forked from VoxeLibre/VoxeLibre
initialize special nodes on igloo placement
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@ -7,7 +7,11 @@ function mcl_structures.generate_igloo_top(pos, pr)
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local newpos = {x=pos.x,y=pos.y-2,z=pos.z}
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local newpos = {x=pos.x,y=pos.y-2,z=pos.z}
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local path = modpath.."/schematics/mcl_structures_igloo_top.mts"
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local path = modpath.."/schematics/mcl_structures_igloo_top.mts"
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local rotation = tostring(pr:next(0,3)*90)
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local rotation = tostring(pr:next(0,3)*90)
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return mcl_structures.place_schematic(newpos, path, rotation, nil, true), rotation
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return mcl_structures.place_schematic(newpos, path, rotation, nil, true, nil, function()
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local p1 = vector.offset(pos,-5,-5,-5)
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local p2 = vector.offset(pos,5,5,5)
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mcl_structures.construct_nodes(p1,p2,{"mcl_furnaces:furnace","mcl_books:bookshelf"})
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end), rotation
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end
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end
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function mcl_structures.generate_igloo_basement(pos, orientation, loot, pr)
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function mcl_structures.generate_igloo_basement(pos, orientation, loot, pr)
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@ -17,6 +21,7 @@ function mcl_structures.generate_igloo_basement(pos, orientation, loot, pr)
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local p1 = vector.offset(pos,-5,-5,-5)
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local p1 = vector.offset(pos,-5,-5,-5)
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local p2 = vector.offset(pos,5,5,5)
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local p2 = vector.offset(pos,5,5,5)
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mcl_structures.fill_chests(p1,p2,loot,pr)
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mcl_structures.fill_chests(p1,p2,loot,pr)
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mcl_structures.construct_nodes(p1,p2,{"mcl_brewing:stand_000","mcl_books:bookshelf"})
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local mc = minetest.find_nodes_in_area_under_air(p1,p2,{"mcl_core:stonebrickmossy"})
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local mc = minetest.find_nodes_in_area_under_air(p1,p2,{"mcl_core:stonebrickmossy"})
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if #mc == 2 then
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if #mc == 2 then
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table.shuffle(mc)
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table.shuffle(mc)
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