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Author SHA1 Message Date
Wbjitscool 8b99efc559 fixed accidental space 2024-06-11 19:34:09 +02:00
Wbjitscool f66ba40090 Update mods/ENVIRONMENT/mcl_weather/skycolor.lua
adds in sunray shader support for Minetest version 5.9.0
2024-06-11 19:34:09 +02:00
6 changed files with 52 additions and 63 deletions

View File

@ -802,37 +802,34 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
end
-- alert others to the attack
local alert_pos = hitter:get_pos()
if alert_pos then
local objs = minetest.get_objects_inside_radius(alert_pos, self.view_range)
local obj = nil
local objs = minetest.get_objects_inside_radius(hitter:get_pos(), self.view_range)
local obj = nil
for n = 1, #objs do
for n = 1, #objs do
obj = objs[n]:get_luaentity()
obj = objs[n]:get_luaentity()
if obj then
-- only alert members of same mob or friends
if obj.group_attack
and obj.state ~= "attack"
and obj.owner ~= name then
if obj.name == self.name then
obj:do_attack(hitter)
elseif type(obj.group_attack) == "table" then
for i=1, #obj.group_attack do
if obj.group_attack[i] == self.name then
obj._aggro = true
obj:do_attack(hitter)
break
end
if obj then
-- only alert members of same mob or friends
if obj.group_attack
and obj.state ~= "attack"
and obj.owner ~= name then
if obj.name == self.name then
obj:do_attack(hitter)
elseif type(obj.group_attack) == "table" then
for i=1, #obj.group_attack do
if obj.group_attack[i] == self.name then
obj._aggro = true
obj:do_attack(hitter)
break
end
end
end
end
-- have owned mobs attack player threat
if obj.owner == name and obj.owner_loyal then
obj:do_attack(self.object)
end
-- have owned mobs attack player threat
if obj.owner == name and obj.owner_loyal then
obj:do_attack(self.object)
end
end
end

View File

@ -394,7 +394,18 @@ end)
local function initsky(player)
if player.set_lighting then
player:set_lighting({ shadows = { intensity = tonumber(minetest.settings:get("mcl_default_shadow_intensity") or 0.33) } })
player:set_lighting({
shadows = { intensity = 0.33 },
volumetric_light = { strength = 0.45 },
exposure = {
luminance_min = -3.5,
luminance_max = -2.5,
exposure_correction = 0.35,
speed_dark_bright = 1500,
speed_bright_dark = 700,
},
saturation = 1.1,
})
end
if (mcl_weather.skycolor.active) then

View File

@ -456,10 +456,6 @@ mcl_potions.register_effect({
object:get_meta():set_int("night_vision", 1)
mcl_weather.skycolor.update_sky_color({object})
end,
on_load = function(object, factor)
object:get_meta():set_int("night_vision", 1)
mcl_weather.skycolor.update_sky_color({object})
end,
on_step = function(dtime, object, factor, duration)
mcl_weather.skycolor.update_sky_color({object})
end,
@ -1356,7 +1352,7 @@ minetest.register_globalstep(function(dtime)
potions_set_hud(object)
else
local ent = object:get_luaentity()
if ent and ent._mcl_potions then
if ent then
ent._mcl_potions["_EF_"..name] = nil
end
end
@ -1371,7 +1367,7 @@ minetest.register_globalstep(function(dtime)
end
else
local ent = object:get_luaentity()
if ent and ent._mcl_potions then
if ent then
ent._mcl_potions["_EF_"..name] = EF[name][object]
end
end
@ -1529,11 +1525,6 @@ function mcl_potions._load_player_effects(player)
local loaded = minetest.deserialize(meta:get_string("mcl_potions:_EF_"..name))
if loaded then
EF[name][player] = loaded
end
if EF[name][player] then -- this is needed because of legacy effects loaded separately
if effect.uses_factor and type(EF[name][player].factor) ~= "number" then
EF[name][player].factor = effect.level_to_factor(1)
end
if effect.on_load then
effect.on_load(player, EF[name][player].factor)
end
@ -1551,9 +1542,6 @@ function mcl_potions._load_entity_effects(entity)
local loaded = entity._mcl_potions["_EF_"..name]
if loaded then
EF[name][object] = loaded
if effect.uses_factor and not loaded.factor then
EF[name][object].factor = effect.level_to_factor(1)
end
if effect.on_load then
effect.on_load(object, EF[name][object].factor)
end
@ -1792,14 +1780,9 @@ end
local function target_valid(object, name)
if not object or object:get_hp() <= 0 then return false end
-- Don't apply effects to anything other than players and entities that have mcl_potions support
-- but are not bosses
local entity = object:get_luaentity()
if not object:is_player() and (not entity or entity.is_boss or not entity._mcl_potions) then
return false
end
if entity and entity.is_boss then return false end
-- Check resistances
for i=1, #registered_res_predicates do
if registered_res_predicates[i](object, name) then return false end
end

View File

@ -841,22 +841,20 @@ local function replace_legacy_potion(itemstack)
end
local compat = "mcl_potions:compat_potion"
local compat_arrow = "mcl_potions:compat_arrow"
local compat_def = {
description = S("Unknown Potion") .. "\n" .. minetest.colorize("#ff0", S("Right-click to identify")),
minetest.register_craftitem(compat, {
description = S("Unknown Potion"),
_tt_help = S("Right-click to identify"),
image = "mcl_potions_potion_overlay.png^[colorize:#00F:127^mcl_potions_potion_bottle.png^vl_unknown.png",
groups = {not_in_creative_inventory = 1},
on_secondary_use = replace_legacy_potion,
on_place = replace_legacy_potion,
}
local compat_arrow_def = {
description = S("Unknown Tipped Arrow") .. "\n" .. minetest.colorize("#ff0", S("Right-click to identify")),
})
minetest.register_craftitem(compat_arrow, {
description = S("Unknown Tipped Arrow"),
_tt_help = S("Right-click to identify"),
image = "mcl_bows_arrow_inv.png^(mcl_potions_arrow_inv.png^[colorize:#FFF:100)^vl_unknown.png",
groups = {not_in_creative_inventory = 1},
on_secondary_use = replace_legacy_potion,
on_place = replace_legacy_potion,
}
minetest.register_craftitem(compat, compat_def)
minetest.register_craftitem(compat_arrow, compat_arrow_def)
})
local old_potions_plus = {
"fire_resistance", "water_breathing", "invisibility", "regeneration", "poison",
@ -868,14 +866,14 @@ local old_potions_2 = {
}
for _, name in pairs(old_potions_2) do
minetest.register_craftitem("mcl_potions:" .. name .. "_2", compat_def)
minetest.register_craftitem("mcl_potions:" .. name .. "_2_splash", compat_def)
minetest.register_craftitem("mcl_potions:" .. name .. "_2_lingering", compat_def)
minetest.register_craftitem("mcl_potions:" .. name .. "_2_arrow", compat_arrow_def)
minetest.register_alias("mcl_potions:" .. name .. "_2", compat)
minetest.register_alias("mcl_potions:" .. name .. "_2_splash", compat)
minetest.register_alias("mcl_potions:" .. name .. "_2_lingering", compat)
minetest.register_alias("mcl_potions:" .. name .. "_2_arrow", compat_arrow)
end
for _, name in pairs(old_potions_plus) do
minetest.register_craftitem("mcl_potions:" .. name .. "_plus", compat_def)
minetest.register_craftitem("mcl_potions:" .. name .. "_plus_splash", compat_def)
minetest.register_craftitem("mcl_potions:" .. name .. "_plus_lingering", compat_def)
minetest.register_craftitem("mcl_potions:" .. name .. "_plus_arrow", compat_arrow_def)
minetest.register_alias("mcl_potions:" .. name .. "_plus", compat)
minetest.register_alias("mcl_potions:" .. name .. "_plus_splash", compat)
minetest.register_alias("mcl_potions:" .. name .. "_plus_lingering", compat)
minetest.register_alias("mcl_potions:" .. name .. "_plus_arrow", compat_arrow)
end

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