forked from VoxeLibre/VoxeLibre
stop projectile mobs from being completely disabled while stunned
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@ -744,6 +744,14 @@ mobs.mob_step = function(self, dtime)
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self.pause_timer = 0
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end
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--stop projectile mobs from being completely disabled while stunned
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if self.projectile_timer and self.projectile_timer > 0.01 then
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self.projectile_timer = self.projectile_timer - dtime
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if self.projectile_timer < 0.01 then
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self.projectile_timer = 0.01
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end
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end
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return -- don't allow collision detection
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--do normal ai
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else
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