forked from VoxeLibre/VoxeLibre
mobs:skeletons: add sounds to skeleton
and stray, fix random sound for wither skeleton
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@ -44,6 +44,11 @@ local skeleton = {
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"mcl_bows_bow_0.png", -- wielded_item
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"mcl_bows_bow_0.png", -- wielded_item
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}
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}
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},
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},
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sounds = {
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random = "mobs_mc_skeleton_random.2",
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death = "mobs_mc_skeleton_death",
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damage = "mobs_mc_skeleton_hurt",
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distance = 16,
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walk_velocity = 1.2,
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walk_velocity = 1.2,
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run_velocity = 2.0,
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run_velocity = 2.0,
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damage = 2,
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damage = 2,
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@ -37,7 +37,7 @@ mcl_mobs.register_mob("mobs_mc:witherskeleton", {
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visual_size = {x=1.2, y=1.2},
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visual_size = {x=1.2, y=1.2},
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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sounds = {
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sounds = {
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random = "mobs_mc_skeleton_random",
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random = "mobs_mc_skeleton_random.1",
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death = "mobs_mc_skeleton_death",
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death = "mobs_mc_skeleton_death",
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damage = "mobs_mc_skeleton_hurt",
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damage = "mobs_mc_skeleton_hurt",
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distance = 16,
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distance = 16,
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