forked from VoxeLibre/VoxeLibre
170 lines
4.6 KiB
Lua
170 lines
4.6 KiB
Lua
local S
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if (minetest.get_modpath("intllib")) then
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S = intllib.Getter()
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else
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S = function ( s ) return s end
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end
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if minetest.setting_getbool("enable_damage") then
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hbhunger = {}
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hbhunger.food = {}
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-- HUD statbar values
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hbhunger.hunger = {}
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hbhunger.hunger_out = {}
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-- Count number of poisonings a player has at once
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hbhunger.poisonings = {}
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-- HUD item ids
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local hunger_hud = {}
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hbhunger.HUD_TICK = 0.1
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--Some hunger settings
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hbhunger.exhaustion = {} -- Exhaustion is experimental!
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hbhunger.HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
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hbhunger.EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
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hbhunger.EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
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hbhunger.EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
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hbhunger.EXHAUST_LVL = 160 -- at what exhaustion player satiation gets lowerd
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--load custom settings
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local set = io.open(minetest.get_modpath("hbhunger").."/hbhunger.conf", "r")
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if set then
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dofile(minetest.get_modpath("hbhunger").."/hbhunger.conf")
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set:close()
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end
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local function custom_hud(player)
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hb.init_hudbar(player, "satiation", hbhunger.get_hunger_raw(player))
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end
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dofile(minetest.get_modpath("hbhunger").."/hunger.lua")
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-- register satiation hudbar
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hb.register_hudbar("satiation", 0xFFFFFF, S("Satiation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false)
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-- update hud elemtens if value has changed
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local function update_hud(player)
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local name = player:get_player_name()
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--hunger
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local h_out = tonumber(hbhunger.hunger_out[name])
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local h = tonumber(hbhunger.hunger[name])
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if h_out ~= h then
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hbhunger.hunger_out[name] = h
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hb.change_hudbar(player, "satiation", h)
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end
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end
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hbhunger.get_hunger_raw = function(player)
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local inv = player:get_inventory()
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if not inv then return nil end
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local hgp = inv:get_stack("hunger", 1):get_count()
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if hgp == 0 then
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hgp = 21
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inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
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else
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hgp = hgp
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end
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return hgp-1
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end
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hbhunger.set_hunger_raw = function(player)
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local inv = player:get_inventory()
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local name = player:get_player_name()
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local value = hbhunger.hunger[name]
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if not inv or not value then return nil end
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if value > 20 then value = 20 end
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if value < 0 then value = 0 end
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inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
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return true
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end
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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local inv = player:get_inventory()
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inv:set_size("hunger",1)
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hbhunger.hunger[name] = hbhunger.get_hunger_raw(player)
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hbhunger.hunger_out[name] = hbhunger.hunger[name]
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hbhunger.exhaustion[name] = 0
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hbhunger.poisonings[name] = 0
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custom_hud(player)
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hbhunger.set_hunger_raw(player)
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end)
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minetest.register_on_respawnplayer(function(player)
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-- reset hunger (and save)
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local name = player:get_player_name()
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hbhunger.hunger[name] = 20
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hbhunger.set_hunger_raw(player)
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hbhunger.exhaustion[name] = 0
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end)
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local main_timer = 0
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local timer = 0 -- Half second timer
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local timer2 = 0
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local timerMult = 1 -- Cycles from 0 to 7, each time when timer hits half a second
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minetest.register_globalstep(function(dtime)
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main_timer = main_timer + dtime
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timer = timer + dtime
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timer2 = timer2 + dtime
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if main_timer > hbhunger.HUD_TICK or timer > 0.5 or timer2 > hbhunger.HUNGER_TICK then
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if main_timer > hbhunger.HUD_TICK then main_timer = 0 end
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local h = tonumber(hbhunger.hunger[name])
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local hp = player:get_hp()
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if timer > 0.5 then
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-- Quick heal (every 0.5s)
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if h >= 20 and hp > 0 then
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player:set_hp(hp+1)
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-- Slow heal, and hunger damage (every 4s)
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elseif timerMult == 0 then
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if h >= 18 and hp > 0 then
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player:set_hp(hp+1)
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elseif h == 0 then
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-- Damage hungry player down to 1 HP
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if hp-1 >= 0 then
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player:set_hp(hp-1)
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end
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end
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end
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-- lower satiation by 1 point after xx seconds
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if timer2 > hbhunger.HUNGER_TICK then
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if h > 0 then
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h = h-1
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hbhunger.hunger[name] = h
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hbhunger.set_hunger_raw(player)
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end
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end
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-- update all hud elements
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update_hud(player)
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local controls = player:get_player_control()
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-- Determine if the player is walking
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if controls.up or controls.down or controls.left or controls.right then
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hbhunger.handle_node_actions(nil, nil, player)
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end
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end
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end
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end
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if timer > 0.5 then
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timer = 0
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timerMult = timerMult + 1
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if timerMult > 7 then
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timerMult = 0
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end
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end
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if timer2 > hbhunger.HUNGER_TICK then timer2 = 0 end
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end)
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end
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