forked from VoxeLibre/VoxeLibre
Add in unused head code elements
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@ -834,15 +834,15 @@ mobs.mob_step = function(self, dtime)
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--DEBUG TIME!
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--REMEMBER TO MOVE THIS AFTER DEATH CHECK
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if self.has_head then
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mobs.do_head_logic(self,dtime)
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end
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--if self.has_head then
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-- mobs.do_head_logic(self,dtime)
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--end
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if true then--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
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return
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end
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--if true then--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
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-- return
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--end
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--despawn mechanism
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--don't despawned tamed or bred mobs
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@ -19,6 +19,22 @@ mobs:register_mob("mobs_mc:pig", {
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"mobs_mc_pig.png", -- base
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"blank.png", -- saddle
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}},
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--head code
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has_head = true,
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head_bone = "head",
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swap_y_with_x = false,
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reverse_head_yaw = false,
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head_bone_pos_y = 2.4,
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head_bone_pos_z = 0,
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head_height_offset = 1.1,
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head_direction_offset = 0,
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head_pitch_modifier = 0,
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--end head code
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visual_size = {x=2.5, y=2.5},
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makes_footstep_sound = true,
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walk_velocity = 1,
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@ -78,6 +78,22 @@ mobs:register_mob("mobs_mc:sheep", {
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makes_footstep_sound = true,
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walk_velocity = 1,
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run_velocity = 3,
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--head code
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has_head = true,
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head_bone = "head",
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swap_y_with_x = false,
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reverse_head_yaw = false,
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head_bone_pos_y = 3.6,
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head_bone_pos_z = -0.6,
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head_height_offset = 1.0525,
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head_direction_offset = 0.5,
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head_pitch_modifier = 0,
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--end head code
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drops = {
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{name = mobs_mc.items.mutton_raw,
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chance = 1,
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@ -34,6 +34,22 @@ local skeleton = {
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"mcl_bows_bow_0.png", -- bow
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"mobs_mc_skeleton.png", -- skeleton
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} },
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--head code
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has_head = false,
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head_bone = "head",
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swap_y_with_x = true,
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reverse_head_yaw = true,
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head_bone_pos_y = 2.4,
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head_bone_pos_z = 0,
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head_height_offset = 1.1,
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head_direction_offset = 0,
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head_pitch_modifier = 0,
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--end head code
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visual_size = {x=1, y=1},
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makes_footstep_sound = true,
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textures = {
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@ -30,6 +30,22 @@ local wolf = {
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rotate = 270,
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passive = false,
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group_attack = true,
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--head code
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has_head = false,
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head_bone = "head",
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swap_y_with_x = false,
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reverse_head_yaw = false,
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head_bone_pos_y = 3.6,
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head_bone_pos_z = -0.6,
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head_height_offset = 1.0525,
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head_direction_offset = 0.5,
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head_pitch_modifier = 0,
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--end head code
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collisionbox = {-0.3, -0.00, -0.3, 0.3, 0.85, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_wolf.b3d",
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@ -75,6 +75,22 @@ local zombie = {
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damage = "mobs_mc_zombie_hurt",
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distance = 16,
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},
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--head code
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has_head = false,
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head_bone = "Head",
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swap_y_with_x = true,
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reverse_head_yaw = true,
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head_bone_pos_y = 2.4,
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head_bone_pos_z = 0,
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head_height_offset = 1.1,
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head_direction_offset = 0,
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head_pitch_modifier = 0,
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--end head code
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eye_height = 1.65,
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walk_velocity = 1,
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run_velocity = 3.5,
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@ -43,6 +43,22 @@ local pigman = {
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damage = "mobs_mc_zombiepig_hurt",
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distance = 16,
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},
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--head code
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has_head = false,
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head_bone = "head",
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swap_y_with_x = true,
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reverse_head_yaw = true,
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head_bone_pos_y = 2.4,
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head_bone_pos_z = 0,
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head_height_offset = 1.1,
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head_direction_offset = 0,
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head_pitch_modifier = 0,
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--end head code
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jump = true,
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makes_footstep_sound = true,
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walk_velocity = .8,
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