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Fix villager crash when trading w/o inited inv

This commit is contained in:
Wuzzy 2020-05-08 17:27:22 +02:00
parent 94c4256451
commit fb55d33bfe
1 changed files with 12 additions and 0 deletions

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@ -488,6 +488,9 @@ local function show_trade_formspec(playername, trader, tradenum)
end end
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..playername}) local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..playername})
if not inv then
return
end
local wanted1 = inv:get_stack("wanted", 1) local wanted1 = inv:get_stack("wanted", 1)
local wanted2 = inv:get_stack("wanted", 2) local wanted2 = inv:get_stack("wanted", 2)
local offered = inv:get_stack("offered", 1) local offered = inv:get_stack("offered", 1)
@ -624,6 +627,9 @@ local return_fields = function(player)
local name = player:get_player_name() local name = player:get_player_name()
local inv_t = minetest.get_inventory({type="detached", name = "mobs_mc:trade_"..name}) local inv_t = minetest.get_inventory({type="detached", name = "mobs_mc:trade_"..name})
local inv_p = player:get_inventory() local inv_p = player:get_inventory()
if not inv_t or not inv_p then
return
end
for i=1, inv_t:get_size("input") do for i=1, inv_t:get_size("input") do
local stack = inv_t:get_stack("input", i) local stack = inv_t:get_stack("input", i)
return_item(stack, player, player:get_pos(), inv_p) return_item(stack, player, player:get_pos(), inv_p)
@ -660,6 +666,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end end
local tradenum = player_tradenum[name] + dir local tradenum = player_tradenum[name] + dir
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..name}) local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..name})
if not inv then
return
end
set_trade(trader, player, inv, tradenum) set_trade(trader, player, inv, tradenum)
update_offer(inv, player, false) update_offer(inv, player, false)
show_trade_formspec(name, trader, player_tradenum[name]) show_trade_formspec(name, trader, player_tradenum[name])
@ -983,6 +992,9 @@ mobs:register_mob("mobs_mc:villager", {
player_trading_with[name] = self player_trading_with[name] = self
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..name}) local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..name})
if not inv then
return
end
set_trade(self, clicker, inv, 1) set_trade(self, clicker, inv, 1)