ancientmarinerdev
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969a08b7be
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Clean up
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2023-09-03 22:02:34 +00:00 |
ancientmarinerdev
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1749712318
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Change creepers line of sight check to raycast and do it from eyes to targets feet and head
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2023-09-03 22:02:34 +00:00 |
epCode
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df8592df41
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Revert add punch node
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2023-06-04 21:53:39 -07:00 |
epCode
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5e4fa30aae
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Punch node after change
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2023-06-04 20:19:18 -07:00 |
epCode
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86cd5711ca
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Rearange on replace code to be more general purpous
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2023-06-04 22:41:35 +00:00 |
epCode
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908ba9fba6
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Put on_replace call in correct place (wool regrow on grass to dirt)
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2023-06-04 22:41:35 +00:00 |
epCode
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91d94800d7
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Adjust grass replace timer
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2023-06-04 22:41:35 +00:00 |
epCode
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74e55ca361
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Fix eat replace timer for sheep
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2023-06-04 22:41:35 +00:00 |
epCode
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c049113f26
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Fix sheep sliding, make eating timed, fix animation repeat
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2023-06-04 22:41:35 +00:00 |
epCode
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1f5247df06
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Make mobs slide less, and fix ageold jump dilema
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2023-06-04 22:41:35 +00:00 |
epCode
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2e2f56122d
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Incorperate sheep eating animation. #3734
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2023-06-04 22:41:35 +00:00 |
ancientmarinerdev
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f326fa620f
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Optimise do states and env danger check
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2023-05-15 13:54:23 +00:00 |
ancientmarinerdev
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519b237ba8
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Jumping check only called once per mob_step and refactor duplicate water danger, cliff fall logic
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2023-05-15 13:54:23 +00:00 |
ancientmarinerdev
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72c3f87925
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Reduce excessive mob overhead
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2023-05-15 13:54:23 +00:00 |
ancientmarinerdev
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09619a62ee
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Clean up is_as_cliff code and convert to new style vector part 2
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2023-05-11 20:22:49 +01:00 |
ancientmarinerdev
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31e6e38013
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Clean up is_as_cliff code and convert to new style vector
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2023-05-11 20:22:49 +01:00 |
ancientmarinerdev
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6097dacbab
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Only check herd if in range
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2023-03-11 00:05:53 +00:00 |
ancientmarinerdev
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5b7132ac5e
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Fix duplicate call for jump check
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2023-03-11 00:05:53 +00:00 |
ancientmarinerdev
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5fc78bf6b0
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Use unique name for function. Add development flag to enable crashing locally
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2023-03-11 00:05:53 +00:00 |
ancientmarinerdev
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ce6d9d561f
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When mob out of range, avoid processing expensive or unneccessary things
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2023-03-11 00:05:53 +00:00 |
ancientmarinerdev
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2fd7f8c69f
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Fix hungry sheep and hyrdophobic passive mobs
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2023-02-11 00:37:16 +00:00 |
ancientmarinerdev
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39d4434df1
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Reorder on_step calls
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2023-02-08 19:34:04 +00:00 |
ancientmarinerdev
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84317afc93
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Review feedback implemented and planned changes
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2023-01-23 20:10:28 +00:00 |
ancientmarinerdev
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f8ae702ce4
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Function name consistency
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2023-01-02 00:58:23 +00:00 |
ancientmarinerdev
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5faf060122
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Fix crash and remove unused duplicate variables
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2023-01-02 00:54:08 +00:00 |
ancientmarinerdev
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8c648d1fc3
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Refactor mob_step and do_states
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2023-01-02 00:00:40 +00:00 |
ancientmarinerdev
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254caaff37
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Merge conflict fixes for release 0.81.1
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2022-12-14 21:38:53 +00:00 |
CyberMango
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f7f2b97b13
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Fixed #2313 - baby mobs cant jump over blocks.
Simply removed a line that specifies they shouldnt do that.
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2022-12-10 19:54:44 +02:00 |
cora
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318da7e3c9
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Fix local go_to_pos call
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2022-11-28 03:26:51 +01:00 |
cora
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7bd0b5a9b1
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Some more missing arg fixes
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2022-11-27 14:53:16 +01:00 |
cora
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2b691dea07
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Fix some more global var warnings
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2022-11-27 14:53:16 +01:00 |
cora
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db63f1c453
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fix leftover pi shortcut
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2022-11-27 14:53:16 +01:00 |
cora
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faa38ffab8
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Fix some warnings
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2022-11-27 14:53:16 +01:00 |
cora
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80490b4c11
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Move smooth rotation to separate function
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2022-11-27 14:53:16 +01:00 |
cora
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a25cd921f2
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move do_states to movement.lua
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2022-11-27 14:53:16 +01:00 |
cora
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148b30694f
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Fix monster_attack and some other settings issues
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2022-11-27 14:53:16 +01:00 |
cora
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6548b7fe47
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move stray pathfinding funcs to pathfinding file
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2022-11-27 14:53:16 +01:00 |
cora
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c7681af53e
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Move registration functions to init.lua
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2022-11-27 14:53:16 +01:00 |
cora
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cc77e109f5
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Split off general movement functions
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2022-11-27 14:53:16 +01:00 |
cora
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e7d9ded9ab
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Split off combat funcs
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2022-11-27 14:53:16 +01:00 |