forked from VoxeLibre/VoxeLibre
810 lines
30 KiB
Python
810 lines
30 KiB
Python
import os
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from .utils import target_dir, colorize, colorize_alpha
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import shutil
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import csv
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import tempfile
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import sys
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import argparse
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import glob
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from wand.image import Image
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from wand.color import Color
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from wand.display import display
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from wand.drawing import Drawing
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import warnings
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# Conversion of map backgrounds
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def convert_map_textures(
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make_texture_pack,
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dry_run,
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verbose,
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base_dir,
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tex_dir,
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tempfile1,
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tempfile2,
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output_dir,
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output_dir_name,
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mineclone2_path,
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PXSIZE):
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# Convert map background
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map_background_file = tex_dir + "/map/map_background.png"
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if os.path.isfile(map_background_file):
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destination_path = target_dir("/mods/ITEMS/mcl_maps/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/mcl_maps_map_background.png"
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with Image(filename=map_background_file) as img:
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# Resize the image with 'point' filter
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img.resize(140, 140, filter='point')
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# Save the result
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img.save(filename=destination_path)
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# Convert armor textures
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def convert_armor_textures(
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make_texture_pack,
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dry_run,
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verbose,
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base_dir,
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tex_dir,
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tempfile1,
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tempfile2,
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output_dir,
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output_dir_name,
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mineclone2_path,
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PXSIZE):
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# Convert armor textures (requires ImageMagick)
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armor_files = [[tex_dir + "/models/armor/leather_layer_1.png",
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tex_dir + "/models/armor/leather_layer_2.png",
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target_dir("/mods/ITEMS/mcl_armor/textures",
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make_texture_pack,
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output_dir,
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output_dir_name,
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mineclone2_path),
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"mcl_armor_helmet_leather.png",
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"mcl_armor_chestplate_leather.png",
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"mcl_armor_leggings_leather.png",
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"mcl_armor_boots_leather.png"],
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[tex_dir + "/models/armor/chainmail_layer_1.png",
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tex_dir + "/models/armor/chainmail_layer_2.png",
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target_dir("/mods/ITEMS/mcl_armor/textures",
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make_texture_pack,
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output_dir,
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output_dir_name,
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mineclone2_path),
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"mcl_armor_helmet_chain.png",
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"mcl_armor_chestplate_chain.png",
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"mcl_armor_leggings_chain.png",
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"mcl_armor_boots_chain.png"],
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[tex_dir + "/models/armor/gold_layer_1.png",
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tex_dir + "/models/armor/gold_layer_2.png",
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target_dir("/mods/ITEMS/mcl_armor/textures",
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make_texture_pack,
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output_dir,
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output_dir_name,
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mineclone2_path),
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"mcl_armor_helmet_gold.png",
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"mcl_armor_chestplate_gold.png",
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"mcl_armor_leggings_gold.png",
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"mcl_armor_boots_gold.png"],
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[tex_dir + "/models/armor/iron_layer_1.png",
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tex_dir + "/models/armor/iron_layer_2.png",
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target_dir("/mods/ITEMS/mcl_armor/textures",
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make_texture_pack,
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output_dir,
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output_dir_name,
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mineclone2_path),
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"mcl_armor_helmet_iron.png",
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"mcl_armor_chestplate_iron.png",
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"mcl_armor_leggings_iron.png",
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"mcl_armor_boots_iron.png"],
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[tex_dir + "/models/armor/diamond_layer_1.png",
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tex_dir + "/models/armor/diamond_layer_2.png",
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target_dir("/mods/ITEMS/mcl_armor/textures",
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make_texture_pack,
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output_dir,
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output_dir_name,
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mineclone2_path),
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"mcl_armor_helmet_diamond.png",
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"mcl_armor_chestplate_diamond.png",
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"mcl_armor_leggings_diamond.png",
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"mcl_armor_boots_diamond.png"],
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[tex_dir + "/models/armor/netherite_layer_1.png",
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tex_dir + "/models/armor/netherite_layer_2.png",
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target_dir("/mods/ITEMS/mcl_armor/textures",
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make_texture_pack,
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output_dir,
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output_dir_name,
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mineclone2_path),
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"mcl_armor_helmet_netherite.png",
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"mcl_armor_chestplate_netherite.png",
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"mcl_armor_leggings_netherite.png",
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"mcl_armor_boots_netherite.png"]]
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for a in armor_files:
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APXSIZE = 16 # for some reason MineClone2 requires this
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layer_1 = a[0]
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layer_2 = a[1]
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adir = a[2]
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if os.path.isfile(layer_1):
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helmet = adir + "/" + a[3]
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chestplate = adir + "/" + a[4]
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boots = adir + "/" + a[6]
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# helmet
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os.system("convert -size " +
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str(APXSIZE *
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4) +
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"x" +
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str(APXSIZE *
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2) +
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" xc:none \\( " +
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layer_1 +
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" -scale " +
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str(APXSIZE *
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4) +
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"x" +
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str(APXSIZE *
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2) +
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" -geometry +" +
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str(APXSIZE *
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2) +
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"+0 -crop " +
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str(APXSIZE *
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2) +
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"x" +
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str(APXSIZE) +
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"+0+0 \\) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" " +
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helmet)
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# chestplate
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with Image(width=APXSIZE * 4, height=APXSIZE * 2, background=Color('none')) as img:
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# Load layer_1 and scale
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with Image(filename=layer_1) as layer1:
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layer1.resize(APXSIZE * 4, APXSIZE * 2)
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# Define the crop geometry
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crop_width = int(APXSIZE * 2.5)
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crop_height = APXSIZE
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crop_x = APXSIZE
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crop_y = APXSIZE
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# Crop the image
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layer1.crop(crop_x, crop_y, width=crop_width, height=crop_height)
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# Composite layer1 over the transparent image
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img.composite(layer1, APXSIZE, APXSIZE)
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# Apply channel operation
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img.fx("a > 0.0 ? 1.0 : 0.0", channel='alpha')
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# Save the result
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img.save(filename=chestplate)
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with Image(width=APXSIZE * 4, height=APXSIZE * 2, background=Color('none')) as img:
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with Image(filename=layer_1) as layer1:
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# Scale the image
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layer1.resize(APXSIZE * 4, APXSIZE * 2)
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# Crop the image
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crop_x = 0
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crop_y = APXSIZE
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crop_width = APXSIZE
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crop_height = APXSIZE
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layer1.crop(crop_x, crop_y, width=crop_width, height=crop_height)
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# Composite the cropped image over the transparent image
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img.composite(layer1, 0, APXSIZE)
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# Apply the channel operation
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img.fx("a > 0.0 ? 1.0 : 0.0", channel='alpha')
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# Save the result
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img.save(filename=boots)
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if os.path.isfile(layer_2):
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leggings = adir + "/" + a[5]
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with Image(width=APXSIZE * 4, height=APXSIZE * 2, background=Color('none')) as img:
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with Image(filename=layer_2) as layer2:
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# Scale the image
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layer2.resize(APXSIZE * 4, APXSIZE * 2)
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# Apply geometry and crop
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crop_width = int(APXSIZE * 2.5)
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crop_height = APXSIZE
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crop_x = 0
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crop_y = APXSIZE
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layer2.crop(left=crop_x, top=crop_y, width=crop_width, height=crop_height)
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# Composite the cropped image over the transparent image
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img.composite(layer2, 0, APXSIZE)
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# Apply channel operation
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img.fx("a > 0.0 ? 1.0 : 0.0", channel='alpha')
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# Save the result
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img.save(filename=leggings)
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# Convert chest textures
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def convert_chest_textures(
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make_texture_pack,
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dry_run,
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verbose,
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base_dir,
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tex_dir,
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tempfile1,
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tempfile2,
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output_dir,
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output_dir_name,
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mineclone2_path,
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PXSIZE):
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# Convert chest textures (requires ImageMagick)
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chest_files = [[tex_dir + "/entity/chest/normal.png",
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target_dir("/mods/ITEMS/mcl_chests/textures",
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make_texture_pack,
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output_dir,
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output_dir_name,
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mineclone2_path),
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"default_chest_top.png",
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"mcl_chests_chest_bottom.png",
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"default_chest_front.png",
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"mcl_chests_chest_left.png",
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"mcl_chests_chest_right.png",
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"mcl_chests_chest_back.png"],
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[tex_dir + "/entity/chest/trapped.png",
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target_dir("/mods/ITEMS/mcl_chests/textures",
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make_texture_pack,
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output_dir,
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output_dir_name,
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mineclone2_path),
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"mcl_chests_chest_trapped_top.png",
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"mcl_chests_chest_trapped_bottom.png",
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"mcl_chests_chest_trapped_front.png",
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"mcl_chests_chest_trapped_left.png",
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"mcl_chests_chest_trapped_right.png",
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"mcl_chests_chest_trapped_back.png"],
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[tex_dir + "/entity/chest/ender.png",
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target_dir("/mods/ITEMS/mcl_chests/textures",
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make_texture_pack,
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output_dir,
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output_dir_name,
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mineclone2_path),
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"mcl_chests_ender_chest_top.png",
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"mcl_chests_ender_chest_bottom.png",
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"mcl_chests_ender_chest_front.png",
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"mcl_chests_ender_chest_left.png",
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"mcl_chests_ender_chest_right.png",
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"mcl_chests_ender_chest_back.png"]]
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for c in chest_files:
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chest_file = c[0]
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if os.path.isfile(chest_file):
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PPX = (PXSIZE / 16)
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CHPX = (PPX * 14) # Chest width
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LIDPX = (PPX * 5) # Lid height
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LIDLOW = (PPX * 10) # Lower lid section height
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LOCKW = (PPX * 6) # Lock width
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LOCKH = (PPX * 5) # Lock height
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cdir = c[1]
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top = cdir + "/" + c[2]
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bottom = cdir + "/" + c[3]
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front = cdir + "/" + c[4]
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left = cdir + "/" + c[5]
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right = cdir + "/" + c[6]
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back = cdir + "/" + c[7]
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# Top
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os.system("convert " + chest_file + " \
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\\( -clone 0 -crop " + str(CHPX) + "x" + str(CHPX) + "+" + str(CHPX) + "+0 \\) -geometry +0+0 -composite -extent " + str(CHPX) + "x" + str(CHPX) + " " + top)
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# Bottom
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os.system("convert " + chest_file + " \
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\\( -clone 0 -crop " + str(CHPX) + "x" + str(CHPX) + "+" + str(CHPX * 2) + "+" + str(CHPX + LIDPX) + " \\) -geometry +0+0 -composite -extent " + str(CHPX) + "x" + str(CHPX) + " " + bottom)
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# Front
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os.system("convert " + chest_file + " \
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\\( -clone 0 -crop " + str(CHPX) + "x" + str(LIDPX) + "+" + str(CHPX) + "+" + str(CHPX) + " \\) -geometry +0+0 -composite \
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\\( -clone 0 -crop " + str(CHPX) + "x" + str(LIDLOW) + "+" + str(CHPX) + "+" + str(CHPX * 2 + LIDPX) + " \\) -geometry +0+" + str(LIDPX - PPX) + " -composite \
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-extent " + str(CHPX) + "x" + str(CHPX) + " " + front)
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# TODO: Add lock
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# Left, right back (use same texture, we're lazy
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files = [left, right, back]
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for f in files:
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os.system("convert " + chest_file + " \
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\\( -clone 0 -crop " + str(CHPX) + "x" + str(LIDPX) + "+" + str(0) + "+" + str(CHPX) + " \\) -geometry +0+0 -composite \
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\\( -clone 0 -crop " + str(CHPX) + "x" + str(LIDLOW) + "+" + str(0) + "+" + str(CHPX * 2 + LIDPX) + " \\) -geometry +0+" + str(LIDPX - PPX) + " -composite \
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-extent " + str(CHPX) + "x" + str(CHPX) + " " + f)
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# Double chests
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chest_files = [[tex_dir + "/entity/chest/normal_double.png",
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target_dir("/mods/ITEMS/mcl_chests/textures",
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make_texture_pack,
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output_dir,
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output_dir_name,
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mineclone2_path),
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"default_chest_front_big.png",
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"default_chest_top_big.png",
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"default_chest_side_big.png"],
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[tex_dir + "/entity/chest/trapped_double.png",
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target_dir("/mods/ITEMS/mcl_chests/textures",
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make_texture_pack,
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output_dir,
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output_dir_name,
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mineclone2_path),
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"mcl_chests_chest_trapped_front_big.png",
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"mcl_chests_chest_trapped_top_big.png",
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"mcl_chests_chest_trapped_side_big.png"]]
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for c in chest_files:
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chest_file = c[0]
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if os.path.isfile(chest_file):
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PPX = (PXSIZE / 16)
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CHPX = (PPX * 14) # Chest width (short side)
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CHPX2 = (PPX * 15) # Chest width (long side)
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LIDPX = (PPX * 5) # Lid height
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LIDLOW = (PPX * 10) # Lower lid section height
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LOCKW = (PPX * 6) # Lock width
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LOCKH = (PPX * 5) # Lock height
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cdir = c[1]
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front = cdir + "/" + c[2]
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top = cdir + "/" + c[3]
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side = cdir + "/" + c[4]
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# Top
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os.system("convert " + chest_file + " \
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\\( -clone 0 -crop " + str(CHPX2) + "x" + str(CHPX) + "+" + str(CHPX) + "+0 \\) -geometry +0+0 -composite -extent " + str(CHPX2) + "x" + str(CHPX) + " " + top)
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# Front
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# TODO: Add lock
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os.system("convert " + chest_file + " \
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\\( -clone 0 -crop " + str(CHPX2) + "x" + str(LIDPX) + "+" + str(CHPX) + "+" + str(CHPX) + " \\) -geometry +0+0 -composite \
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\\( -clone 0 -crop " + str(CHPX2) + "x" + str(LIDLOW) + "+" + str(CHPX) + "+" + str(CHPX * 2 + LIDPX) + " \\) -geometry +0+" + str(LIDPX - PPX) + " -composite \
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-extent " + str(CHPX2) + "x" + str(CHPX) + " " + front)
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# Side
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os.system("convert " + chest_file + " \
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\\( -clone 0 -crop " + str(CHPX) + "x" + str(LIDPX) + "+" + str(0) + "+" + str(CHPX) + " \\) -geometry +0+0 -composite \
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\\( -clone 0 -crop " + str(CHPX) + "x" + str(LIDLOW) + "+" + str(0) + "+" + str(CHPX * 2 + LIDPX) + " \\) -geometry +0+" + str(LIDPX - PPX) + " -composite \
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-extent " + str(CHPX) + "x" + str(CHPX) + " " + side)
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# Generate railway crossings and t-junctions
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def convert_rail_textures(
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make_texture_pack,
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dry_run,
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verbose,
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base_dir,
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tex_dir,
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tempfile1,
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tempfile2,
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output_dir,
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output_dir_name,
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mineclone2_path,
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PXSIZE):
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# Generate railway crossings and t-junctions. Note: They may look strange.
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# Note: these may be only a temporary solution, as crossings and t-junctions do not occour in MC.
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# TODO: Curves
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rails = [
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# (Straigt src, curved src, t-junction dest, crossing dest)
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("rail.png", "rail_corner.png",
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"default_rail_t_junction.png", "default_rail_crossing.png"),
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("powered_rail.png", "rail_corner.png",
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"carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"),
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("powered_rail_on.png", "rail_corner.png", "mcl_minecarts_rail_golden_t_junction_powered.png",
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"mcl_minecarts_rail_golden_crossing_powered.png"),
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("detector_rail.png", "rail_corner.png", "mcl_minecarts_rail_detector_t_junction.png",
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"mcl_minecarts_rail_detector_crossing.png"),
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("detector_rail_on.png", "rail_corner.png", "mcl_minecarts_rail_detector_t_junction_powered.png",
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"mcl_minecarts_rail_detector_crossing_powered.png"),
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("activator_rail.png", "rail_corner.png", "mcl_minecarts_rail_activator_t_junction.png",
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"mcl_minecarts_rail_activator_crossing.png"),
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("activator_rail_on.png", "rail_corner.png", "mcl_minecarts_rail_activator_d_t_junction.png",
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"mcl_minecarts_rail_activator_powered_crossing.png"),
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]
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for r in rails:
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os.system(
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"composite -compose Dst_Over " +
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tex_dir +
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"/block/" +
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r[0] +
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" " +
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tex_dir +
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"/block/" +
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r[1] +
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" " +
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target_dir(
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"/mods/ENTITIES/mcl_minecarts/textures",
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make_texture_pack,
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output_dir,
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output_dir_name,
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mineclone2_path) +
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"/" +
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r[2])
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os.system("convert " + tex_dir + "/block/" +
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r[0] + " -rotate 90 " + tempfile1.name)
|
|
os.system(
|
|
"composite -compose Dst_Over " +
|
|
tempfile1.name +
|
|
" " +
|
|
tex_dir +
|
|
"/block/" +
|
|
r[0] +
|
|
" " +
|
|
target_dir(
|
|
"/mods/ENTITIES/mcl_minecarts/textures",
|
|
make_texture_pack,
|
|
output_dir,
|
|
output_dir_name,
|
|
mineclone2_path) +
|
|
"/" +
|
|
r[3])
|
|
|
|
# Convert banner overlays
|
|
|
|
|
|
def convert_banner_overlays(
|
|
make_texture_pack,
|
|
dry_run,
|
|
verbose,
|
|
base_dir,
|
|
tex_dir,
|
|
tempfile1,
|
|
tempfile2,
|
|
output_dir,
|
|
output_dir_name,
|
|
mineclone2_path,
|
|
PXSIZE):
|
|
# Convert banner overlays
|
|
overlays = [
|
|
"base",
|
|
"border",
|
|
"bricks",
|
|
"circle",
|
|
"creeper",
|
|
"cross",
|
|
"curly_border",
|
|
"diagonal_left",
|
|
"diagonal_right",
|
|
"diagonal_up_left",
|
|
"diagonal_up_right",
|
|
"flower",
|
|
"gradient",
|
|
"gradient_up",
|
|
"half_horizontal_bottom",
|
|
"half_horizontal",
|
|
"half_vertical",
|
|
"half_vertical_right",
|
|
"rhombus",
|
|
"mojang",
|
|
"skull",
|
|
"small_stripes",
|
|
"straight_cross",
|
|
"stripe_bottom",
|
|
"stripe_center",
|
|
"stripe_downleft",
|
|
"stripe_downright",
|
|
"stripe_left",
|
|
"stripe_middle",
|
|
"stripe_right",
|
|
"stripe_top",
|
|
"square_bottom_left",
|
|
"square_bottom_right",
|
|
"square_top_left",
|
|
"square_top_right",
|
|
"triangle_bottom",
|
|
"triangles_bottom",
|
|
"triangle_top",
|
|
"triangles_top",
|
|
]
|
|
for o in overlays:
|
|
orig = tex_dir + "/entity/banner/" + o + ".png"
|
|
if os.path.isfile(orig):
|
|
if o == "mojang":
|
|
o = "thing"
|
|
dest = target_dir(
|
|
"/mods/ITEMS/mcl_banners/textures",
|
|
make_texture_pack,
|
|
output_dir,
|
|
output_dir_name,
|
|
mineclone2_path) + "/" + "mcl_banners_" + o + ".png"
|
|
os.system(
|
|
"convert " +
|
|
orig +
|
|
" -transparent-color white -background black -alpha remove -alpha copy -channel RGB -white-threshold 0 " +
|
|
dest)
|
|
|
|
# Convert grass and related textures
|
|
|
|
|
|
def convert_grass_textures(
|
|
make_texture_pack,
|
|
dry_run,
|
|
verbose,
|
|
base_dir,
|
|
tex_dir,
|
|
tempfile1,
|
|
tempfile2,
|
|
output_dir,
|
|
output_dir_name,
|
|
mineclone2_path,
|
|
PXSIZE):
|
|
# Convert grass
|
|
grass_file = tex_dir + "/block/grass_block_top.png"
|
|
if os.path.isfile(grass_file):
|
|
FOLIAG = tex_dir + "/colormap/foliage.png"
|
|
GRASS = tex_dir + "/colormap/grass.png"
|
|
|
|
# Leaves
|
|
colorize_alpha(
|
|
FOLIAG,
|
|
tex_dir +
|
|
"/block/oak_leaves.png",
|
|
"116+143",
|
|
str(PXSIZE),
|
|
target_dir(
|
|
"/textures",
|
|
make_texture_pack,
|
|
output_dir,
|
|
output_dir_name,
|
|
mineclone2_path) +
|
|
"/default_leaves.png",
|
|
tempfile2.name)
|
|
colorize_alpha(
|
|
FOLIAG,
|
|
tex_dir +
|
|
"/block/dark_oak_leaves.png",
|
|
"158+177",
|
|
str(PXSIZE),
|
|
target_dir(
|
|
"/textures",
|
|
make_texture_pack,
|
|
output_dir,
|
|
output_dir_name,
|
|
mineclone2_path) +
|
|
"/mcl_core_leaves_big_oak.png",
|
|
tempfile2.name)
|
|
colorize_alpha(
|
|
FOLIAG,
|
|
tex_dir +
|
|
"/block/acacia_leaves.png",
|
|
"40+255",
|
|
str(PXSIZE),
|
|
target_dir(
|
|
"/textures",
|
|
make_texture_pack,
|
|
output_dir,
|
|
output_dir_name,
|
|
mineclone2_path) +
|
|
"/default_acacia_leaves.png",
|
|
tempfile2.name)
|
|
colorize_alpha(
|
|
FOLIAG,
|
|
tex_dir +
|
|
"/block/spruce_leaves.png",
|
|
"226+230",
|
|
str(PXSIZE),
|
|
target_dir(
|
|
"/textures",
|
|
make_texture_pack,
|
|
output_dir,
|
|
output_dir_name,
|
|
mineclone2_path) +
|
|
"/mcl_core_leaves_spruce.png",
|
|
tempfile2.name)
|
|
colorize_alpha(
|
|
FOLIAG,
|
|
tex_dir +
|
|
"/block/birch_leaves.png",
|
|
"141+186",
|
|
str(PXSIZE),
|
|
target_dir(
|
|
"/textures",
|
|
make_texture_pack,
|
|
output_dir,
|
|
output_dir_name,
|
|
mineclone2_path) +
|
|
"/mcl_core_leaves_birch.png",
|
|
tempfile2.name)
|
|
colorize_alpha(
|
|
FOLIAG,
|
|
tex_dir +
|
|
"/block/jungle_leaves.png",
|
|
"16+39",
|
|
str(PXSIZE),
|
|
target_dir(
|
|
"/textures",
|
|
make_texture_pack,
|
|
output_dir,
|
|
output_dir_name,
|
|
mineclone2_path) +
|
|
"/default_jungleleaves.png",
|
|
tempfile2.name)
|
|
|
|
# Waterlily
|
|
colorize_alpha(
|
|
FOLIAG,
|
|
tex_dir +
|
|
"/block/lily_pad.png",
|
|
"16+39",
|
|
str(PXSIZE),
|
|
target_dir(
|
|
"/textures",
|
|
make_texture_pack,
|
|
output_dir,
|
|
output_dir_name,
|
|
mineclone2_path) +
|
|
"/flowers_waterlily.png",
|
|
tempfile2.name)
|
|
|
|
# Vines
|
|
colorize_alpha(
|
|
FOLIAG,
|
|
tex_dir +
|
|
"/block/vine.png",
|
|
"16+39",
|
|
str(PXSIZE),
|
|
target_dir(
|
|
"/textures",
|
|
make_texture_pack,
|
|
output_dir,
|
|
output_dir_name,
|
|
mineclone2_path) +
|
|
"/mcl_core_vine.png",
|
|
tempfile2.name)
|
|
|
|
# Tall grass, fern (inventory images)
|
|
pcol = "50+173" # Plains grass color
|
|
# TODO: TALLGRASS.png does no longer exist
|
|
colorize_alpha(
|
|
GRASS,
|
|
tex_dir +
|
|
"/block/tallgrass.png",
|
|
pcol,
|
|
str(PXSIZE),
|
|
target_dir(
|
|
"/textures",
|
|
make_texture_pack,
|
|
output_dir,
|
|
output_dir_name,
|
|
mineclone2_path) +
|
|
"/mcl_flowers_tallgrass_inv.png",
|
|
tempfile2.name)
|
|
colorize_alpha(
|
|
GRASS,
|
|
tex_dir +
|
|
"/block/fern.png",
|
|
pcol,
|
|
str(PXSIZE),
|
|
target_dir(
|
|
"/textures",
|
|
make_texture_pack,
|
|
output_dir,
|
|
output_dir_name,
|
|
mineclone2_path) +
|
|
"/mcl_flowers_fern_inv.png",
|
|
tempfile2.name)
|
|
colorize_alpha(
|
|
GRASS,
|
|
tex_dir +
|
|
"/block/large_fern_top.png",
|
|
pcol,
|
|
str(PXSIZE),
|
|
target_dir(
|
|
"/textures",
|
|
make_texture_pack,
|
|
output_dir,
|
|
output_dir_name,
|
|
mineclone2_path) +
|
|
"/mcl_flowers_double_plant_fern_inv.png",
|
|
tempfile2.name)
|
|
colorize_alpha(
|
|
GRASS,
|
|
tex_dir +
|
|
"/block/tall_grass_top.png",
|
|
pcol,
|
|
str(PXSIZE),
|
|
target_dir(
|
|
"/textures",
|
|
make_texture_pack,
|
|
output_dir,
|
|
output_dir_name,
|
|
mineclone2_path) +
|
|
"/mcl_flowers_double_plant_grass_inv.png",
|
|
tempfile2.name)
|
|
|
|
# Convert grass palette: https://minecraft.fandom.com/wiki/Tint
|
|
grass_colors = [
|
|
# [Coords or #Color, AdditionalTint], # Index - Minecraft biome name (MineClone2 biome names)
|
|
# 0 - Plains (flat, Plains, Plains_beach, Plains_ocean, End)
|
|
["50+173"],
|
|
# 1 - Savanna (Savanna, Savanna_beach, Savanna_ocean)
|
|
["0+255"],
|
|
# 2 - Ice Spikes (IcePlainsSpikes, IcePlainsSpikes_ocean)
|
|
["255+255"],
|
|
# 3 - Snowy Taiga (ColdTaiga, ColdTaiga_beach, ColdTaiga_beach_water, ColdTaiga_ocean)
|
|
["255+255"],
|
|
# 4 - Giant Tree Taiga (MegaTaiga, MegaTaiga_ocean)
|
|
["178+193"],
|
|
# 5 - Giant Tree Taiga (MegaSpruceTaiga, MegaSpruceTaiga_ocean)
|
|
["178+193"],
|
|
# 6 - Montains (ExtremeHills, ExtremeHills_beach, ExtremeHills_ocean)
|
|
["203+239"],
|
|
# 7 - Montains (ExtremeHillsM, ExtremeHillsM_ocean)
|
|
["203+239"],
|
|
# 8 - Montains (ExtremeHills+, ExtremeHills+_snowtop, ExtremeHills+_ocean)
|
|
["203+239"],
|
|
["50+173"], # 9 - Beach (StoneBeach, StoneBeach_ocean)
|
|
["255+255"], # 10 - Snowy Tundra (IcePlains, IcePlains_ocean)
|
|
# 11 - Sunflower Plains (SunflowerPlains, SunflowerPlains_ocean)
|
|
["50+173"],
|
|
["191+203"], # 12 - Taiga (Taiga, Taiga_beach, Taiga_ocean)
|
|
["76+112"], # 13 - Forest (Forest, Forest_beach, Forest_ocean)
|
|
# 14 - Flower Forest (FlowerForest, FlowerForest_beach, FlowerForest_ocean)
|
|
["76+112"],
|
|
# 15 - Birch Forest (BirchForest, BirchForest_ocean)
|
|
["101+163"],
|
|
# 16 - Birch Forest Hills (BirchForestM, BirchForestM_ocean)
|
|
["101+163"],
|
|
# 17 - Desert and Nether (Desert, Desert_ocean, Nether)
|
|
["0+255"],
|
|
# 18 - Dark Forest (RoofedForest, RoofedForest_ocean)
|
|
["76+112", "#28340A"],
|
|
["#90814d"], # 19 - Mesa (Mesa, Mesa_sandlevel, Mesa_ocean, )
|
|
# 20 - Mesa (MesaBryce, MesaBryce_sandlevel, MesaBryce_ocean)
|
|
["#90814d"],
|
|
# 21 - Mesa (MesaPlateauF, MesaPlateauF_grasstop, MesaPlateauF_sandlevel, MesaPlateauF_ocean)
|
|
["#90814d"],
|
|
# 22 - Mesa (MesaPlateauFM, MesaPlateauFM_grasstop, MesaPlateauFM_sandlevel, MesaPlateauFM_ocean)
|
|
["#90814d"],
|
|
# 23 - Shattered Savanna (or Savanna Plateau ?) (SavannaM, SavannaM_ocean)
|
|
["0+255"],
|
|
["12+36"], # 24 - Jungle (Jungle, Jungle_shore, Jungle_ocean)
|
|
# 25 - Modified Jungle (JungleM, JungleM_shore, JungleM_ocean)
|
|
["12+36"],
|
|
["12+61"], # 26 - Jungle Edge (JungleEdge, JungleEdge_ocean)
|
|
# 27 - Modified Jungle Edge (JungleEdgeM, JungleEdgeM_ocean)
|
|
["12+61"],
|
|
# 28 - Swamp (Swampland, Swampland_shore, Swampland_ocean)
|
|
["#6A7039"],
|
|
# 29 - Mushroom Fields and Mushroom Field Shore (MushroomIsland, MushroomIslandShore, MushroomIsland_ocean)
|
|
["25+25"],
|
|
]
|
|
|
|
grass_palette_file = target_dir(
|
|
"/textures",
|
|
make_texture_pack,
|
|
output_dir,
|
|
output_dir_name,
|
|
mineclone2_path) + "/mcl_core_palette_grass.png"
|
|
os.system("convert -size 16x16 canvas:transparent " +
|
|
grass_palette_file)
|
|
|
|
for i, color in enumerate(grass_colors):
|
|
if color[0][0] == "#":
|
|
os.system("convert -size 1x1 xc:\"" +
|
|
color[0] + "\" " + tempfile1.name + ".png")
|
|
else:
|
|
os.system("convert " + GRASS + " -crop 1x1+" +
|
|
color[0] + " " + tempfile1.name + ".png")
|
|
|
|
if len(color) > 1:
|
|
os.system(
|
|
"convert " +
|
|
tempfile1.name +
|
|
".png \\( -size 1x1 xc:\"" +
|
|
color[1] +
|
|
"\" \\) -compose blend -define compose:args=50,50 -composite " +
|
|
tempfile1.name +
|
|
".png")
|
|
|
|
os.system("convert " +
|
|
grass_palette_file +
|
|
" \\( " +
|
|
tempfile1.name +
|
|
".png -geometry +" +
|
|
str(i %
|
|
16) +
|
|
"+" +
|
|
str(int(i /
|
|
16)) +
|
|
" \\) -composite " +
|
|
grass_palette_file)
|