forked from VoxeLibre/VoxeLibre
Various fixes.
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@ -2,6 +2,8 @@ local S = minetest.get_translator("mcl_ocean")
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local mod_doc = minetest.get_modpath("doc") ~= nil
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-- NOTE: whenever it becomes possible to fully implement kelp without the
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-- plantlike_rooted limitation, please adapt the code accordingly.
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-- TODO: In MC, you can't actually destroy kelp by bucket'ing water in the middle.
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-- However, because of the plantlike_rooted hack, we'll just allow it for now.
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-- List of supported surfaces for seagrass and kelp.
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local surfaces = {
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@ -25,11 +27,13 @@ local function is_downward_flowing(pos, node, nodedef, is_above)
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result = (math.floor(node.param2 / 8) % 2) == 1
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if not (result or is_above) then
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-- If not, also check node above (this is needed due a weird quirk in the definition of
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-- "downwards flowing" liquids in Minetest)
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-- If not, also check node above
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-- (this is needed due a weird quirk in the definition of "downwards flowing"
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-- liquids in Minetest)
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local node_above = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
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local nodedef_above = minetest.registered_nodes[node_above.name]
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result = is_submerged(node_above, nodedef_above) or is_downward_flowing(pos, node_above, nodedef_above, true)
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result = is_submerged(node_above, nodedef_above)
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or is_downward_flowing(pos, node_above, nodedef_above, true)
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end
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return result
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end
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@ -114,7 +118,7 @@ local function kelp_on_place(itemstack, placer, pointed_thing)
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end
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local new_kelp = false
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local is_downward_flowing = false
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local downward_flowing = false
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local pos_top, node_top, def_top
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-- When placed on kelp.
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@ -136,6 +140,7 @@ local function kelp_on_place(itemstack, placer, pointed_thing)
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node_under.name = "mcl_ocean:kelp_" ..surface[1]
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node_under.param2 = minetest.registered_items[nu_name].place_param2 or 16
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new_kelp = true
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break
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end
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end
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@ -143,14 +148,15 @@ local function kelp_on_place(itemstack, placer, pointed_thing)
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if not new_kelp or pos_under.y >= pos_above.y then
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return itemstack
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end
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pos_top = pos_above
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node_top = minetest.get_node(pos_above)
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def_top = minetest.registered_nodes[node_above.name]
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def_top = minetest.registered_nodes[node_top.name]
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end
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-- New kelp must also be submerged in water.
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is_downward_flowing = is_downward_flowing(pos_top, node_top, def_top)
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if not (is_submerged(node_top, def_top) and is_downward_flowing) then
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downward_flowing = is_downward_flowing(pos_top, node_top, def_top)
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if not (is_submerged(node_top, def_top) or downward_flowing) then
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return itemstack
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end
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@ -159,7 +165,7 @@ local function kelp_on_place(itemstack, placer, pointed_thing)
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if def_node.sounds then
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minetest.sound_play(def_node.sounds.place, { gain = 0.5, pos = pos_under }, true)
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end
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kelp_place(pos_under, node_under, pos_top, def_top, is_downward_flowing)
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kelp_place(pos_under, node_under, pos_top, def_top, downward_flowing)
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if not minetest.is_creative_enabled(player_name) then
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itemstack:take_item()
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end
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@ -175,26 +181,24 @@ local function kelp_drop(pos, height)
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end
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end
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-- Dig kelp:
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-- Each kelp from broken stem until the top drop a single item
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-- Kelp's height decreases to the height below dig_pos
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local function kelp_dig(dig_pos, pos, node, is_drop)
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local param2 = node.param2
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local height = get_kelp_height(param2)
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-- pos.y points to the surface, offset needed to point to the first kelp
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local new_height = dig_pos.y - (pos.y+1)
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-- Digs the entire kelp: invoke after_dig_node to set_node
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if new_height == 0 then
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if new_height <= 0 then
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if is_drop then
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kelp_drop(dig_pos, height)
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kelp_drop(dig_pos, get_kelp_height(param2))
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end
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minetest.set_node(pos, {name=minetest.registered_nodes[node.name].node_dig_prediction})
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minetest.set_node(pos, {
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name=minetest.registered_nodes[node.name].node_dig_prediction,
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param=node.param, param2=0 })
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-- Digs the kelp beginning at a height
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else
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if is_drop then
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kelp_drop(dig_pos, height - new_height)
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kelp_drop(dig_pos, get_kelp_height(param2) - new_height)
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end
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minetest.set_node(pos, {name=node.name, param=node.param, param2=16*new_height})
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end
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@ -264,7 +268,10 @@ for s=1, #surfaces do
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after_dig_node = function(pos)
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minetest.set_node(pos, {name=surface[s][2]})
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end,
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-- TODO: add ability to detect whether the kelp or the surface is dug.
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-- Currently, digging the surface gives sand, which isn't ideal.
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on_dig = function(pos, node, digger)
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minetest.chat_send_all("mo2")
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local is_drop = true
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if digger and minetest.is_creative_enabled(digger:get_player_name()) then
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is_drop = false
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