forked from VoxeLibre/VoxeLibre
Add in a visual for horse taming (hearts)
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189c0ad157
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@ -58,4 +58,65 @@ mobs.critical_effect = function(self)
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vertical = false,
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texture = "heart.png^[colorize:black:255",
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})
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end
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--when feeding a mob
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mobs.feed_effect = function(self)
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local pos = self.object:get_pos()
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local yaw = self.object:get_yaw()
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local collisionbox = self.object:get_properties().collisionbox
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local min, max
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if collisionbox then
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min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
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max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
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end
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minetest_add_particlespawner({
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amount = 10,
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time = 0.0001,
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minpos = vector.add(pos, min),
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maxpos = vector.add(pos, max),
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minvel = vector.new(-1,1,-1),
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maxvel = vector.new(1,3,1),
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minexptime = 0.7,
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maxexptime = 1,
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minsize = 1,
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maxsize = 2,
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collisiondetection = false,
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vertical = false,
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texture = "heart.png^[colorize:gray:255",
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})
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end
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--hearts when tamed
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mobs.tamed_effect = function(self)
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local pos = self.object:get_pos()
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local yaw = self.object:get_yaw()
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local collisionbox = self.object:get_properties().collisionbox
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local min, max
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if collisionbox then
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min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
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max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
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end
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minetest_add_particlespawner({
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amount = 30,
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time = 0.0001,
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minpos = vector.add(pos, min),
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maxpos = vector.add(pos, max),
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minvel = vector.new(-1,1,-1),
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maxvel = vector.new(1,3,1),
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minexptime = 0.7,
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maxexptime = 1,
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minsize = 1,
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maxsize = 2,
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collisiondetection = false,
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vertical = false,
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texture = "heart.png",
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})
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end
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@ -241,6 +241,7 @@ local horse = {
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self.buck_off_time = 40 -- TODO how long does it take in minecraft?
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if self.temper > 100 then
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self.tamed = true -- NOTE taming can only be finished by riding the horse
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mobs.tamed_effect(self)
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if not self.owner or self.owner == "" then
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self.owner = clicker:get_player_name()
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end
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@ -255,6 +256,14 @@ local horse = {
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-- If nothing happened temper_increase = 0 and addition does nothing
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self.temper = self.temper + temper_increase
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--give the player some kind of idea
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--of what's happening with the horse's temper
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if self.temper <= 100 then
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mobs.feed_effect(self)
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else
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mobs.tamed_effect(self)
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end
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return
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end
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