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VoxeLibre/mods/ENTITIES/mobs_mc/blaze.lua

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2.6 KiB
Lua

-- daufinsyd
-- My work is under the LGPL terms
-- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models
-- blaze.lua partial copy of mobs_mc/ghast.lua
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### BLAZE
--###################
mobs:register_mob("mobs_mc:blaze", {
type = "monster",
hp_min = 20,
hp_max = 20,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.79, 0.3},
rotate = -180,
visual = "mesh",
mesh = "mobs_mc_blaze.b3d",
textures = {
{"mobs_mc_blaze.png"},
},
visual_size = {x=3, y=3},
sounds = {
random = "mobs_mc_blaze_breath",
death = "mobs_mc_blaze_died",
damage = "mobs_mc_blaze_hurt",
distance = 16,
},
walk_velocity = .8,
run_velocity = 1.6,
damage = 6,
reach = 2,
pathfinding = 1,
drops = {
{name = mobs_mc.items.blaze_rod,
chance = 1,
min = 0,
max = 1,},
},
animation = {
stand_start = 1,
stand_end = 40,
walk_start = 1,
walk_end = 40,
run_start = 1,
run_end = 40,
shoot_start = 1,
shoot_end = 40,
},
-- MC Wiki: takes 1 damage every half second while in water
water_damage = 2,
lava_damage = 0,
fall_damage = 0,
fall_speed = -2.25,
light_damage = 0,
view_range = 16,
attack_type = "dogshoot",
arrow = "mobs_mc:blaze_fireball",
shoot_interval = 3.5,
passive = false,
jump = true,
jump_height = 4,
fly = true,
jump_chance = 98,
fear_height = 120,
blood_amount = 0,
})
mobs:register_spawn("mobs_mc:blaze", mobs_mc.spawn.nether_fortress, minetest.LIGHT_MAX+1, 0, 5000, 1, -1000, true)
-- Blaze fireball
mobs:register_arrow("mobs_mc:blaze_fireball", {
visual = "sprite",
visual_size = {x = 0.3, y = 0.3},
textures = {"mcl_fire_fire_charge.png"},
velocity = 12,
-- Direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 5},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 5},
}, nil)
end,
-- Node hit, make fire
hit_node = function(self, pos, node)
local pos_above = {x=pos.x, y=pos.y+1, z=pos.z}
if minetest.registered_nodes[minetest.get_node(pos_above).name].buildable_to then
minetest.set_node(pos_above, {name=mobs_mc.items.fire})
end
end
})
-- spawn eggs
mobs:register_egg("mobs_mc:blaze", S("Blaze"), "mobs_mc_spawn_icon_blaze.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Blaze loaded")
end