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VoxeLibre/mods/MAPGEN
FossFanatic 693d40b6c4 Fix villages generating with incorrect water
This commit fixes an issue where villages would generate with water which wasn't of the correct biome.

The new function simply looks for water source nodes around the entire village and replaces any it finds with the same node, except with blank params so that the `on_construct` of the newly placed water source node gets called.
2023-02-18 13:51:31 +00:00
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mcl_biomes Add water palette indexes and waterfog to the code 2023-02-18 08:22:56 +00:00
mcl_dungeons Remove mobs_mc_gameconfig 2022-05-27 02:44:39 +02:00
mcl_end_island Make end island larger 2022-09-14 20:37:08 +00:00
mcl_mapgen_core Add lbm and register_on_generated for water 2023-02-18 08:23:40 +00:00
mcl_nether_fortresses Allow blaze spawners to be deactivated 2023-01-15 22:22:14 +00:00
mcl_strongholds Remove get_structure_data_construct 2022-10-28 21:25:43 +02:00
mcl_structures Fix geode crash 2023-01-15 22:27:02 +00:00
mcl_terrain_features Add lots of water lakes to mangrove swamps 2022-08-11 14:26:34 +02:00
mcl_villages Fix villages generating with incorrect water 2023-02-18 13:51:31 +00:00
tsm_railcorridors Separate blue dye from lapis lazuli. 2022-12-29 03:08:49 +00:00
modpack.conf Add a couple of modpack.conf files 2019-01-07 00:52:05 +01:00