forked from VoxeLibre/VoxeLibre
Make mobs not jump if against a wall
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@ -60,9 +60,17 @@ local jump_check = function(self,dtime)
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vector_multiply(dir, radius)
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--only jump if there's a node and a non-solid node above it
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local test_dir = vector.add(pos,dir)
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if minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0 then
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local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
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test_dir.y = test_dir.y + 1
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local green_flag_2 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") == 0
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if green_flag_1 and green_flag_2 then
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mobs.jump(self)
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end
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end
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