forked from VoxeLibre/VoxeLibre
3D Player preview in inventory
This commit is contained in:
parent
26037157f8
commit
b36db2044f
|
@ -330,6 +330,10 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
|
|||
inv_bg = "crafting_inventory_creative_survival.png"
|
||||
|
||||
-- Show armor and player image
|
||||
local player_preview
|
||||
if minetest.settings:get_bool("3d_player_preview", true) then
|
||||
player_preview = mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "")
|
||||
else
|
||||
local img, img_player
|
||||
if mod_player then
|
||||
img_player = mcl_player.player_get_preview(player)
|
||||
|
@ -337,7 +341,7 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
|
|||
img_player = "player.png"
|
||||
end
|
||||
img = img_player
|
||||
local player_preview = "image[3.9,1.4;1.2333,2.4666;"..img.."]"
|
||||
player_preview = "image[3.9,1.4;1.2333,2.4666;"..img.."]"
|
||||
if show_armor and armor.textures[playername] and armor.textures[playername].preview then
|
||||
img = armor.textures[playername].preview
|
||||
local s1 = img:find("character_preview")
|
||||
|
@ -347,6 +351,7 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
|
|||
end
|
||||
player_preview = "image[3.9,1.4;1.2333,2.4666;"..img.."]"
|
||||
end
|
||||
end
|
||||
|
||||
-- Background images for armor slots (hide if occupied)
|
||||
local armor_slot_imgs = ""
|
||||
|
|
|
@ -64,6 +64,10 @@ local function set_inventory(player, armor_change_only)
|
|||
local player_name = player:get_player_name()
|
||||
|
||||
-- Show armor and player image
|
||||
local player_preview
|
||||
if minetest.settings:get_bool("3d_player_preview", true) then
|
||||
player_preview = mcl_player.get_player_formspec_model(player, 1.0, 0.0, 2.25, 4.5, "")
|
||||
else
|
||||
local img, img_player
|
||||
if mod_player then
|
||||
img_player = mcl_player.player_get_preview(player)
|
||||
|
@ -71,7 +75,7 @@ local function set_inventory(player, armor_change_only)
|
|||
img_player = "player.png"
|
||||
end
|
||||
img = img_player
|
||||
local player_preview = "image[0.6,0.2;2,4;"..img.."]"
|
||||
player_preview = "image[0.6,0.2;2,4;"..img.."]"
|
||||
if show_armor and armor.textures[player_name] and armor.textures[player_name].preview then
|
||||
img = armor.textures[player_name].preview
|
||||
local s1 = img:find("character_preview")
|
||||
|
@ -81,6 +85,7 @@ local function set_inventory(player, armor_change_only)
|
|||
end
|
||||
player_preview = "image[1.1,0.2;2,4;"..img.."]"
|
||||
end
|
||||
end
|
||||
|
||||
local armor_slots = {"helmet", "chestplate", "leggings", "boots"}
|
||||
local armor_slot_imgs = ""
|
||||
|
|
|
@ -93,6 +93,13 @@ function mcl_player.player_get_preview(player)
|
|||
end
|
||||
end
|
||||
|
||||
function mcl_player.get_player_formspec_model(player, x, y, w, h, fsname)
|
||||
local name = player:get_player_name()
|
||||
local model = player_model[name]
|
||||
local anim = models[model].animations[player_anim[name]]
|
||||
return "model[" .. x .. "," .. y .. ";" .. w .. "," .. h .. ";" .. fsname .. ";" .. model .. ";" .. table.concat(player_textures[name], ",") .. ";0," .. 180 .. ";false;false;" .. anim.x .. "," .. anim.y .. "]"
|
||||
end
|
||||
|
||||
function mcl_player.player_set_animation(player, anim_name, speed)
|
||||
local name = player:get_player_name()
|
||||
if player_anim[name] == anim_name then
|
||||
|
|
|
@ -94,6 +94,9 @@ fire_animation_frames (Fire Animation Frames) int 8
|
|||
# Whether to animate chests when open / close
|
||||
animated_chests (Animated chests) bool true
|
||||
|
||||
# Whether to preview the player in inventory in 3D (requires Minetest 5.4)
|
||||
3d_player_preview (3D Player preview) bool true
|
||||
|
||||
[Experimental]
|
||||
# Whether ice is translucent. If disabled, ice is fully opaque.
|
||||
#
|
||||
|
|
Loading…
Reference in New Issue