forked from VoxeLibre/VoxeLibre
refactor go home logic
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@ -347,6 +347,42 @@ local stand_still = function(self)
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self.jump = false
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self.jump = false
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end
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end
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local function set_velocity(self, v)
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local yaw = (self.object:get_yaw() or 0) + self.rotate
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self.object:set_velocity({
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x = (math.sin(yaw) * -v),
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y = self.object:get_velocity().y,
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z = (math.cos(yaw) * v),
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})
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end
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local function go_to_pos(entity,b)
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local s=entity.object:get_pos()
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local v = { x = b.x - s.x, z = b.z - s.z }
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local yaw = (math.atan(v.z / v.x) + math.pi / 2) - entity.rotate
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if b.x > s.x then yaw = yaw + math.pi end
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entity.object:set_yaw(yaw)
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set_velocity(entity,entity.follow_velocity)
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if vector.distance(b,s) < 5 then
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return true
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end
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end
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local function go_home(entity)
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entity.state = "go_home"
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local b=entity.bed
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if not b then return end
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if go_to_pos(entity,b) then
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entity.state = "stand"
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set_velocity(entity,0)
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entity.object:set_pos(b)
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local n=minetest.get_node(b)
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if n and n.name ~= "mcl_beds:bed_red_bottom" then
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entity.bed=nil --the stormtroopers have killed uncle owen
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end
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end
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end
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local update_max_tradenum = function(self)
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local update_max_tradenum = function(self)
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if not self._trades then
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if not self._trades then
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return
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return
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@ -924,35 +960,6 @@ minetest.register_on_joinplayer(function(player)
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inv:set_size("offered", 1)
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inv:set_size("offered", 1)
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end)
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end)
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local function set_velocity(self, v)
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local yaw = (self.object:get_yaw() or 0) + self.rotate
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self.object:set_velocity({
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x = (math.sin(yaw) * -v),
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y = self.object:get_velocity().y,
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z = (math.cos(yaw) * v),
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})
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end
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local function go_home(entity)
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local b=entity.bed
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local s=entity.object:get_pos()
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if not b then return end
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local v = { x = b.x - s.x, z = b.z - s.z }
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local yaw = (math.atan(v.z / v.x) + math.pi / 2) - entity.rotate
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if b.x > s.x then yaw = yaw + math.pi end
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entity.object:set_yaw(yaw)
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set_velocity(entity,entity.follow_velocity)
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entity.state = "go_home"
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if vector.distance(b,s) < 10 then
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entity.state = "stand"
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set_velocity(entity,0)
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local n=minetest.get_node(b)
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if n and n.name ~= "mcl_beds:bed_red_bottom" then
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entity.bed=nil --bed is gone, make villager homeless
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end
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end
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end
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--[=======[ MOB REGISTRATION AND SPAWNING ]=======]
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--[=======[ MOB REGISTRATION AND SPAWNING ]=======]
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mobs:register_mob("mobs_mc:villager", {
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mobs:register_mob("mobs_mc:villager", {
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@ -1066,13 +1073,15 @@ mobs:register_mob("mobs_mc:villager", {
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_player_scan_timer = 0,
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_player_scan_timer = 0,
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_trading_players = {}, -- list of playernames currently trading with villager (open formspec)
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_trading_players = {}, -- list of playernames currently trading with villager (open formspec)
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do_custom = function(self, dtime)
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do_custom = function(self, dtime)
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if self.bed and ( self.state == "go_home" or vector.distance(self.object:get_pos(),self.bed) > 50 ) then
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go_home(self)
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end
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-- Stand still if player is nearby.
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-- Stand still if player is nearby.
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if not self._player_scan_timer then
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if not self._player_scan_timer then
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self._player_scan_timer = 0
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self._player_scan_timer = 0
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end
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end
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if self.bed and ( self.state == "go_home" or vector.distance(self.object:get_pos(),self.bed) > 50 ) then
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go_home(self)
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end
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self._player_scan_timer = self._player_scan_timer + dtime
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self._player_scan_timer = self._player_scan_timer + dtime
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-- Check infrequently to keep CPU load low
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-- Check infrequently to keep CPU load low
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if self._player_scan_timer > PLAYER_SCAN_INTERVAL then
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if self._player_scan_timer > PLAYER_SCAN_INTERVAL then
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