forked from VoxeLibre/VoxeLibre
Add back the explosion death msg
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@ -10,10 +10,12 @@ This mod was created by Elias Astrom <ryvnf@riseup.net> and is released
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under the LGPLv2.1 license.
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--]]
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mcl_explosions = {}
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local creative_mode = minetest.settings:get_bool("creative_mode")
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local mod_death_messages = minetest.get_modpath("mcl_death_messages") ~= nil
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local S = minetest.get_translator("mcl_explosions")
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-- Saved sphere explosion shapes for various radiuses
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local sphere_shapes = {}
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@ -280,6 +282,9 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance)
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impact = 0
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end
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local damage = math.floor((impact * impact + impact) * 7 * strength + 1)
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if mod_death_messages and obj:is_player() then
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mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", obj:get_player_name()))
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end
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obj:punch(obj, 10, { damage_groups = { full_punch_interval = 1,
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fleshy = damage, knockback = impact * 20.0 } }, punch_dir)
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@ -0,0 +1,2 @@
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# textdomain:mcl_explosions
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@1 was caught in an explosion.=@1 wurde Opfer einer Explosion.
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@ -0,0 +1,2 @@
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# textdomain:mcl_explosions
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@1 was caught in an explosion.=
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@ -174,13 +174,16 @@ minetest.register_on_dieplayer(function(player, reason)
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-- Punches
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local hitter = reason.object
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local hittername, hittertype, hittersubtype, shooter
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-- Custom message
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if last_damages[name] then
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msg = last_damages[name].message
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-- Unknown hitter
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if hitter == nil then
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elseif hitter == nil then
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msg = dmsg("murder_any", name)
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-- Player
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elseif hitter:is_player() then
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hittername = hitter:get_player_name()
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if hittername ~= nil then
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if hittername ~= nil and hittername ~= name then
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msg = dmsg("murder", name, hittername)
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else
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msg = dmsg("murder_any", name)
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@ -263,8 +266,8 @@ local start_damage_reset_countdown = function (player, sequence_number)
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end, player:get_player_name(), sequence_number)
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end
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-- Send a custom death mesage when damaging a player via set_hp.
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-- To be called directly BEFORE damaging a player via set_hp.
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-- Send a custom death mesage when damaging a player via set_hp or punch.
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-- To be called directly BEFORE damaging a player via set_hp or punch.
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-- The next time the player dies due to a set_hp, the message will be shown.
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-- The player must die via set_hp within 0.1 seconds, otherwise the message will be discarded.
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function mcl_death_messages.player_damage(player, message)
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