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Merge pull request 'Fix villagers positional sounds' (#2556) from villager_sounds into master

Reviewed-on: MineClone2/MineClone2#2556
Reviewed-by: MysticTempest <mystictempest@noreply.git.minetest.land>
This commit is contained in:
cora 2022-08-12 22:53:21 +00:00
commit f7ffa6f700
8 changed files with 8 additions and 6 deletions

View File

@ -816,7 +816,7 @@ local function show_trade_formspec(playername, trader, tradenum)
.."listring[current_player;main]"
.."listring["..tradeinv..";input]"
.."listring[current_player;main]"
minetest.sound_play("mobs_mc_villager_trade", {to_player = playername}, true)
minetest.sound_play("mobs_mc_villager_trade", {to_player = playername,object=trader.object}, true)
minetest.show_formspec(playername, tradeinv_name, formspec)
end
@ -878,13 +878,13 @@ local function update_offer(inv, player, sound)
(trade.locked == false)) then
inv:set_stack("output", 1, inv:get_stack("offered", 1))
if sound then
minetest.sound_play("mobs_mc_villager_accept", {to_player = name}, true)
minetest.sound_play("mobs_mc_villager_accept", {to_player = name,object=trader.object}, true)
end
return true
else
inv:set_stack("output", 1, ItemStack(""))
if sound then
minetest.sound_play("mobs_mc_villager_deny", {to_player = name}, true)
minetest.sound_play("mobs_mc_villager_deny", {to_player = name,object=trader.object}, true)
end
return false
end
@ -1084,7 +1084,8 @@ local trade_inventory = {
if not wanted2:is_empty() then
inv:remove_item("input", inv:get_stack("wanted", 2))
end
minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()}, true)
local trader = player_trading_with[name]
minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name(),object=trader.object}, true)
end
update_offer(inv, player, true)
end,
@ -1194,10 +1195,11 @@ local trade_inventory = {
elseif listname == "input" then
update_offer(inv, player, false)
end
local trader = player_trading_with[name]
if accept then
minetest.sound_play("mobs_mc_villager_accept", {to_player = name}, true)
minetest.sound_play("mobs_mc_villager_accept", {to_player = name,object=trader.object}, true)
else
minetest.sound_play("mobs_mc_villager_deny", {to_player = name}, true)
minetest.sound_play("mobs_mc_villager_deny", {to_player = name,object=trader.object}, true)
end
end,
}