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Fix empty if-branch in lush caves

This commit is contained in:
cora 2023-11-27 19:14:03 +01:00 committed by the-real-herowl
parent 55926e3f4f
commit e179fb8aed
1 changed files with 6 additions and 6 deletions

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@ -60,14 +60,14 @@ function mcl_lush_caves.bone_meal_moss(itemstack, placer, pointed_thing, pos)
local x_distance = math.abs(pos.x - conversion_pos.x)
local z_distance = math.abs(pos.z - conversion_pos.z)
if x_distance == x_max and z_distance == z_max then
-- no moss here
elseif x_distance == x_max or z_distance == z_max then
if math.random() < 0.75 then
if not ( x_distance == x_max and z_distance == z_max ) then
if x_distance == x_max or z_distance == z_max then
if math.random() < 0.75 then
set_moss_with_chance_vegetation(conversion_pos)
end
else
set_moss_with_chance_vegetation(conversion_pos)
end
else
set_moss_with_chance_vegetation(conversion_pos)
end
end
return true