forked from VoxeLibre/VoxeLibre
193 lines
5.7 KiB
Lua
193 lines
5.7 KiB
Lua
minetest.register_entity("mcl_itemframes:item",{
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hp_max = 1,
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visual = "wielditem",
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visual_size = {x=0.3,y=0.3},
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collisionbox = {0,0,0,0,0,0},
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physical = false,
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textures = { "empty.png" },
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_texture = "empty.png",
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on_activate = function(self, staticdata)
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if staticdata ~= nil and staticdata ~= "" then
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local data = staticdata:split(';')
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if data and data[1] and data[2] then
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self._nodename = data[1]
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self._texture = data[2]
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end
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end
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if self._texture ~= nil then
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self.object:set_properties({textures={self._texture}})
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end
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end,
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get_staticdata = function(self)
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if self._nodename ~= nil and self._texture ~= nil then
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return self._nodename .. ';' .. self._texture
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end
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return ""
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end,
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_update_texture = function(self)
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if self._texture ~= nil then
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self.object:set_properties({textures={self._texture}})
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end
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end,
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})
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local facedir = {}
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facedir[0] = {x=0,y=0,z=1}
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facedir[1] = {x=1,y=0,z=0}
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facedir[2] = {x=0,y=0,z=-1}
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facedir[3] = {x=-1,y=0,z=0}
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local remove_item_entity = function(pos, node)
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local objs = nil
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if node.name == "mcl_itemframes:item_frame" then
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objs = minetest.get_objects_inside_radius(pos, .5)
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end
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if objs then
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for _, obj in ipairs(objs) do
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if obj and obj:get_luaentity() and obj:get_luaentity().name == "mcl_itemframes:item" then
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obj:remove()
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end
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end
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end
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end
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local update_item_entity = function(pos, node)
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remove_item_entity(pos, node)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local item = inv:get_stack("main", 1)
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if not item:is_empty() then
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if node.name == "mcl_itemframes:item_frame" then
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local posad = facedir[node.param2]
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pos.x = pos.x + posad.x*6.5/16
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pos.y = pos.y + posad.y*6.5/16
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pos.z = pos.z + posad.z*6.5/16
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end
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local e = minetest.add_entity(pos, "mcl_itemframes:item")
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local lua = e:get_luaentity()
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lua._nodename = node.name
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if item:get_name() == "" then
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lua._texture = "blank.png"
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else
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lua._texture = item:get_name()
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end
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lua:_update_texture()
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if node.name == "mcl_itemframes:item_frame" then
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local yaw = math.pi*2 - node.param2 * math.pi/2
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e:setyaw(yaw)
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end
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end
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end
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local drop_item = function(pos, node, meta)
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if node.name == "mcl_itemframes:item_frame" and not minetest.settings:get_bool("creative_mode") then
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local inv = meta:get_inventory()
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local item = inv:get_stack("main", 1)
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if not item:is_empty() then
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minetest.add_item(pos, item)
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end
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end
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meta:set_string("infotext", "")
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remove_item_entity(pos, node)
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end
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local on_rotate
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if minetest.get_modpath("screwdriver") then
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on_rotate = screwdriver.disallow
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end
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minetest.register_node("mcl_itemframes:item_frame",{
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description = "Item Frame",
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_doc_items_longdesc = "Item frames are decorative blocks in which items can be placed.",
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_doc_items_usagehelp = "Hold any item in your hand and right-click the item frame to place the item into the frame. Rightclick the item frame again to retrieve the item.",
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drawtype = "mesh",
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is_ground_content = false,
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mesh = "mcl_itemframes_itemframe1facedir.obj",
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selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
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collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
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tiles = {"mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "default_wood.png", "mcl_itemframes_itemframe_background.png"},
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inventory_image = "mcl_itemframes_item_frame.png",
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wield_image = "mcl_itemframes_item_frame.png",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7 },
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sounds = mcl_sounds.node_sound_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("main", 1)
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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if not itemstack then
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return
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end
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local meta = minetest.get_meta(pos)
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drop_item(pos, node, meta)
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local inv = meta:get_inventory()
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if itemstack:is_empty() then
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remove_item_entity(pos, node)
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meta:set_string("infotext", "")
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inv:set_stack("main", 1, "")
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return itemstack
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end
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local put_itemstack = ItemStack(itemstack)
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put_itemstack:set_count(1)
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inv:set_stack("main", 1, put_itemstack)
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update_item_entity(pos, node)
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-- Add node infotext when item has been named
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local imeta = itemstack:get_meta()
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local iname = imeta:get_string("name")
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if iname then
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meta:set_string("infotext", iname)
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end
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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on_destruct = function(pos)
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local meta = minetest.get_meta(pos)
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local node = minetest.get_node(pos)
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drop_item(pos, node, meta)
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end,
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on_rotate = on_rotate,
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})
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minetest.register_craft({
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output = 'mcl_itemframes:item_frame',
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recipe = {
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{'mcl_core:stick', 'mcl_core:stick', 'mcl_core:stick'},
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{'mcl_core:stick', 'mcl_mobitems:leather', 'mcl_core:stick'},
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{'mcl_core:stick', 'mcl_core:stick', 'mcl_core:stick'},
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}
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})
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minetest.register_lbm({
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label = "Update legacy item frames",
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name = "mcl_itemframes:update_legacy_item_frames",
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nodenames = {"itemframes:frame"},
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action = function(pos, node)
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-- Swap legacy node, then respawn entity
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node.name = "mcl_itemframes:item_frame"
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local meta = minetest.get_meta(pos)
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local item = meta:get_string("item")
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minetest.swap_node(pos, node)
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if item ~= "" then
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local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
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local inv = meta:get_inventory()
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inv:set_size("main", 1)
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if not itemstack:is_empty() then
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inv:set_stack("main", 1, itemstack)
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end
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end
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update_item_entity(pos, node)
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end,
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})
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minetest.register_alias("itemframes:frame", "mcl_itemframes:item_frame")
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