forked from VoxeLibre/VoxeLibre
693d40b6c4
This commit fixes an issue where villages would generate with water which wasn't of the correct biome. The new function simply looks for water source nodes around the entire village and replaces any it finds with the same node, except with blank params so that the `on_construct` of the newly placed water source node gets called. |
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.. | ||
mcl_biomes | ||
mcl_dungeons | ||
mcl_end_island | ||
mcl_mapgen_core | ||
mcl_nether_fortresses | ||
mcl_strongholds | ||
mcl_structures | ||
mcl_terrain_features | ||
mcl_villages | ||
tsm_railcorridors | ||
modpack.conf |