
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on_rotate = screwdriver.disallow
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end
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-- basic bamboo nodes.
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local bamboo_def = {
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description = "Bamboo",
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tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"},
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drawtype = "nodebox",
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paramtype = "light",
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groups = {handy = 1, axey = 1, choppy = 1, flammable = 3},
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sounds = node_sound,
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drop = {
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max_items = 1,
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-- From the API:
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-- max_items: Maximum number of item lists to drop.
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-- The entries in 'items' are processed in order. For each:
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-- Item filtering is applied, chance of drop is applied, if both are
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-- successful the entire item list is dropped.
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-- Entry processing continues until the number of dropped item lists
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-- equals 'max_items'.
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-- Therefore, entries should progress from low to high drop chance.
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items = {
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-- Examples:
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{
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-- 1 in DOUBLE_DROP_CHANCE chance of dropping.
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-- Default rarity is '1'.
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rarity = DOUBLE_DROP_CHANCE,
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items = {BAMBOO .. " 2"},
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},
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{
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-- 1 in 1 chance of dropping. (Note: this means that it will drop 100% of the time.)
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-- Default rarity is '1'.
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rarity = 1,
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items = {BAMBOO},
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},
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},
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},
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inventory_image = "mcl_bamboo_bamboo_shoot.png",
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wield_image = "mcl_bamboo_bamboo_shoot.png",
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_mcl_blast_resistance = 1,
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_mcl_hardness = 1.5,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
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}
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
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}
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},
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node_placement_prediction = "",
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on_rotate = on_rotate,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local node = minetest.get_node(pointed_thing.under)
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local pos = pointed_thing.under
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local nodename = node.name -- intentional use of nodename.
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mcl_bamboo.mcl_log("Node placement data:")
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mcl_bamboo.mcl_log(dump(pointed_thing))
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mcl_bamboo.mcl_log("node name: " .. nodename)
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mcl_bamboo.mcl_log("Checking for protected placement of bamboo.")
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if mcl_bamboo.is_protected(pos, placer) then
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return
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end
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mcl_bamboo.mcl_log("placement of bamboo is not protected.")
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-- Use pointed node's on_rightclick function first, if present
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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mcl_bamboo.mcl_log("Attempting targeted node's on_rightclick.")
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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if mcl_bamboo.is_bamboo(nodename) == false and nodename ~= BAMBOO_ENDCAP_NAME then
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-- not bamboo...
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mcl_bamboo.mcl_log("not bamboo...")
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if nodename ~= "mcl_flowerpots:flower_pot" then
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if mcl_bamboo.is_dirt(nodename) == false then
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mcl_bamboo.mcl_log("bamboo dirt node not found; node name: " .. nodename)
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return
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end
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end
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end
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mcl_bamboo.mcl_log("placing bamboo directly.")
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local dir = vector.subtract(pointed_thing.under, pointed_thing.above)
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local wdir = minetest.dir_to_wallmounted(dir)
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local fdir = minetest.dir_to_facedir(dir)
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if wdir ~= 1 then
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return
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end
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local place_item = ItemStack(itemstack) -- make a copy so that we don't indirectly mess with the original.
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local bamboo_node = mcl_bamboo.is_bamboo(nodename) or 0
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mcl_bamboo.mcl_log("node name: " .. nodename .. "\nbamboo_node: " .. bamboo_node)
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local rand_height
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local BAMBOO_MAX_HEIGHT = 16 -- maximum height of 16, per wiki.
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local first_shoot
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local meta
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if bamboo_node and bamboo_node > 0 then
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place_item = ItemStack(mcl_bamboo.bamboo_index[bamboo_node])
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-- height check for placing bamboo nodes. because... lmfao bamboo stalk to the sky.
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-- variables used in more than one spot.
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local chk_pos
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local node_name = ""
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local dist = 0
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local height = -1
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local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1
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-- -------------------
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for py = -1, BAMBOO_SOIL_DIST, -1 do
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chk_pos = vector.offset(pos, 0, py, 0)
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node_name = minetest.get_node(chk_pos).name
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if mcl_bamboo.is_dirt(node_name) then
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first_shoot = vector.offset(chk_pos, 0, 1, 0)
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break
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end
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if mcl_bamboo.is_bamboo(node_name) == false then
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break
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end
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end
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-- requires knowing where the soil node is.
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if first_shoot == nil then
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return
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end
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meta = minetest.get_meta(first_shoot)
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if meta then
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height = meta:get_int("height", -1)
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end
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dist = vector.distance(first_shoot, pos) + 1 -- +1 for the ground offset.
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mcl_bamboo.mcl_log("Distance: " .. dist .. " Height: " .. height .. " Bamboo to place: " .. mcl_bamboo.bamboo_index[bamboo_node])
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-- okay, so don't go beyond max height...
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-- Height is determined when the first node grows or is placed.
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-- here, it's not found, so let them do 4-5 nodes up. (should help it grow.)
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if dist < 5 and height < 5 then
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-- allow
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else
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-- else, it's complicated.
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if dist > 5 and height < 5 then
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return
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end
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end
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if dist > height - 1 then
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-- height found. here, we let them do it until they reach where the endcap will go.
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return
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end
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else
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local placed_type = pr:next(1, 4) -- randomly choose which one to place.
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mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type)
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place_item = ItemStack(mcl_bamboo.bamboo_index[placed_type])
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rand_height = pr:next(BAMBOO_MAX_HEIGHT - 4, BAMBOO_MAX_HEIGHT)
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end
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local node_above_name = minetest.get_node(pointed_thing.above).name
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minetest.log("\n\n\nnode_above name: " .. node_above_name)
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if node_above_name ~= "mcl_core:water_source" and node_above_name ~= "mcl_core:lava_source"
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and node_above_name ~= "mcl_nether:nether_lava_source" then
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local _, position = minetest.item_place(place_item, placer, pointed_thing, fdir)
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item(1)
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end
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if rand_height and rand_height > 1 then
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if position then
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mcl_bamboo.mcl_log("Setting Height Data...")
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meta = minetest.get_meta(position)
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if meta then
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meta:set_int("height", rand_height)
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end
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end
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end
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return itemstack, pointed_thing.under
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else
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return
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end
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end,
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on_destruct = function(pos)
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-- Node destructor; called before removing node.
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local new_pos = vector.offset(pos, 0, 1, 0)
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local node_above = minetest.get_node(new_pos)
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local bamboo_node = mcl_bamboo.is_bamboo(node_above.name) or 0
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local istack = ItemStack(BAMBOO)
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local sound_params = {
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pos = new_pos,
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gain = 1.0, -- default
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max_hear_distance = 10, -- default, uses a Euclidean metric
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}
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if node_above and ((bamboo_node and bamboo_node > 0) or node_above.name == BAMBOO_ENDCAP_NAME) then
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minetest.remove_node(new_pos)
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minetest.sound_play(node_sound.dug, sound_params, true)
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if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then
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minetest.add_item(new_pos, istack)
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end
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minetest.add_item(new_pos, istack)
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end
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end,
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}
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minetest.register_node(BAMBOO, bamboo_def)
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local bamboo_top = table.copy(bamboo_def)
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bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
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bamboo_top.tiles = {"mcl_bamboo_endcap.png"}
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bamboo_top.drawtype = "plantlike_rooted" --"plantlike"
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--bamboo_top.paramtype2 = "meshoptions"
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--bamboo_top.param2 = 2
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-- bamboo_top.waving = 2
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bamboo_top.special_tiles = {{name = "mcl_bamboo_endcap.png"}}
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bamboo_top.nodebox = nil
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bamboo_top.selection_box = nil
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bamboo_top.collision_box = nil
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bamboo_top.on_place = function(itemstack, _, _)
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-- Should never occur... but, if it does, then nix it.
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itemstack:set_name(BAMBOO)
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return itemstack
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end
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minetest.register_node(BAMBOO_ENDCAP_NAME, bamboo_top)
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local bamboo_block_def = {
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description = "Bamboo Block",
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tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block.png"},
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groups = {handy = 1, building_block = 1, axey = 1, flammable = 2, material_wood = 1, bamboo_block = 1, fire_encouragement = 5, fire_flammability = 5},
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sounds = node_sound,
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paramtype2 = "facedir",
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drops = "mcl_bamboo:bamboo_block",
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_mcl_blast_resistance = 3,
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_mcl_hardness = 2,
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_mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block.
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.under
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if mcl_bamboo.is_protected(pos, placer) then
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return
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end
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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end,
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}
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minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def)
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local bamboo_stripped_block = table.copy(bamboo_block_def)
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bamboo_stripped_block.on_rightclick = nil
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bamboo_stripped_block.description = S("Stripped Bamboo Block")
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bamboo_stripped_block.tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png",
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"mcl_bamboo_bamboo_block_stripped.png"}
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minetest.register_node("mcl_bamboo:bamboo_block_stripped", bamboo_stripped_block)
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minetest.register_node("mcl_bamboo:bamboo_plank", {
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description = S("Bamboo Plank"),
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_doc_items_longdesc = S("Bamboo Plank"),
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_doc_items_hidden = false,
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tiles = {"mcl_bamboo_bamboo_plank.png"},
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stack_max = 64,
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is_ground_content = false,
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groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_blast_resistance = 3,
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_mcl_hardness = 2,
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})
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-- Bamboo Part 2 Base nodes.
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-- Bamboo Mosaic
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local bamboo_mosaic = table.copy(minetest.registered_nodes[BAMBOO_PLANK])
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bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank_mosaic.png"}
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bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20}
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bamboo_mosaic.description = S("Bamboo Mosaic Plank")
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bamboo_mosaic._doc_items_longdesc = S("Bamboo Mosaic Plank")
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minetest.register_node("mcl_bamboo:bamboo_mosaic", bamboo_mosaic)
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--[[ Bamboo alternative node types. Note that the table.copy's are very important! if you use a common node def and
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make changes, even after registering them, the changes overwrite the previous node definitions, and in this case,
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you will end up with 4 nodes all being type 3. --]]
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local bamboo_one_def = table.copy(bamboo_def)
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bamboo_one_def.node_box = {
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type = "fixed",
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fixed = {
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{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
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}
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}
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bamboo_one_def.collision_box = {
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-- see [Node boxes] for possibilities
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type = "fixed",
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fixed = {
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{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
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}
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}
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bamboo_one_def.selection_box = {
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type = "fixed",
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fixed = {
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{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
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}
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}
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bamboo_one_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
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mcl_bamboo.mcl_log(dump(mcl_bamboo.bamboo_index))
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minetest.register_node(mcl_bamboo.bamboo_index[2], bamboo_one_def)
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local bamboo_two_def = table.copy(bamboo_def)
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bamboo_two_def.node_box = {
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type = "fixed",
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fixed = {
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{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
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}
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}
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bamboo_two_def.collision_box = {
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-- see [Node boxes] for possibilities
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type = "fixed",
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fixed = {
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{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
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}
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}
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bamboo_two_def.selection_box = {
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type = "fixed",
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fixed = {
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{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
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}
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}
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bamboo_two_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
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minetest.register_node(mcl_bamboo.bamboo_index[3], bamboo_two_def)
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local bamboo_three_def = table.copy(bamboo_def)
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bamboo_three_def.node_box = {
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type = "fixed",
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fixed = {
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{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
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}
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}
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bamboo_three_def.collision_box = {
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-- see [Node boxes] for possibilities
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type = "fixed",
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fixed = {
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{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
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}
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}
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bamboo_three_def.selection_box = {
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type = "fixed",
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fixed = {
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{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
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}
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}
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bamboo_three_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
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minetest.register_node(mcl_bamboo.bamboo_index[4], bamboo_three_def)
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