forked from VoxeLibre/VoxeLibre
add better pvp knockback
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@ -130,6 +130,20 @@ mcl_enchanting.enchantments.fire_aspect = {
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minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
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if hitter and hitter:is_player() then
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local wielditem = hitter:get_wielded_item()
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local p = player:get_pos()
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if time_from_last_punch > 0.5 then
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local yy=0
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if math.abs(player:get_velocity().y) < 0.1 then
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yy=4
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end
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player:get_meta():set_string("punched", tostring(minetest.get_gametime()))
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minetest.after(0.4, function()
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player:get_meta():set_string("punched", "0")
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end)
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local d = hitter:get_look_dir()
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player:add_velocity({x=d.x*4,y=yy,z=d.z*4})
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end
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if wielditem then
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local fire_aspect_level = mcl_enchanting.get_enchantment(wielditem, "fire_aspect")
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if fire_aspect_level > 0 then
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@ -91,7 +91,7 @@ local function update_player_textures(player)
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end
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player:set_properties({ textures = textures })
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-- Delay calling the callbacks because mods (including mcl_player)
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-- need to fully initialize player data from minetest.register_on_joinplayer
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-- before callbacks run
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@ -231,13 +231,21 @@ minetest.register_globalstep(function(dtime)
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local velocity = player:get_velocity() or player:get_player_velocity()
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local mod_speed = 5
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if player:get_meta():get("punched") and tonumber(player:get_meta():get("punched")) > 0 then
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mod_speed = 10
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end
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-- Apply animations based on what the player is doing
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if player:get_hp() == 0 then
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player_set_animation(player, "die")
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elseif player:get_meta():get("punched") and tonumber(player:get_meta():get("punched")) > 0 then
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player_set_animation(player, "run_walk", animation_speed_mod)
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player:set_animation_frame_speed((math.abs(velocity.x)+math.abs(velocity.z))*mod_speed)
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elseif walking and velocity.x > 0.35
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or walking and velocity.x < -0.35
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or walking and velocity.z > 0.35
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or walking and velocity.z < -0.35 then
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player:set_animation_frame_speed((math.abs(velocity.x)+math.abs(velocity.z))*mod_speed)
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local wielded_itemname = player:get_wielded_item():get_name()
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local no_arm_moving = string.find(wielded_itemname, "mcl_bows:bow") or mcl_shields.wielding_shield(player, 1) or mcl_shields.wielding_shield(player, 2)
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if player_sneak[name] ~= controls.sneak then
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