forked from VoxeLibre/VoxeLibre
bd38827f60
Now the inventory view on creative is no longer set to the survival inventory upon taking damage. Also the initial inventory view when openning a world in creative is at the search page, not the survival inventory page. mcl_inventory/init.lua no longer wraps mcl_armor.update_player to also update the inventory view. This visual update happens anyways since it is registered to happen on a visual change with mcl_player.register_on_visual_change . This also fixes a small visual bug that, on creative mode, if you would equip/unequip an armor piece, the image of the player would be updated twice. |
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.. | ||
locale | ||
textures | ||
README.txt | ||
creative.lua | ||
init.lua | ||
mod.conf |
README.txt
Minetest mod "Crafting" ======================= Version: 2.0.1 License of source code and Textures: WTFPL ------------------------------------ copyright (c) 2013-2014 by BlockMen This program is free software. It comes without any warranty, to the extent permitted by applicable law. You can redistribute it and/or modify it under the terms of the Do What The Fuck You Want To Public License, Version 2, as published by Sam Hocevar. See http://sam.zoy.org/wtfpl/COPYING for more details. --USING the mod-- ================= This mod changes the players inventory (survival and creative) with more slots (9*4 instead of 8*4) Like known from Minecraft you have a 2x2 crafting grid at inventory now. Furthermore a categorized creative inventory and a support for stu's 3d armor mod (To use the armor and a preview of player). Left items in the crafting slots are dropped infront of you. Crafting table _________ Has been moved to mcl_crafting_table