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@ -168,10 +168,13 @@ local land_state_execution = function(self,dtime)
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elseif self.state == "follow" then
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--always look at players
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mobs.set_yaw_while_following(self)
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--check distance
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local distance_from_follow_person = vector_distance(self.object:get_pos(), self.following_person:get_pos())
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--don't push the player if too close
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if self.follow_distance < distance_from_follow_person then
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mobs.set_mob_animation(self, "run")
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mobs.set_velocity(self,self.run_velocity)
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