armor trims: proof of concept
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mcl_armor_trims = {
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overlays = {"sentry","dune","coast","wild","tide","ward","vex","rib","snout","eye","spire"},
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colors = {"bf352d"}
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}
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local function define_items()
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local register_list = {}
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for itemname, itemdef in pairs(minetest.registered_items) do
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if itemdef._mcl_armor_texture and type(itemdef._mcl_armor_texture) == "string" then
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for _, overlay in pairs(mcl_armor_trims.overlays) do
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local new_name = itemname .. "_trimmed_" .. overlay
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minetest.override_item(itemname, {_mcl_armor_trims_trim = new_name})
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local new_def = table.copy(itemdef)
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--TODO: inventory stuff
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new_def.groups.not_in_creative_inventory = 0 --set this to 1 later!
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new_def.groups.not_in_craft_guide = 1
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new_def._mcl_armor_texture = new_def._mcl_armor_texture .. "^" .. overlay .. ".png"
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new_def._mcl_armor_trims_trim = new_name
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register_list[":" .. new_name] = new_def
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end
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end
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end
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for new_name, new_def in pairs(register_list) do
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minetest.register_craftitem(new_name, new_def)
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end
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end
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minetest.register_on_mods_loaded(define_items)
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name = mcl_armor_trims
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author = chmodsayshello
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