forked from VoxeLibre/VoxeLibre
Merge pull request 'Change on scaffolding placement checking' (#4164) from JoseDouglas26/MineClone2:scaffolding_bug_fix into master
Reviewed-on: MineClone2/MineClone2#4164 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
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commit
b3bcd949b9
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@ -316,10 +316,15 @@ minetest.register_node(SCAFFOLDING_NAME, {
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-- A quick check, that may or may not work, to attempt to prevent placing things on the side of other nodes.
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-- A quick check, that may or may not work, to attempt to prevent placing things on the side of other nodes.
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local dir = vector.subtract(pointed.under, pointed.above)
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local dir = vector.subtract(pointed.under, pointed.above)
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local wdir = minetest.dir_to_wallmounted(dir)
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local wdir = minetest.dir_to_wallmounted(dir)
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local anode = minetest.get_node(pointed.above).name
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if wdir == 1 then
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if wdir == 1 then
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minetest.set_node(pointed.above, { name = SCAFFOLDING_NAME, param2 = 0 })
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if (anode == "air" or minetest.registered_nodes[anode].buildable_to) and not mcl_bamboo.is_protected(pointed.above, placer) then
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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minetest.set_node(pointed.above, { name = SCAFFOLDING_NAME, param2 = 0 })
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itemstack:take_item(1)
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item(1)
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end
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else
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return
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end
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end
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return itemstack
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return itemstack
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else
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else
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