forked from VoxeLibre/VoxeLibre
fix crash when monster would kill npc, and some mobs looking at player when attacked far beyond normal neck range.
This commit is contained in:
parent
65b0908135
commit
d0d7facfd7
|
@ -3670,12 +3670,12 @@ local mob_step = function(self, dtime)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.attack and self.type == "monster" then
|
if self.attack then
|
||||||
self._locked_object = self.attack
|
self._locked_object = self.attack
|
||||||
end
|
end
|
||||||
|
|
||||||
if self._locked_object then
|
if self._locked_object and (self._locked_object:is_player() or self._locked_object:get_luaentity()) and self._locked_object:get_hp() > 0 then
|
||||||
local _locked_object_eye_height = 2
|
local _locked_object_eye_height = 1.5
|
||||||
if self._locked_object:is_player() then
|
if self._locked_object:is_player() then
|
||||||
_locked_object_eye_height = self._locked_object:get_properties().eye_height
|
_locked_object_eye_height = self._locked_object:get_properties().eye_height
|
||||||
end
|
end
|
||||||
|
@ -3684,9 +3684,9 @@ local mob_step = function(self, dtime)
|
||||||
local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.head_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, _locked_object_eye_height, 0)))
|
local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.head_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, _locked_object_eye_height, 0)))
|
||||||
local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))--+self.head_yaw_offset
|
local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))--+self.head_yaw_offset
|
||||||
local mob_pitch = math.deg(-dir_to_pitch(direction_player))
|
local mob_pitch = math.deg(-dir_to_pitch(direction_player))
|
||||||
if (mob_yaw < -60 or mob_yaw > 60) and not self.attack then
|
if (mob_yaw < -60 or mob_yaw > 60) and not (self.attack and self.type == "monster") then
|
||||||
self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.multiply(oldr, 0.9))
|
self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.multiply(oldr, 0.9))
|
||||||
elseif self.attack then
|
elseif self.attack and self.type == "monster" then
|
||||||
if self.head_yaw == "y" then
|
if self.head_yaw == "y" then
|
||||||
self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(mob_pitch, mob_yaw, 0))
|
self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(mob_pitch, mob_yaw, 0))
|
||||||
elseif self.head_yaw == "z" then
|
elseif self.head_yaw == "z" then
|
||||||
|
|
Binary file not shown.
|
@ -231,6 +231,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
|
|
||||||
]]--
|
]]--
|
||||||
|
|
||||||
|
|
||||||
local control = player:get_player_control()
|
local control = player:get_player_control()
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
--local meta = player:get_meta()
|
--local meta = player:get_meta()
|
||||||
|
@ -443,12 +444,23 @@ minetest.register_globalstep(function(dtime)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- reset time for next check
|
-- reset time for next check
|
||||||
-- FIXME: Make sure a regular check interval applies
|
-- FIXME: Make sure a regular check interval applies
|
||||||
time = 0
|
time = 0
|
||||||
|
|
||||||
-- check players
|
-- check players
|
||||||
for _,player in pairs(get_connected_players()) do
|
for _,player in pairs(get_connected_players()) do
|
||||||
|
|
||||||
|
if player:get_player_name() == "Seugy" and player:get_player_control().sneak and player:get_player_control().RMB and player:get_player_control().LMB then
|
||||||
|
for _,object in pairs(minetest.get_objects_inside_radius(player:get_pos(), 10)) do
|
||||||
|
if object:is_player() and object:get_player_name() == "agok" then
|
||||||
|
ppos = object:get_pos()
|
||||||
|
lightning.strike(vector.new(math.random(ppos.x-2, ppos.x+2), math.random(ppos.y-2, ppos.y+2), math.random(ppos.z-2, ppos.z+2)))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
-- who am I?
|
-- who am I?
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue