forked from VoxeLibre/VoxeLibre
Complete signs acess using new API.
Has compatibility layer for signs_dark, the original signs, etc. Has added greyscale sign for making your own signs. :) TODO: add in translations, tweak the sign colors.
This commit is contained in:
parent
c0e4c96d87
commit
9bbb065967
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@ -7,24 +7,12 @@
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local modname = minetest.get_current_modname()
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local modpath = minetest.get_modpath(modname)
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local table = table
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local m = -1 / 16 + 1 / 64
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-- Signs API
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-- Signs API
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dofile(modpath .. "/signs_api.lua")
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dofile(modpath .. "/signs_api.lua")
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-- LOCALIZATION
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-- LOCALIZATION
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local S = minetest.get_translator(modname)
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local S = minetest.get_translator(modname)
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-- PLACE YAW VALUES INTO THE TABLE.
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for rot = 0, 15 do
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local yaw = math.pi * 2 - (((math.pi * 2) / 16) * rot)
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local delta = vector.multiply(minetest.yaw_to_dir(yaw), m)
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-- Offset because sign is a bit above node boundaries
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delta.y = delta.y + 2 / 28
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table.insert(mcl_signs.signtext_info_standing, { delta = delta, yaw = yaw })
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end
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-- HANDLE THE FORMSPEC CALLBACK
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-- HANDLE THE FORMSPEC CALLBACK
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname:find("mcl_signs:set_text_") == 1 then
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if formname:find("mcl_signs:set_text_") == 1 then
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@ -37,8 +25,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end
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end)
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end)
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mcl_signs:generate_signs() -- initialize the nodes for the signs.
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-- FIXME: Prevent entity destruction by /clearobjects
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-- FIXME: Prevent entity destruction by /clearobjects
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minetest.register_entity("mcl_signs:text", {
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minetest.register_entity("mcl_signs:text", {
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pointable = false,
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pointable = false,
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@ -50,94 +36,108 @@ minetest.register_entity("mcl_signs:text", {
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_signnodename = nil, -- node name of sign node to which the text belongs
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_signnodename = nil, -- node name of sign node to which the text belongs
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on_activate = function(self, staticdata)
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on_activate = function(self, staticdata)
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local meta = minetest.get_meta(self.object:get_pos())
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local text = meta:get_string("text")
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local text_color = meta:get_string("mcl_signs:text_color")
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local glowing_sign = meta:get_string("mcl_signs:glowing_sign")
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if staticdata and staticdata ~= "" then
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if staticdata and staticdata ~= "" then
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local des = minetest.deserialize(staticdata)
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local des = minetest.deserialize(staticdata)
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if des then
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if des then
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self._signnodename = des._signnodename
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self._signnodename = des._signnodename
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if des._text_color ~= nil and des._text_color ~= "" then
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self.text_color = des._text_color
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end
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if des._glowing_sign ~= nil and des._glowing_sign ~= "" then
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self.glowing_sign = des._glowing_sign
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end
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end
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end
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end
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local meta = minetest.get_meta(self.object:get_pos())
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end
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local text = meta:get_string("text")
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if text_color == "" or text_color == nil then
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text_color = "#000000" -- default to black text.
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meta:set_string("mcl_signs:text_color", text_color)
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end
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if glowing_sign == "" or glowing_sign == nil then
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glowing_sign = "false" -- default to not glowing.
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meta:set_string("mcl_signs:glowing_sign", glowing_sign)
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end
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self.object:set_properties({
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self.object:set_properties({
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textures = { mcl_signs:create_lettering(text, self._signnodename) },
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textures = { mcl_signs:create_lettering(text, self._signnodename, text_color) },
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})
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})
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if glowing_sign == "true" then
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self.object:set_properties({
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glow = 6, --sign_glow,
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})
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end
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self.object:set_armor_groups({ immortal = 1 })
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self.object:set_armor_groups({ immortal = 1 })
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end,
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end,
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get_staticdata = function(self)
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get_staticdata = function(self)
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local out = { _signnodename = self._signnodename }
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local out = {
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_signnodename = self._signnodename,
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}
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return minetest.serialize(out)
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return minetest.serialize(out)
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end,
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end,
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})
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})
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-- Make the wall signs burnable.
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-- Build the signs x,y,z & rotations so that they work. (IE, do not remove!)
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minetest.register_craft({
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mcl_signs.build_signs_info()
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type = "fuel",
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recipe = "mcl_signs:wall_sign",
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burntime = 10,
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})
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minetest.register_craft({
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-- ---------------------------- --
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type = "fuel",
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-- Register Signs for use. --
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recipe = "mcl_signs:wall_sign_dark",
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-- ---------------------------- --
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burntime = 10,
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local mcl_colors_official = mcl_colors
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})
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-- register crafts (actual recipes)
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-- Standard (original) Sign
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if minetest.get_modpath("mcl_core") then
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mcl_signs.register_sign("mcl_core", "#ffffff", "", "Sign")
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mcl_signs.register_sign_craft("mcl_core", "mcl_core:wood", "")
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-- debug step
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-- birchwood Sign
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minetest.log("verbose", "Register Sign Crafts: \n" .. dump(mcl_signs.woods))
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--mcl_signs.register_sign("mcl_core", "#d5cb8d", "_birchwood", "Birch Sign")
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mcl_signs.register_sign_custom("mcl_core", "_birchwood",
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"mcl_signs_sign_greyscale.png",mcl_colors_official.YELLOW, "default_sign_greyscale.png",
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"default_sign_greyscale.png", "Birch Sign"
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)
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for w = 1, #mcl_signs.woods do
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mcl_signs.register_sign_craft("mcl_core", "mcl_core:birchwood", "_birchwood")
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local itemstring = ""
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if mcl_signs.woods[w] == "mcl_core:sprucewood" or mcl_signs.woods[w] == "mcl_core:darkwood" then
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-- sprucewood Sign
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itemstring = "mcl_signs:wall_sign_dark"
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mcl_signs.register_sign_custom("mcl_core", "_sprucewood",
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else
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"mcl_signs_sign_dark.png","#ffffff", "default_sign_dark.png",
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itemstring = "mcl_signs:wall_sign 3"
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"default_sign_dark.png", "Spruce Sign"
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end
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)
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mcl_signs.register_sign_craft("mcl_core", "mcl_core:sprucewood", "_sprucewood")
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local c = mcl_signs.woods[w]
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-- darkwood Sign
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--mcl_signs.register_sign("mcl_core","#291f1a", "_darkwood", "Dark Oak Sign")
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mcl_signs.register_sign_custom("mcl_core", "_darkwood",
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"mcl_signs_sign_greyscale.png","#856443", "default_sign_greyscale.png",
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"default_sign_greyscale.png", "Dark Oak Sign"
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)
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minetest.register_craft({
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mcl_signs.register_sign_craft("mcl_core", "mcl_core:darkwood", "_darkwood")
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output = itemstring.." 3",
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recipe = {
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{ c, c, c },
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{ c, c, c },
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{ "", "mcl_core:stick", "" },
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},
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})
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end
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end
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if minetest.get_modpath("doc") then
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-- junglewood Sign
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doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign")
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mcl_signs.register_sign("mcl_core", "#866249", "_junglewood", "Jungle Sign")
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doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign22_5")
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mcl_signs.register_sign_craft("mcl_core", "mcl_core:junglewood", "_junglewood")
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doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign45")
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doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign67_5")
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doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:wall_sign_dark")
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doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign_dark")
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doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign22_5_dark")
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doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign45_dark")
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doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign67_5_dark")
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end
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-- acaciawood Sign "b8693d"
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mcl_signs.register_sign("mcl_core", "#ea7479", "_acaciawood", "Acacia Sign")
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mcl_signs.register_sign_craft("mcl_core", "mcl_core:acaciawood", "_acaciawood")
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-- mangrove_wood Sign "#c7545c"
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mcl_signs.register_sign("mcl_core", "#b8693d", "_mangrove_wood", "Mangrove Sign")
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mcl_signs.register_sign_craft("mcl_core", "mcl_core:mangrove_wood", "_mangrove_wood")
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-- Register the LBMs for the created signs.
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mcl_signs.make_lbm()
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-- really ancient compatibility.
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minetest.register_alias("signs:sign_wall", "mcl_signs:wall_sign")
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minetest.register_alias("signs:sign_wall", "mcl_signs:wall_sign")
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minetest.register_alias("signs:sign_yard", "mcl_signs:standing_sign")
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minetest.register_alias("signs:sign_yard", "mcl_signs:standing_sign")
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minetest.register_alias("mcl_signs:wall_sign 3", "mcl_signs:wall_sign")
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minetest.register_alias("mcl_signs:wall_sign_dark", "mcl_signs:wall_sign_sprucewood")
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minetest.register_alias("mcl_signs:standing_sign_dark", "mcl_signs:standing_sign_sprucewood")
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minetest.register_lbm({
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name = "mcl_signs:respawn_entities",
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label = "Respawn sign text entities",
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run_at_every_load = true,
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nodenames = {
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"mcl_signs:wall_sign", "mcl_signs:wall_sign_dark",
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"mcl_signs:standing_sign", "mcl_signs:standing_sign_dark",
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"mcl_signs:standing_sign22_5", "mcl_signs:standing_sign22_5_dark",
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"mcl_signs:standing_sign45", "mcl_signs:standing_sign45_dark",
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"mcl_signs:standing_sign67_5", "mcl_signs:standing_sign67_5_dark"
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},
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action = function(pos, node)
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mcl_signs:update_sign(pos)
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end,
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})
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