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Commit Graph

480 Commits

Author SHA1 Message Date
the-real-herowl 63b2da7aa0 Added on_save_effect support for mobs 2024-05-22 21:03:43 +02:00
the-real-herowl 914e3c6c2a Effects persist on loads for mobs too 2024-05-22 21:03:43 +02:00
the-real-herowl 4b83aaaa77 Renaming throughout docs and comments 2024-05-07 11:38:00 +00:00
ancientmarinerdev 5a059379b2 Group damage logic. Remove physics falling logic out of suspend with duplicate falling call 2023-05-15 13:54:23 +00:00
ancientmarinerdev 952a90bfde Re-organise mob_step for better clarity 2023-05-15 13:54:23 +00:00
ancientmarinerdev f326fa620f Optimise do states and env danger check 2023-05-15 13:54:23 +00:00
ancientmarinerdev 519b237ba8 Jumping check only called once per mob_step and refactor duplicate water danger, cliff fall logic 2023-05-15 13:54:23 +00:00
ancientmarinerdev 72c3f87925 Reduce excessive mob overhead 2023-05-15 13:54:23 +00:00
ancientmarinerdev 818052dc6c Fix mob textures getting reset on shutdown/startup 2023-05-15 13:54:23 +00:00
ancientmarinerdev 0787d7a988 Remove duplicate code that has been moved. 2023-05-11 16:33:55 +00:00
ancientmarinerdev 8a771ebfce Allow adjustment of attack frequency. Reduce attack frequency of Hoglins. Move on_step and do_states functionality off of the attack timer on to their own timer. 2023-05-11 16:33:55 +00:00
ancientmarinerdev ea4ea3f05e Standardise despawn logic and add asserts. Add persistent flag for mobs that have been interacted with. 2023-05-09 22:24:40 +00:00
ancientmarinerdev 049406162e Fix crash when skeleton tries to jock when there is no pos, maybe because pos is unloaded. 2023-03-25 01:55:52 +00:00
ancientmarinerdev ff1b941d19 Clean and improve profiler info 2023-03-17 15:20:51 +00:00
ancientmarinerdev be269b2034 Make error handling safe in case pos is missing 2023-03-17 15:20:51 +00:00
ancientmarinerdev 97091de67f Log pos info only prior to crash 2023-03-17 15:20:51 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 150222583a clearmobs command: nametagged/tamed is exclusive 2023-03-15 13:22:35 -05:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 a3e6f90b09 clearmobs command improvement 2023-03-15 16:25:28 +00:00
ancientmarinerdev 270820125d Add in a default for improved clearmobs command. 2023-03-14 02:45:33 +00:00
ancientmarinerdev fc7eb135e6 Comment out leftover logging 2023-03-14 02:45:33 +00:00
ancientmarinerdev c97fef03b9 Comment out logging, and add in the destruction 2023-03-14 02:45:33 +00:00
ancientmarinerdev 37ca0efe05 New, improved, safe clearmobs command 2023-03-14 02:45:33 +00:00
ancientmarinerdev 0f7efcf9c1 Fix error handling compatibility with Minetest bundled Lua 2023-03-12 21:52:35 +00:00
ancientmarinerdev 6097dacbab Only check herd if in range 2023-03-11 00:05:53 +00:00
ancientmarinerdev 5b7132ac5e Fix duplicate call for jump check 2023-03-11 00:05:53 +00:00
ancientmarinerdev 5fc78bf6b0 Use unique name for function. Add development flag to enable crashing locally 2023-03-11 00:05:53 +00:00
ancientmarinerdev b47ef9275b Fix whoops 2023-03-11 00:05:53 +00:00
ancientmarinerdev ce6d9d561f When mob out of range, avoid processing expensive or unneccessary things 2023-03-11 00:05:53 +00:00
epCode e48dabc8be Create the Jockey api and use it on Skel/Spid 2023-02-28 17:46:21 +00:00
ancientmarinerdev 4d61e32021 Clean up error handling 2023-02-16 23:15:55 +00:00
ancientmarinerdev 7c602ce82c Tidy up error handling. 2023-02-16 23:15:55 +00:00
ancientmarinerdev ae92c51155 Adding error handling to the mob step function 2023-02-16 23:15:55 +00:00
Michieal f05e976d18 changed comment. 2023-02-14 01:50:05 +00:00
Michieal 5533ec7bac fix mobs losing their textures. 2023-02-14 01:50:05 +00:00
ancientmarinerdev 2fd7f8c69f Fix hungry sheep and hyrdophobic passive mobs 2023-02-11 00:37:16 +00:00
ancientmarinerdev 39d4434df1 Reorder on_step calls 2023-02-08 19:34:04 +00:00
ancientmarinerdev 4b9482cb09 Mobs should not drop XP when dying by fire from sunlight 2023-02-08 19:34:04 +00:00
ancientmarinerdev 245ce99223 Using mcl_vars 2023-01-31 02:28:04 +00:00
ancientmarinerdev 1f107ec0c7 Tidy 2023-01-31 02:28:04 +00:00
ancientmarinerdev c209537cfe Make it a bit less chatty for logging 2023-01-31 02:28:04 +00:00
ancientmarinerdev d583ccb986 Oooops, wrong number 2023-01-31 02:28:04 +00:00
ancientmarinerdev 7d803e174c Set freeze and warning when mobs too close to boundary of world 2023-01-31 02:28:04 +00:00
ancientmarinerdev 15560d969c Change order of mob step 2023-01-23 20:10:28 +00:00
ancientmarinerdev 6bbf3af97b Remove log line 2023-01-23 20:10:28 +00:00
ancientmarinerdev 84317afc93 Review feedback implemented and planned changes 2023-01-23 20:10:28 +00:00
ancientmarinerdev 01c8009c6a Tidy on_step function 2023-01-11 01:07:18 +00:00
ancientmarinerdev f8ae702ce4 Function name consistency 2023-01-02 00:58:23 +00:00
ancientmarinerdev 5faf060122 Fix crash and remove unused duplicate variables 2023-01-02 00:54:08 +00:00
ancientmarinerdev 8c648d1fc3 Refactor mob_step and do_states 2023-01-02 00:00:40 +00:00
cora 7bd0b5a9b1 Some more missing arg fixes 2022-11-27 14:53:16 +01:00