forked from VoxeLibre/VoxeLibre
Merge branch 'master' into animated_chests
This commit is contained in:
commit
90f1fde8c8
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@ -163,7 +163,7 @@ minetest.register_on_joinplayer(function(player)
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name = player:get_player_name()
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name = player:get_player_name()
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temp_pool = pool[name]
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temp_pool = pool[name]
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hud_manager.add_hud(player,"experience_bar",
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hud_manager.add_hud(player,"experience_bar",
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{
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{
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hud_elem_type = "image",
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hud_elem_type = "image",
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@ -175,7 +175,7 @@ minetest.register_on_joinplayer(function(player)
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alignment = { x = 1, y = 1 },
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alignment = { x = 1, y = 1 },
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z_index = 11,
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z_index = 11,
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})
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})
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hud_manager.add_hud(player,"xp_level",
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hud_manager.add_hud(player,"xp_level",
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{
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{
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hud_elem_type = "text", position = {x=0.5, y=1},
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hud_elem_type = "text", position = {x=0.5, y=1},
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@ -279,7 +279,7 @@ minetest.register_on_dieplayer(function(player)
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name = player:get_player_name()
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name = player:get_player_name()
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temp_pool = pool[name]
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temp_pool = pool[name]
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xp_amount = temp_pool.xp
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xp_amount = temp_pool.xp
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temp_pool.xp = 0
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temp_pool.xp = 0
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temp_pool.level = 0
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temp_pool.level = 0
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temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
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temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
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@ -312,11 +312,11 @@ local function xp_step(self, dtime)
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--get the variables
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--get the variables
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pos = self.object:get_pos()
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pos = self.object:get_pos()
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pos2 = collector:get_pos()
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pos2 = collector:get_pos()
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player_velocity = collector:get_player_velocity()
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player_velocity = collector:get_velocity() or collector:get_player_velocity()
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pos2.y = pos2.y + 0.8
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pos2.y = pos2.y + 0.8
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direction = vector.direction(pos,pos2)
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direction = vector.direction(pos,pos2)
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distance = vector.distance(pos2,pos)
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distance = vector.distance(pos2,pos)
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multiplier = distance
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multiplier = distance
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@ -332,7 +332,7 @@ local function xp_step(self, dtime)
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goal = velocity
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goal = velocity
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acceleration = vector.new(goal.x-currentvel.x,goal.y-currentvel.y,goal.z-currentvel.z)
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acceleration = vector.new(goal.x-currentvel.x,goal.y-currentvel.y,goal.z-currentvel.z)
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self.object:add_velocity(vector.add(acceleration,player_velocity))
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self.object:add_velocity(vector.add(acceleration,player_velocity))
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elseif distance < 0.4 then
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elseif distance < 0.8 then
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local xp = self._xp
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local xp = self._xp
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local inv = collector:get_inventory()
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local inv = collector:get_inventory()
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local candidates = {
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local candidates = {
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@ -413,7 +413,7 @@ local function xp_step(self, dtime)
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end
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end
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end
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end
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self.age = self.age + dtime
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self.age = self.age + dtime
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if self.age > max_orb_age then
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if self.age > max_orb_age then
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self.object:remove()
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self.object:remove()
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@ -598,8 +598,8 @@ function mcl_experience.throw_experience(pos, amount)
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return false
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return false
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end
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end
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obj:set_velocity({
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obj:set_velocity({
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x=math.random(-2,2)*math.random(),
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x=math.random(-2,2)*math.random(),
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y=math.random(2,5),
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y=math.random(2,5),
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z=math.random(-2,2)*math.random()
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z=math.random(-2,2)*math.random()
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})
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})
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i = i + xp
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i = i + xp
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@ -92,7 +92,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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-- FIXME: Velocity threshold should be 0.01 but Minetest 5.3.0
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-- FIXME: Velocity threshold should be 0.01 but Minetest 5.3.0
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-- sometimes reports incorrect Y speed. A velocity threshold
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-- sometimes reports incorrect Y speed. A velocity threshold
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-- of 0.125 still seems good enough.
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-- of 0.125 still seems good enough.
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if vector.length(player:get_player_velocity()) > 0.125 then
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if vector.length(player:get_velocity() or player:get_player_velocity()) > 0.125 then
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minetest.chat_send_player(name, S("You have to stop moving before going to bed!"))
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minetest.chat_send_player(name, S("You have to stop moving before going to bed!"))
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return false
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return false
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end
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end
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@ -279,7 +279,7 @@ function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_leve
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if weights[enchantment] >= r then
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if weights[enchantment] >= r then
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selected_enchantment = enchantment
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selected_enchantment = enchantment
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break
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break
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end
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end
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end
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end
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local enchantment_def = mcl_enchanting.enchantments[selected_enchantment]
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local enchantment_def = mcl_enchanting.enchantments[selected_enchantment]
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local power_range_table = enchantment_def.power_range_table
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local power_range_table = enchantment_def.power_range_table
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@ -340,7 +340,7 @@ end
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function mcl_enchanting.get_random_glyph_row()
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function mcl_enchanting.get_random_glyph_row()
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local glyphs = ""
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local glyphs = ""
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local x = 1.3
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local x = 1.3
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for i = 1, 9 do
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for i = 1, 9 do
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glyphs = glyphs .. "image[".. x .. ",0.1;0.5,0.5;mcl_enchanting_glyph_" .. math.random(18) .. ".png^[colorize:#675D49:255]"
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glyphs = glyphs .. "image[".. x .. ",0.1;0.5,0.5;mcl_enchanting_glyph_" .. math.random(18) .. ".png^[colorize:#675D49:255]"
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x = x + 0.6
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x = x + 0.6
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end
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end
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@ -560,7 +560,7 @@ end
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function mcl_enchanting.set_book_animation(self, anim)
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function mcl_enchanting.set_book_animation(self, anim)
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local anim_index = mcl_enchanting.book_animations[anim]
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local anim_index = mcl_enchanting.book_animations[anim]
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local start, stop = mcl_enchanting.book_animation_steps[anim_index], mcl_enchanting.book_animation_steps[anim_index + 1]
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local start, stop = mcl_enchanting.book_animation_steps[anim_index], mcl_enchanting.book_animation_steps[anim_index + 1]
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self.object:set_animation({x = start, y = stop}, mcl_enchanting.book_animation_speed)
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self.object:set_animation({x = start, y = stop}, mcl_enchanting.book_animation_speed, 0, mcl_enchanting.book_animation_loop[anim] or false)
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self.scheduled_anim = nil
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self.scheduled_anim = nil
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self.anim_length = (stop - start) / 40
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self.anim_length = (stop - start) / 40
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end
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end
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@ -5,6 +5,7 @@ mcl_enchanting = {
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book_offset = vector.new(0, 0.75, 0),
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book_offset = vector.new(0, 0.75, 0),
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book_animations = {["close"] = 1, ["opening"] = 2, ["open"] = 3, ["closing"] = 4},
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book_animations = {["close"] = 1, ["opening"] = 2, ["open"] = 3, ["closing"] = 4},
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book_animation_steps = {0, 640, 680, 700, 740},
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book_animation_steps = {0, 640, 680, 700, 740},
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book_animation_loop = {["open"] = true, ["close"] = true},
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book_animation_speed = 40,
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book_animation_speed = 40,
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roman_numerals = dofile(modpath .. "/roman_numerals.lua"), -- https://exercism.io/tracks/lua/exercises/roman-numerals/solutions/73c2fb7521e347209312d115f872fa49
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roman_numerals = dofile(modpath .. "/roman_numerals.lua"), -- https://exercism.io/tracks/lua/exercises/roman-numerals/solutions/73c2fb7521e347209312d115f872fa49
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enchantments = {},
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enchantments = {},
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@ -278,7 +279,7 @@ minetest.register_node("mcl_enchanting:table", {
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drop = "",
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drop = "",
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_mcl_blast_resistance = 1200,
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_mcl_blast_resistance = 1200,
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_mcl_hardness = 5,
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_mcl_hardness = 5,
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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output = "mcl_enchanting:table",
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output = "mcl_enchanting:table",
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@ -295,24 +296,42 @@ minetest.register_abm({
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chance = 1,
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chance = 1,
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nodenames = "mcl_enchanting:table",
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nodenames = "mcl_enchanting:table",
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action = function(pos)
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action = function(pos)
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local playernames = {}
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 15)) do
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if obj:is_player() then
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table.insert(playernames, obj:get_player_name())
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end
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end
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if #playernames < 1 then
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return
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end
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local absolute, relative = mcl_enchanting.get_bookshelves(pos)
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local absolute, relative = mcl_enchanting.get_bookshelves(pos)
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for i, ap in ipairs(absolute) do
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for i, ap in ipairs(absolute) do
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if math.random(10) == 1 then
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if math.random(5) == 1 then
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local rp = relative[i]
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local rp = relative[i]
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minetest.add_particle({
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local t = math.random()+1 --time
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pos = ap,
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local d = {x = rp.x, y=rp.y-0.7, z=rp.z} --distance
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velocity = vector.subtract(vector.new(0, 5, 0), rp),
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local v = {x = -math.random()*d.x, y = math.random(), z = -math.random()*d.z} --velocity
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acceleration = {x = 0, y = -9.81, z = 0},
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local a = {x = 2*(-v.x*t - d.x)/t/t, y = 2*(-v.y*t - d.y)/t/t, z = 2*(-v.z*t - d.z)/t/t} --acceleration
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expirationtime = 2,
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local s = math.random()+0.9 --size
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size = 2,
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t = t - 0.1 --slightly decrease time to avoid texture overlappings
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texture = "mcl_enchanting_glyph_" .. math.random(18) .. ".png",
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local tx = "mcl_enchanting_glyph_" .. math.random(18) .. ".png"
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collision_detection = true,
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for _, name in pairs(playernames) do
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collision_removal = true,
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minetest.add_particle({
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})
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pos = ap,
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velocity = v,
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acceleration = a,
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expirationtime = t,
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size = s,
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texture = tx,
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collisiondetection = false,
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playername = name
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})
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end
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end
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end
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end
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end
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end
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end
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})
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})
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minetest.register_lbm({
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minetest.register_lbm({
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label = "(Re-)spawn book entity above enchanting table",
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label = "(Re-)spawn book entity above enchanting table",
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@ -330,4 +349,4 @@ minetest.register_on_joinplayer(mcl_enchanting.initialize_player)
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minetest.register_on_player_receive_fields(mcl_enchanting.handle_formspec_fields)
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minetest.register_on_player_receive_fields(mcl_enchanting.handle_formspec_fields)
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minetest.register_allow_player_inventory_action(mcl_enchanting.allow_inventory_action)
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minetest.register_allow_player_inventory_action(mcl_enchanting.allow_inventory_action)
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minetest.register_on_player_inventory_action(mcl_enchanting.on_inventory_action)
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minetest.register_on_player_inventory_action(mcl_enchanting.on_inventory_action)
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table.insert(tt.registered_snippets, 1, mcl_enchanting.enchantments_snippet)
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table.insert(tt.registered_snippets, 1, mcl_enchanting.enchantments_snippet)
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@ -25,21 +25,31 @@ local bobber_ENTITY={
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objtype="fishing",
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objtype="fishing",
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}
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}
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local fish = function(itemstack, player)
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local fish = function(itemstack, player, pointed_thing)
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if pointed_thing and pointed_thing.type == "node" then
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-- Call on_rightclick if the pointed node defines it
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local node = minetest.get_node(pointed_thing.under)
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if player and not player:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, player, itemstack) or itemstack
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end
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end
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end
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local pos = player:get_pos()
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local pos = player:get_pos()
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local objs = minetest.get_objects_inside_radius(pos, 125)
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local objs = minetest.get_objects_inside_radius(pos, 125)
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local num = 0
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local num = 0
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local ent = nil
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local ent = nil
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local noent = true
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local noent = true
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local durability = 65
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local durability = 65
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local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
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local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
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if unbreaking > 0 then
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if unbreaking > 0 then
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durability = durability * (unbreaking + 1)
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durability = durability * (unbreaking + 1)
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end
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end
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--Check for bobber if so handle.
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--Check for bobber if so handle.
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for n = 1, #objs do
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for n = 1, #objs do
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ent = objs[n]:get_luaentity()
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ent = objs[n]:get_luaentity()
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@ -253,7 +263,7 @@ local bobber_on_step = function(self, dtime)
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-- wait for random number of ticks.
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-- wait for random number of ticks.
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local lure_enchantment = wield and mcl_enchanting.get_enchantment(wield, "lure") or 0
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local lure_enchantment = wield and mcl_enchanting.get_enchantment(wield, "lure") or 0
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local reduced = lure_enchantment * 5
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local reduced = lure_enchantment * 5
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self._waittime = math.random(math.max(0, 5 - reduced), 30 - reduced)
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self._waittime = math.random(math.max(0, 5 - reduced), 30 - reduced)
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else
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else
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if self._time < self._waittime then
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if self._time < self._waittime then
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self._time = self._time + dtime
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self._time = self._time + dtime
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@ -156,7 +156,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
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-- Special item definition field: _food_particles
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-- Special item definition field: _food_particles
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-- If false, force item to not spawn any food partiles when eaten
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-- If false, force item to not spawn any food partiles when eaten
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if def._food_particles ~= false and texture and texture ~= "" then
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if def._food_particles ~= false and texture and texture ~= "" then
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local v = user:get_player_velocity()
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local v = user:get_velocity() or user:get_player_velocity()
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local minvel = vector.add(v, {x=-1, y=1, z=-1})
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local minvel = vector.add(v, {x=-1, y=1, z=-1})
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local maxvel = vector.add(v, {x=1, y=2, z=1})
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local maxvel = vector.add(v, {x=1, y=2, z=1})
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