ancientmarinerdev
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9445e10834
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Pathfinding optimisations and villager has earlier bed time
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2023-02-11 10:36:56 +00:00 |
ancientmarinerdev
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2527479401
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Clean up on isle 5, please
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2023-01-06 02:59:02 +00:00 |
ancientmarinerdev
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325a666c62
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Added pathfinder constants to make it easier to tweak
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2023-01-06 02:59:02 +00:00 |
ancientmarinerdev
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e9b54e85c2
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Pathfinding clean up
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2023-01-06 02:59:02 +00:00 |
ancientmarinerdev
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4324fe2489
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Villager will now path from one house to another in search of available job or bed
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2023-01-06 02:59:02 +00:00 |
ancientmarinerdev
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d6804bf4b7
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Fix distance to target issue, and refactor pathing actions
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2023-01-06 02:59:02 +00:00 |
ancientmarinerdev
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87f04bdd9f
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Prevent attempting to path through 2 doors until code supports it. Clean up also.
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2023-01-06 02:59:02 +00:00 |
ancientmarinerdev
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29cd73cb84
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Pathfinding through door should also check door closest to position so villager can leave current house
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2023-01-06 02:59:02 +00:00 |
ancientmarinerdev
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5c0a763b83
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Optimisation - Only check for town bell if ready to path
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2023-01-06 02:59:02 +00:00 |
ancientmarinerdev
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9b1ceebf0d
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Villagers will now pathfind to town bell that isn't on the ground
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2023-01-06 02:59:02 +00:00 |
cora
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faa38ffab8
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Fix some warnings
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2022-11-27 14:53:16 +01:00 |
cora
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148b30694f
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Fix monster_attack and some other settings issues
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2022-11-27 14:53:16 +01:00 |
cora
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6548b7fe47
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move stray pathfinding funcs to pathfinding file
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2022-11-27 14:53:16 +01:00 |
cora
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96d697c5cd
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Split off pathfinding, use metatables
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2022-11-27 14:53:16 +01:00 |