crafting = {} crafting.creative_inventory_size = 0 function init() local inv = minetest.create_detached_inventory("creative", { allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) if minetest.setting_getbool("creative_mode") then return count else return 0 end end, allow_put = function(inv, listname, index, stack, player) return 0 end, allow_take = function(inv, listname, index, stack, player) if minetest.setting_getbool("creative_mode") then return -1 else return 0 end end, on_move = function(inv, from_list, from_index, to_list, to_index, count, player) end, on_put = function(inv, listname, index, stack, player) end, on_take = function(inv, listname, index, stack, player) print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack)) if stack then print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count())) end end, }) set_inv("all") end function set_inv(filter, player) local inv = minetest.get_inventory({type="detached", name="creative"}) inv:set_size("main", 0) local creative_list = {} for name,def in pairs(minetest.registered_items) do if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then if filter ~= "" then local is_redstone = function(def) return def.mesecons or def.groups.mesecon or def.groups.mesecon_conductor_craftable or def.groups.mesecon_effecor_off end local is_tool = function(def) return def.groups.tool or (def.tool_capabilities ~= nil and def.tool_capabilities.damage_groups == nil) end local is_weapon = function(def) return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet end if filter == "#blocks" then if def.groups.building_block then table.insert(creative_list, name) end elseif filter == "#deco" then if def.groups.deco_block then table.insert(creative_list, name) end elseif filter == "#redstone" then if is_redstone(def) then table.insert(creative_list, name) end elseif filter == "#rail" then if def.groups.transport then table.insert(creative_list, name) end elseif filter == "#food" then if def.groups.food or def.groups.eatable then table.insert(creative_list, name) end elseif filter == "#tools" then if is_tool(def) then table.insert(creative_list, name) end elseif filter == "#combat" then if is_weapon(def) then table.insert(creative_list, name) end elseif filter == "#matr" then -- TODO: Add separate brewing category if def.groups.craftitem or def.groups.brewitem then table.insert(creative_list, name) end elseif filter == "#misc" then if not def.groups.building_block and not def.groups.deco_block and not is_redstone(def) and not def.groups.transport and not def.groups.food and not def.groups.eatable and not is_tool(def) and not is_weapon(def) and not def.groups.craftitem and not def.groups.brewitem then table.insert(creative_list, name) end elseif filter == "all" then table.insert(creative_list, name) else --for all other if string.find(string.lower(def.name), filter) or string.find(string.lower(def.description), filter) then table.insert(creative_list, name) end end end end end table.sort(creative_list) inv:set_size("main", #creative_list) for _,itemstring in ipairs(creative_list) do inv:add_item("main", ItemStack(itemstring)) end crafting.creative_inventory_size = #creative_list --print("creative inventory size: "..dump(crafting.creative_inventory_size)) end -- Create the trash field local trash = minetest.create_detached_inventory("creative_trash", { allow_put = function(inv, listname, index, stack, player) if minetest.setting_getbool("creative_mode") then return stack:get_count() else return 0 end end, on_put = function(inv, listname, index, stack, player) inv:set_stack(listname, index, "") end, }) trash:set_size("main", 1) -- Create detached creative inventory after loading all mods minetest.after(0, init) local offset = {} local hoch = {} local bg = {} -- TODO: Investigate what is going on with this weird variable local start_i offset["blocks"] = "-0.29,-0.25" offset["deco"] = "0.98,-0.25" offset["redstone"] = "2.23,-0.25" offset["rail"] = "3.495,-0.25" offset["misc"] = "4.75,-0.25" offset["nix"] = "8.99,-0.25" offset["food"] = "-0.29,8.12" offset["tools"] = "0.98,8.12" offset["combat"] = "2.23,8.12" offset["brew"] = "3.495,8.12" offset["matr"] = offset["brew"]--"4.74,8.12" offset["inv"] = "8.99,8.12" hoch["blocks"] = "" hoch["deco"] = "" hoch["redstone"] = "" hoch["rail"] = "" hoch["misc"] = "" hoch["nix"] = "" hoch["food"] = "^[transformfy" hoch["tools"] = "^[transformfy" hoch["combat"] = "^[transformfy" hoch["brew"] = "^[transformfy" hoch["matr"] = "^[transformfy" hoch["inv"] = "^[transformfy" local dark_bg = "crafting_creative_bg_dark.png" local function reset_menu_item_bg() bg["blocks"] = dark_bg bg["deco"] = dark_bg bg["redstone"] = dark_bg bg["rail"] = dark_bg bg["misc"] = dark_bg bg["nix"] = dark_bg bg["food"] = dark_bg bg["tools"] = dark_bg bg["combat"] = dark_bg bg["brew"] = dark_bg bg["matr"] = dark_bg bg["inv"] = dark_bg end crafting.set_creative_formspec = function(player, start_i, pagenum, show, page) reset_menu_item_bg() pagenum = math.floor(pagenum) or 1 local pagemax = math.floor((crafting.creative_inventory_size-1) / (9*5) + 1) local slider_height = 4/pagemax local slider_pos = slider_height*(pagenum-1)+2.25 local name = "nix" local formspec = "" local main_list = "list[detached:creative;main;0,1.75;9,5;"..tostring(start_i).."]" local listrings = "listring[detached:creative;main]".. "listring[current_player;main]".. "listring[detached:creative_trash;main]" if page ~= nil then name = page end bg[name] = "crafting_creative_bg.png" if name == "inv" then main_list = "image[-0.2,1.7;11.35,2.33;crafting_creative_bg.png]".. "list[current_player;main;0,3.75;9,3;9]" end formspec = "size[10,9.3]".. default.inventory_header.. "background[-0.19,-0.25;10.5,9.87;crafting_inventory_creative.png]".. "label[-5,-5;"..name.."]".. "image[" .. offset[name] .. ";1.5,1.44;crafting_creative_active.png"..hoch[name].."]".. "item_image_button[-0.1,0;1,1;default:brick;build;]".. --build blocks "tooltip[build;Building Blocks]".. "item_image_button[1.15,0;1,1;flowers:peony;deco;]".. --decoration blocks "tooltip[deco;Decoration Blocks]".. "item_image_button[2.415,0;1,1;mesecons:redstone;redstone;]".. --redstone "tooltip[redstone;Redstone]".. "item_image_button[3.693,0;1,1;mcl_minecarts:golden_rail;rail;]".. --transportation "tooltip[rail;Transportation]".. "item_image_button[4.93,0;1,1;bucket:bucket_lava;misc;]".. --miscellaneous "tooltip[misc;Miscellaneous]".. "item_image_button[9.19,0;1,1;mcl_compass:compass;default;]".. --search "tooltip[default;Search Items]".. "image[0,1;5,0.75;fnt_"..name..".png]".. "list[current_player;main;0,7;9,1;]".. main_list.. "image_button[9.03,1.74;0.85,0.6;crafting_creative_up.png;creative_prev;]".. "image[9.04," .. tostring(slider_pos) .. ";0.75,"..tostring(slider_height) .. ";crafting_slider.png]".. "image_button[9.03,6.15;0.85,0.6;crafting_creative_down.png;creative_next;]".. "item_image_button[-0.1,8.28;1,1;default:apple;food;]".. --foodstuff "tooltip[food;Foodstuffs]".. "item_image_button[1.15,8.28;1,1;default:axe_steel;tools;]".. --tools "tooltip[tools;Tools]".. "item_image_button[2.415,8.28;1,1;default:sword_gold;combat;]".. --combat "tooltip[combat;Combat]".. "item_image_button[3.693,8.28;1,1;default:stick;matr;]".. --brewing "tooltip[matr;Materials]".. "item_image_button[9.19,8.28;1,1;default:chest;inv;]".. --inventory "tooltip[inv;Survival Inventory]".. "list[detached:creative_trash;main;9,7;1,1;]".. "image[9,7;1,1;crafting_creative_trash.png]".. listrings if name == "nix" then formspec = formspec .. "field[5.3,1.3;4,0.75;suche;;]" end if pagenum ~= nil then formspec = formspec .. "p"..tostring(pagenum) end player:set_inventory_formspec(formspec) end minetest.register_on_player_receive_fields(function(player, formname, fields) local page = nil if not minetest.setting_getbool("creative_mode") then return end if fields.bgcolor then minetest.chat_send_all("jupp") end if fields.suche ~= nil and fields.suche ~= "" then set_inv(string.lower(fields.suche)) minetest.show_formspec(player:get_player_name(), "detached:creative", player:get_inventory_formspec()) end if fields.build then set_inv("#blocks",player) page = "blocks" end if fields.deco then set_inv("#deco",player) page = "deco" end if fields.redstone then set_inv("#redstone",player) page = "redstone" end if fields.rail then set_inv("#rail",player) page = "rail" end if fields.misc then set_inv("#misc",player) page = "misc" end if fields.default then set_inv("all") page = nil end if fields.food then set_inv("#food") page = "food" end if fields.tools then set_inv("#tools") page = "tools" end if fields.combat then set_inv("#combat") page = "combat" end if fields.matr then set_inv("#matr") page = "matr" end if fields.inv then page = "inv" end -- Figure out current page from formspec local current_page = 0 local formspec = player:get_inventory_formspec() local size = string.len(formspec) local marker = string.sub(formspec,size-2) marker = string.sub(marker,1) if marker ~= nil and marker == "p" then local page = string.sub(formspec,size-1) --minetest.chat_send_all(page) start_i = page end start_i = tonumber(start_i) or 0 if fields.creative_prev then start_i = start_i - 9*5 end if fields.creative_next then start_i = start_i + 9*5 end if start_i < 0 then start_i = start_i + 9*5 end if start_i >= crafting.creative_inventory_size then start_i = start_i - 9*5 end if start_i < 0 or start_i >= crafting.creative_inventory_size then start_i = 0 end crafting.set_creative_formspec(player, start_i, start_i / (9*5) + 1, false, page) end) if minetest.setting_getbool("creative_mode") then minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) return true end) function minetest.handle_node_drops(pos, drops, digger) if not digger or not digger:is_player() then return end local inv = digger:get_inventory() if inv then for _,item in ipairs(drops) do item = ItemStack(item):get_name() if not inv:contains_item("main", item) then inv:add_item("main", item) end end end end end