forked from VoxeLibre/VoxeLibre
Rewrite mcl_torches API
This commit is contained in:
parent
769e348133
commit
db2fd7497f
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@ -117,83 +117,90 @@ minetest.register_craft({
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{"mcl_core:stick"},}
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})
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mcl_torches.register_torch("mesecon_torch_off", S("Redstone Torch (off)"),
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nil,
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nil,
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"jeija_torches_off.png",
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"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
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{"jeija_torches_off.png"},
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0,
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{dig_immediate=3, dig_by_water=1, redstone_torch=2, mesecon_ignore_opaque_dig=1, not_in_creative_inventory=1},
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mcl_sounds.node_sound_wood_defaults(),
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{
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mesecons = {
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receptor = {
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state = mesecon.state.off,
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rules = torch_get_output_rules,
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},
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effector = {
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state = mesecon.state.on,
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rules = torch_get_input_rules,
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action_off = torch_action_off,
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},
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local off_def = {
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name = "mesecon_torch_off",
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description = S("Redstone Torch (off)"),
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doc_items_create_entry = false,
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icon = "jeija_torches_off.png",
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tiles = {"jeija_torches_off.png"},
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light = 0,
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groups = {dig_immediate=3, dig_by_water=1, redstone_torch=2, mesecon_ignore_opaque_dig=1, not_in_creative_inventory=1},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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drop = "mesecons_torch:mesecon_torch_on",
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}
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mcl_torches.register_torch(off_def)
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local off_override = {
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mesecons = {
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receptor = {
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state = mesecon.state.off,
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rules = torch_get_output_rules,
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},
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effector = {
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state = mesecon.state.on,
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rules = torch_get_input_rules,
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action_off = torch_action_off,
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},
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drop = "mesecons_torch:mesecon_torch_on",
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_doc_items_create_entry = false,
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}
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)
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}
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mcl_torches.register_torch("mesecon_torch_overheated", S("Redstone Torch (overheated)"),
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nil,
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nil,
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"jeija_torches_off.png",
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"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
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{"jeija_torches_off.png"},
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0,
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{dig_immediate=3, dig_by_water=1, redstone_torch=2, mesecon_ignore_opaque_dig=1, not_in_creative_inventory=1},
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mcl_sounds.node_sound_wood_defaults(),
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{
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drop = "mesecons_torch:mesecon_torch_on",
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_doc_items_create_entry = false,
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on_timer = function(pos, elapsed)
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if not mesecon.is_powered(pos) then
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local node = minetest.get_node(pos)
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torch_action_off(pos, node)
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end
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end,
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}
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)
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minetest.override_item("mesecons_torch:mesecon_torch_off", off_override)
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minetest.override_item("mesecons_torch:mesecon_torch_off_wall", off_override)
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local overheated_def = table.copy(off_def)
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overheated_def.name = "mesecon_torch_overheated"
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overheated_def.description = S("Redstone Torch (overheated)")
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mcl_torches.register_torch(overheated_def)
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mcl_torches.register_torch("mesecon_torch_on", S("Redstone Torch"),
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S("A redstone torch is a redstone component which can be used to invert a redstone signal. It supplies its surrounding blocks with redstone power, except for the block it is attached to. A redstone torch is normally lit, but it can also be turned off by powering the block it is attached to. While unlit, a redstone torch does not power anything."),
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S("Redstone torches can be placed at the side and on the top of full solid opaque blocks."),
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"jeija_torches_on.png",
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"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
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{"jeija_torches_on.png"},
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7,
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{dig_immediate=3, dig_by_water=1, redstone_torch=1, mesecon_ignore_opaque_dig=1},
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mcl_sounds.node_sound_wood_defaults(),
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{
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on_destruct = function(pos, oldnode)
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local overheated_override = {
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on_timer = function(pos, elapsed)
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if not mesecon.is_powered(pos) then
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local node = minetest.get_node(pos)
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torch_action_on(pos, node)
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end,
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mesecons = {
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receptor = {
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state = mesecon.state.on,
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rules = torch_get_output_rules
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},
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effector = {
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state = mesecon.state.off,
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rules = torch_get_input_rules,
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action_on = torch_action_on,
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},
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torch_action_off(pos, node)
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end
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end
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}
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minetest.override_item("mesecons_torch:mesecon_torch_overheated", overheated_override)
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minetest.override_item("mesecons_torch:mesecon_torch_overheated_wall", overheated_override)
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local on_def = {
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name = "mesecon_torch_on",
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description = S("Redstone Torch"),
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doc_items_longdesc = S("A redstone torch is a redstone component which can be used to invert a redstone signal. It supplies its surrounding blocks with redstone power, except for the block it is attached to. A redstone torch is normally lit, but it can also be turned off by powering the block it is attached to. While unlit, a redstone torch does not power anything."),
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doc_items_usagehelp = S("Redstone torches can be placed at the side and on the top of full solid opaque blocks."),
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icon = "jeija_torches_on.png",
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tiles = {"jeija_torches_on.png"},
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light = 7,
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groups = {dig_immediate=3, dig_by_water=1, redstone_torch=1, mesecon_ignore_opaque_dig=1},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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}
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mcl_torches.register_torch(on_def)
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local on_override = {
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on_destruct = function(pos, oldnode)
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local node = minetest.get_node(pos)
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torch_action_on(pos, node)
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end,
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mesecons = {
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receptor = {
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state = mesecon.state.on,
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rules = torch_get_output_rules
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},
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_tt_help = S("Provides redstone power when it's not powered itself"),
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}
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)
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effector = {
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state = mesecon.state.off,
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rules = torch_get_input_rules,
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action_on = torch_action_on,
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},
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},
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_tt_help = S("Provides redstone power when it's not powered itself"),
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}
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minetest.override_item("mesecons_torch:mesecon_torch_on", on_override)
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minetest.override_item("mesecons_torch:mesecon_torch_on_wall", on_override)
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minetest.register_node("mesecons_torch:redstoneblock", {
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description = S("Block of Redstone"),
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@ -0,0 +1,287 @@
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local spawn_flames_floor = function(pos)
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-- Flames
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mcl_particles.add_node_particlespawner(pos, {
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amount = 8,
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time = 0,
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minpos = vector.add(pos, { x = -0.1, y = 0.05, z = -0.1 }),
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maxpos = vector.add(pos, { x = 0.1, y = 0.15, z = 0.1 }),
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minvel = { x = -0.01, y = 0, z = -0.01 },
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maxvel = { x = 0.01, y = 0.1, z = 0.01 },
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minexptime = 0.3,
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maxexptime = 0.6,
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minsize = 0.7,
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maxsize = 2,
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texture = "mcl_particles_flame.png",
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glow = minetest.registered_nodes[minetest.get_node(pos).name].light_source,
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}, "low")
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-- Smoke
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mcl_particles.add_node_particlespawner(pos, {
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amount = 0.5,
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time = 0,
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minpos = vector.add(pos, { x = -1/16, y = 0.04, z = -1/16 }),
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maxpos = vector.add(pos, { x = -1/16, y = 0.06, z = -1/16 }),
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minvel = { x = 0, y = 0.5, z = 0 },
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maxvel = { x = 0, y = 0.6, z = 0 },
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minexptime = 2.0,
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maxexptime = 2.0,
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minsize = 1.5,
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maxsize = 1.5,
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texture = "mcl_particles_smoke_anim.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 8,
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aspect_h = 8,
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length = 2.05,
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},
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}, "medium")
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end
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local spawn_flames_wall = function(pos)
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local minrelpos, maxrelpos
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local node = minetest.get_node(pos)
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local dir = minetest.wallmounted_to_dir(node.param2)
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if dir.x < 0 then
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minrelpos = { x = -0.38, y = 0.04, z = -0.1 }
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maxrelpos = { x = -0.2, y = 0.14, z = 0.1 }
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elseif dir.x > 0 then
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minrelpos = { x = 0.2, y = 0.04, z = -0.1 }
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maxrelpos = { x = 0.38, y = 0.14, z = 0.1 }
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elseif dir.z < 0 then
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minrelpos = { x = -0.1, y = 0.04, z = -0.38 }
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maxrelpos = { x = 0.1, y = 0.14, z = -0.2 }
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elseif dir.z > 0 then
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minrelpos = { x = -0.1, y = 0.04, z = 0.2 }
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maxrelpos = { x = 0.1, y = 0.14, z = 0.38 }
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else
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return
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end
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-- Flames
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mcl_particles.add_node_particlespawner(pos, {
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amount = 8,
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time = 0,
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minpos = vector.add(pos, minrelpos),
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maxpos = vector.add(pos, maxrelpos),
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minvel = { x = -0.01, y = 0, z = -0.01 },
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maxvel = { x = 0.01, y = 0.1, z = 0.01 },
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minexptime = 0.3,
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maxexptime = 0.6,
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minsize = 0.7,
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maxsize = 2,
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texture = "mcl_particles_flame.png",
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glow = minetest.registered_nodes[node.name].light_source,
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}, "low")
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-- Smoke
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mcl_particles.add_node_particlespawner(pos, {
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amount = 0.5,
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time = 0,
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minpos = vector.add(pos, minrelpos),
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maxpos = vector.add(pos, maxrelpos),
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minvel = { x = 0, y = 0.5, z = 0 },
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maxvel = { x = 0, y = 0.6, z = 0 },
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minexptime = 2.0,
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maxexptime = 2.0,
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minsize = 1.5,
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maxsize = 1.5,
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texture = "mcl_particles_smoke_anim.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 8,
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aspect_h = 8,
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length = 2.05,
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},
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}, "medium")
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end
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local remove_flames = function(pos)
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mcl_particles.delete_node_particlespawners(pos)
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end
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--
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-- 3d torch part
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--
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-- Check if placement at given node is allowed
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local function check_placement_allowed(node, wdir)
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-- Torch placement rules: Disallow placement on some nodes. General rule: Solid, opaque, full cube collision box nodes are allowed.
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-- Special allowed nodes:
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-- * soul sand
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-- * mob spawner
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-- * chorus flower
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-- * glass, barrier, ice
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-- * Fence, wall, end portal frame with ender eye: Only on top
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-- * Slab, stairs: Only on top if upside down
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-- Special forbidden nodes:
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-- * Piston, sticky piston
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local def = minetest.registered_nodes[node.name]
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if not def then
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return false
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-- No ceiling torches
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elseif wdir == 0 then
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return false
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elseif not def.buildable_to then
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if node.name ~= "mcl_core:ice" and node.name ~= "mcl_nether:soul_sand" and node.name ~= "mcl_mobspawners:spawner" and node.name ~= "mcl_core:barrier" and node.name ~= "mcl_end:chorus_flower" and node.name ~= "mcl_end:chorus_flower_dead" and (not def.groups.glass) and
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((not def.groups.solid) or (not def.groups.opaque)) then
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-- Only allow top placement on these nodes
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if node.name == "mcl_end:dragon_egg" or node.name == "mcl_portals:end_portal_frame_eye" or def.groups.fence == 1 or def.groups.wall or def.groups.slab_top == 1 or def.groups.anvil or def.groups.pane or (def.groups.stair == 1 and minetest.facedir_to_dir(node.param2).y ~= 0) then
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if wdir ~= 1 then
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return false
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end
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else
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return false
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end
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elseif minetest.get_item_group(node.name, "piston") >= 1 then
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return false
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end
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end
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return true
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end
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function mcl_torches.register_torch(def)
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local itemstring = minetest.get_current_modname() .. ":" .. def.name
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local itemstring_wall = itemstring .. "_wall"
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def.light = def.light or minetest.LIGHT_MAX
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def.mesh_floor = def.mesh_floor or "mcl_torches_torch_floor.obj"
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def.mesh_wall = def.mesh_wall or "mcl_torches_torch_wall.obj"
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local groups = def.groups or {}
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groups.attached_node = 1
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groups.torch = 1
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groups.torch_particles = def.particles and 1
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groups.dig_by_water = 1
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groups.destroy_by_lava_flow = 1
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groups.dig_by_piston = 1
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local floordef = {
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description = def.description,
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_doc_items_longdesc = def.doc_items_longdesc,
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_doc_items_usagehelp = def.doc_items_usagehelp,
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_doc_items_hidden = def.doc_items_hidden,
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_doc_items_create_entry = def._doc_items_create_entry,
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drawtype = "mesh",
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mesh = def.mesh_floor,
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inventory_image = def.icon,
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wield_image = def.icon,
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tiles = def.tiles,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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is_ground_content = false,
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walkable = false,
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liquids_pointable = false,
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light_source = def.light,
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groups = groups,
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drop = def.drop or itemstring,
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selection_box = {
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type = "wallmounted",
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wall_top = {-1/16, -1/16, -1/16, 1/16, 0.5, 1/16},
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wall_bottom = {-1/16, -0.5, -1/16, 1/16, 1/16, 1/16},
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},
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sounds = def.sounds,
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node_placement_prediction = "",
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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-- no interaction possible with entities, for now.
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return itemstack
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end
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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if not def then return itemstack end
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-- Call on_rightclick if the pointed node defines it
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(under, node, placer, itemstack) or itemstack
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end
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end
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local above = pointed_thing.above
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local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
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if check_placement_allowed(node, wdir) == false then
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return itemstack
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end
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local itemstring = itemstack:get_name()
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local fakestack = ItemStack(itemstack)
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local idef = fakestack:get_definition()
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local retval
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if wdir == 1 then
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retval = fakestack:set_name(itemstring)
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else
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retval = fakestack:set_name(itemstring_wall)
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end
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if not retval then
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return itemstack
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end
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local success
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itemstack, success = minetest.item_place(fakestack, placer, pointed_thing, wdir)
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itemstack:set_name(itemstring)
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if success and idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=under, gain=1}, true)
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end
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return itemstack
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end,
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on_rotate = false,
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on_construct = def.particles and spawn_flames_floor,
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on_destruct = def.particles and remove_flames,
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}
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minetest.register_node(itemstring, floordef)
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local groups_wall = table.copy(groups)
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groups_wall.torch = 2
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local walldef = {
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drawtype = "mesh",
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mesh = def.mesh_wall,
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tiles = def.tiles,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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is_ground_content = false,
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walkable = false,
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light_source = def.light,
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groups = groups_wall,
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||||
drop = def.drop or itemstring,
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
|
||||
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
|
||||
wall_side = {-0.5, -0.5, -0.1, -0.2, 0.1, 0.1},
|
||||
},
|
||||
sounds = def.sounds,
|
||||
on_rotate = false,
|
||||
on_construct = def.particles and spawn_flames_wall,
|
||||
on_destruct = def.particles and remove_flames,
|
||||
}
|
||||
minetest.register_node(itemstring_wall, walldef)
|
||||
|
||||
-- Add entry alias for the Help
|
||||
if minetest.get_modpath("doc") then
|
||||
doc.add_entry_alias("nodes", itemstring, "nodes", itemstring_wall)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_lbm({
|
||||
label = "Torch flame particles",
|
||||
name = "mcl_torches:flames",
|
||||
nodenames = {"group:torch_particles"},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
local torch_group = minetest.get_node_group(node.name, "torch")
|
||||
if torch_group == 1 then
|
||||
spawn_flames_floor(pos)
|
||||
elseif torch_group == 2 then
|
||||
spawn_flames_wall(pos)
|
||||
end
|
||||
end,
|
||||
})
|
|
@ -1,338 +1,6 @@
|
|||
local S = minetest.get_translator("mcl_torches")
|
||||
local LIGHT_TORCH = minetest.LIGHT_MAX
|
||||
|
||||
local spawn_flames_floor = function(pos)
|
||||
-- Flames
|
||||
mcl_particles.add_node_particlespawner(pos, {
|
||||
amount = 8,
|
||||
time = 0,
|
||||
minpos = vector.add(pos, { x = -0.1, y = 0.05, z = -0.1 }),
|
||||
maxpos = vector.add(pos, { x = 0.1, y = 0.15, z = 0.1 }),
|
||||
minvel = { x = -0.01, y = 0, z = -0.01 },
|
||||
maxvel = { x = 0.01, y = 0.1, z = 0.01 },
|
||||
minexptime = 0.3,
|
||||
maxexptime = 0.6,
|
||||
minsize = 0.7,
|
||||
maxsize = 2,
|
||||
texture = "mcl_particles_flame.png",
|
||||
glow = LIGHT_TORCH,
|
||||
}, "low")
|
||||
-- Smoke
|
||||
mcl_particles.add_node_particlespawner(pos, {
|
||||
amount = 0.5,
|
||||
time = 0,
|
||||
minpos = vector.add(pos, { x = -1/16, y = 0.04, z = -1/16 }),
|
||||
maxpos = vector.add(pos, { x = -1/16, y = 0.06, z = -1/16 }),
|
||||
minvel = { x = 0, y = 0.5, z = 0 },
|
||||
maxvel = { x = 0, y = 0.6, z = 0 },
|
||||
minexptime = 2.0,
|
||||
maxexptime = 2.0,
|
||||
minsize = 1.5,
|
||||
maxsize = 1.5,
|
||||
texture = "mcl_particles_smoke_anim.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 8,
|
||||
aspect_h = 8,
|
||||
length = 2.05,
|
||||
},
|
||||
}, "medium")
|
||||
end
|
||||
|
||||
local spawn_flames_wall = function(pos, param2)
|
||||
local minrelpos, maxrelpos
|
||||
local dir = minetest.wallmounted_to_dir(param2)
|
||||
if dir.x < 0 then
|
||||
minrelpos = { x = -0.38, y = 0.04, z = -0.1 }
|
||||
maxrelpos = { x = -0.2, y = 0.14, z = 0.1 }
|
||||
elseif dir.x > 0 then
|
||||
minrelpos = { x = 0.2, y = 0.04, z = -0.1 }
|
||||
maxrelpos = { x = 0.38, y = 0.14, z = 0.1 }
|
||||
elseif dir.z < 0 then
|
||||
minrelpos = { x = -0.1, y = 0.04, z = -0.38 }
|
||||
maxrelpos = { x = 0.1, y = 0.14, z = -0.2 }
|
||||
elseif dir.z > 0 then
|
||||
minrelpos = { x = -0.1, y = 0.04, z = 0.2 }
|
||||
maxrelpos = { x = 0.1, y = 0.14, z = 0.38 }
|
||||
else
|
||||
return
|
||||
end
|
||||
-- Flames
|
||||
mcl_particles.add_node_particlespawner(pos, {
|
||||
amount = 8,
|
||||
time = 0,
|
||||
minpos = vector.add(pos, minrelpos),
|
||||
maxpos = vector.add(pos, maxrelpos),
|
||||
minvel = { x = -0.01, y = 0, z = -0.01 },
|
||||
maxvel = { x = 0.01, y = 0.1, z = 0.01 },
|
||||
minexptime = 0.3,
|
||||
maxexptime = 0.6,
|
||||
minsize = 0.7,
|
||||
maxsize = 2,
|
||||
texture = "mcl_particles_flame.png",
|
||||
glow = LIGHT_TORCH,
|
||||
}, "low")
|
||||
-- Smoke
|
||||
mcl_particles.add_node_particlespawner(pos, {
|
||||
amount = 0.5,
|
||||
time = 0,
|
||||
minpos = vector.add(pos, minrelpos),
|
||||
maxpos = vector.add(pos, maxrelpos),
|
||||
minvel = { x = 0, y = 0.5, z = 0 },
|
||||
maxvel = { x = 0, y = 0.6, z = 0 },
|
||||
minexptime = 2.0,
|
||||
maxexptime = 2.0,
|
||||
minsize = 1.5,
|
||||
maxsize = 1.5,
|
||||
texture = "mcl_particles_smoke_anim.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 8,
|
||||
aspect_h = 8,
|
||||
length = 2.05,
|
||||
},
|
||||
}, "medium")
|
||||
end
|
||||
|
||||
local remove_flames = function(pos)
|
||||
mcl_particles.delete_node_particlespawners(pos)
|
||||
end
|
||||
|
||||
--
|
||||
-- 3d torch part
|
||||
--
|
||||
|
||||
-- Check if placement at given node is allowed
|
||||
local function check_placement_allowed(node, wdir)
|
||||
-- Torch placement rules: Disallow placement on some nodes. General rule: Solid, opaque, full cube collision box nodes are allowed.
|
||||
-- Special allowed nodes:
|
||||
-- * soul sand
|
||||
-- * mob spawner
|
||||
-- * chorus flower
|
||||
-- * glass, barrier, ice
|
||||
-- * Fence, wall, end portal frame with ender eye: Only on top
|
||||
-- * Slab, stairs: Only on top if upside down
|
||||
|
||||
-- Special forbidden nodes:
|
||||
-- * Piston, sticky piston
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if not def then
|
||||
return false
|
||||
-- No ceiling torches
|
||||
elseif wdir == 0 then
|
||||
return false
|
||||
elseif not def.buildable_to then
|
||||
if node.name ~= "mcl_core:ice" and node.name ~= "mcl_nether:soul_sand" and node.name ~= "mcl_mobspawners:spawner" and node.name ~= "mcl_core:barrier" and node.name ~= "mcl_end:chorus_flower" and node.name ~= "mcl_end:chorus_flower_dead" and (not def.groups.glass) and
|
||||
((not def.groups.solid) or (not def.groups.opaque)) then
|
||||
-- Only allow top placement on these nodes
|
||||
if node.name == "mcl_end:dragon_egg" or node.name == "mcl_portals:end_portal_frame_eye" or def.groups.fence == 1 or def.groups.wall or def.groups.slab_top == 1 or def.groups.anvil or def.groups.pane or (def.groups.stair == 1 and minetest.facedir_to_dir(node.param2).y ~= 0) then
|
||||
if wdir ~= 1 then
|
||||
return false
|
||||
end
|
||||
else
|
||||
return false
|
||||
end
|
||||
elseif minetest.get_item_group(node.name, "piston") >= 1 then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
mcl_torches = {}
|
||||
|
||||
mcl_torches.register_torch = function(substring, description, doc_items_longdesc, doc_items_usagehelp, icon, mesh_floor, mesh_wall, tiles, light, groups, sounds, moredef, moredef_floor, moredef_wall)
|
||||
local itemstring = minetest.get_current_modname()..":"..substring
|
||||
local itemstring_wall = minetest.get_current_modname()..":"..substring.."_wall"
|
||||
|
||||
if light == nil then light = minetest.LIGHT_MAX end
|
||||
if mesh_floor == nil then mesh_floor = "mcl_torches_torch_floor.obj" end
|
||||
if mesh_wall == nil then mesh_wall = "mcl_torches_torch_wall.obj" end
|
||||
if groups == nil then groups = {} end
|
||||
|
||||
groups.attached_node = 1
|
||||
groups.torch = 1
|
||||
groups.dig_by_water = 1
|
||||
groups.destroy_by_lava_flow = 1
|
||||
groups.dig_by_piston = 1
|
||||
|
||||
local floordef = {
|
||||
description = description,
|
||||
_doc_items_longdesc = doc_items_longdesc,
|
||||
_doc_items_usagehelp = doc_items_usagehelp,
|
||||
drawtype = "mesh",
|
||||
mesh = mesh_floor,
|
||||
inventory_image = icon,
|
||||
wield_image = icon,
|
||||
tiles = tiles,
|
||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
liquids_pointable = false,
|
||||
light_source = light,
|
||||
groups = groups,
|
||||
drop = itemstring,
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_top = {-1/16, -1/16, -1/16, 1/16, 0.5, 1/16},
|
||||
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 1/16, 1/16},
|
||||
},
|
||||
sounds = sounds,
|
||||
node_placement_prediction = "",
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
-- no interaction possible with entities, for now.
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local under = pointed_thing.under
|
||||
local node = minetest.get_node(under)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if not def then return itemstack end
|
||||
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
local above = pointed_thing.above
|
||||
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
|
||||
|
||||
if check_placement_allowed(node, wdir) == false then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local itemstring = itemstack:get_name()
|
||||
local fakestack = ItemStack(itemstack)
|
||||
local idef = fakestack:get_definition()
|
||||
local retval
|
||||
|
||||
if wdir == 1 then
|
||||
retval = fakestack:set_name(itemstring)
|
||||
else
|
||||
retval = fakestack:set_name(itemstring_wall)
|
||||
end
|
||||
if not retval then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local success
|
||||
itemstack, success = minetest.item_place(fakestack, placer, pointed_thing, wdir)
|
||||
itemstack:set_name(itemstring)
|
||||
|
||||
if success and idef.sounds and idef.sounds.place then
|
||||
minetest.sound_play(idef.sounds.place, {pos=under, gain=1}, true)
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
on_rotate = false,
|
||||
}
|
||||
if moredef ~= nil then
|
||||
for k,v in pairs(moredef) do
|
||||
floordef[k] = v
|
||||
end
|
||||
end
|
||||
if moredef_floor ~= nil then
|
||||
for k,v in pairs(moredef_floor) do
|
||||
floordef[k] = v
|
||||
end
|
||||
end
|
||||
minetest.register_node(itemstring, floordef)
|
||||
|
||||
local groups_wall = table.copy(groups)
|
||||
groups_wall.torch = 2
|
||||
|
||||
local walldef = {
|
||||
drawtype = "mesh",
|
||||
mesh = mesh_wall,
|
||||
tiles = tiles,
|
||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
light_source = light,
|
||||
groups = groups_wall,
|
||||
drop = itemstring,
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
|
||||
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
|
||||
wall_side = {-0.5, -0.5, -0.1, -0.2, 0.1, 0.1},
|
||||
},
|
||||
sounds = sounds,
|
||||
on_rotate = false,
|
||||
}
|
||||
if moredef ~= nil then
|
||||
for k,v in pairs(moredef) do
|
||||
walldef[k] = v
|
||||
end
|
||||
end
|
||||
if moredef_wall ~= nil then
|
||||
for k,v in pairs(moredef_wall) do
|
||||
walldef[k] = v
|
||||
end
|
||||
end
|
||||
minetest.register_node(itemstring_wall, walldef)
|
||||
|
||||
|
||||
-- Add entry alias for the Help
|
||||
if minetest.get_modpath("doc") then
|
||||
doc.add_entry_alias("nodes", itemstring, "nodes", itemstring_wall)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
mcl_torches.register_torch("torch",
|
||||
S("Torch"),
|
||||
S("Torches are light sources which can be placed at the side or on the top of most blocks."),
|
||||
nil,
|
||||
"default_torch_on_floor.png",
|
||||
"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
|
||||
{{
|
||||
name = "default_torch_on_floor_animated.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||
}},
|
||||
LIGHT_TORCH,
|
||||
{dig_immediate=3, torch=1, deco_block=1},
|
||||
mcl_sounds.node_sound_wood_defaults(),
|
||||
{_doc_items_hidden = false,
|
||||
on_destruct = function(pos)
|
||||
remove_flames(pos)
|
||||
end},
|
||||
{on_construct = function(pos)
|
||||
spawn_flames_floor(pos)
|
||||
end},
|
||||
{on_construct = function(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
spawn_flames_wall(pos, node.param2)
|
||||
end})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_torches:torch 4",
|
||||
recipe = {
|
||||
{ "group:coal" },
|
||||
{ "mcl_core:stick" },
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_lbm({
|
||||
label = "Torch flame particles",
|
||||
name = "mcl_torches:flames",
|
||||
nodenames = {"mcl_torches:torch", "mcl_torches:torch_wall"},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
if node.name == "mcl_torches:torch" then
|
||||
spawn_flames_floor(pos)
|
||||
elseif node.name == "mcl_torches:torch_wall" then
|
||||
spawn_flames_wall(pos, node.param2)
|
||||
end
|
||||
end,
|
||||
})
|
||||
local modpath = minetest.get_modpath("mcl_torches")
|
||||
|
||||
dofile(modpath .. "/api.lua")
|
||||
dofile(modpath .. "/register.lua")
|
||||
|
|
|
@ -0,0 +1,27 @@
|
|||
local S = minetest.get_translator("mcl_torches")
|
||||
|
||||
mcl_torches.register_torch({
|
||||
name = "torch",
|
||||
description = S("Torch"),
|
||||
doc_items_longdesc = S("Torches are light sources which can be placed at the side or on the top of most blocks."),
|
||||
doc_items_hidden = false,
|
||||
icon = "default_torch_on_floor.png",
|
||||
tiles = {{
|
||||
name = "default_torch_on_floor_animated.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||
}},
|
||||
-- this is 15 in minecraft
|
||||
light = 14,
|
||||
groups = {dig_immediate = 3, deco_block = 1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
particles = true,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_torches:torch 4",
|
||||
recipe = {
|
||||
{"group:coal"},
|
||||
{"mcl_core:stick"},
|
||||
}
|
||||
})
|
||||
|
Loading…
Reference in New Issue