forked from VoxeLibre/VoxeLibre
Merge pull request 'Refactor compass code.' (#2197) from get-compass-image-fix into master
Reviewed-on: MineClone2/MineClone2#2197 Reviewed-by: cora <cora@noreply.git.minetest.land> Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
This commit is contained in:
commit
729159f631
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@ -418,7 +418,11 @@ minetest.register_entity(":__builtin:item", {
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end
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end
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local stack = ItemStack(itemstring)
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local stack = ItemStack(itemstring)
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if minetest.get_item_group(stack:get_name(), "compass") > 0 then
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if minetest.get_item_group(stack:get_name(), "compass") > 0 then
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stack:set_name("mcl_compass:16")
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if string.find(stack:get_name(), "_lodestone") then
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stack:set_name("mcl_compass:18_lodestone")
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else
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stack:set_name("mcl_compass:18")
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end
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itemstring = stack:to_string()
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itemstring = stack:to_string()
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self.itemstring = itemstring
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self.itemstring = itemstring
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end
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end
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@ -0,0 +1,20 @@
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# mcl_compass
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# Compass API
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##mcl_compass.stereotype = "mcl_compass:" .. stereotype_frame
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Default compass craftitem. This is also the image that is shown in the inventory.
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##mcl_compass/init.lua:function mcl_compass.get_compass_itemname(pos, dir, itemstack)
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Returns the itemname of a compass with needle direction matching the
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current compass position.
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pos: position of the compass;
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dir: rotational orientation of the compass;
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itemstack: the compass including its optional lodestone metadata.
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##mcl_compass/init.lua:function mcl_compass.get_compass_image(pos, dir)
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-- Returns partial itemname of a compass with needle direction matching compass position.
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-- Legacy compatibility function for mods using older api.
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@ -1,16 +1,56 @@
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local stereotype_frame = 18
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local S = minetest.get_translator(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
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mcl_compass = {}
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mcl_compass = {}
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local compass_types = {
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{
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name = "compass",
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desc = S("Compass"),
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tt = S("Points to the world origin"),
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longdesc = S("Compasses are tools which point to the world origin (X=0, Z=0) or the spawn point in the Overworld."),
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usagehelp = S("A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly."),
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},
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{
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name = "compass_lodestone",
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desc = S("Lodestone Compass"),
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tt = S("Points to a lodestone"),
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longdesc = S("Lodestone compasses resemble regular compasses, but they point to a specific lodestone."),
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usagehelp = S("A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone."),
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}
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}
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-- Number of dynamic compass images (and items registered.)
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local compass_frames = 32
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local compass_frames = 32
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-- The image/item that is craftable and shown in inventories.
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local stereotype_frame = 18
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-- random compass spinning tick in seconds.
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-- Increase if there are performance problems.
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local spin_timer_tick = 0.5
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-- Local aliases to globals for better lua performance
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local m_deg = math.deg
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local m_atan2 = math.atan2
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local m_floor = math.floor
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local m_rnd = math.random
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local vec_new = vector.new
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local string_find = string.find
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local string_to_pos = minetest.string_to_pos
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local get_connected_players = minetest.get_connected_players
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local get_item_group = minetest.get_item_group
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local setting_get_pos = minetest.setting_get_pos
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local compass_works = mcl_worlds.compass_works
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local y_to_layer = mcl_worlds.y_to_layer
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-- Initialize random compass frame for spinning compass. It is updated in
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-- the compass globalstep function.
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local random_frame = m_rnd(0, compass_frames-1)
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local function get_far_node(pos, itemstack) --code from minetest dev wiki: https://dev.minetest.net/minetest.get_node, some edits have been made to add a cooldown for force loads
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local function get_far_node(pos, itemstack) --code from minetest dev wiki: https://dev.minetest.net/minetest.get_node, some edits have been made to add a cooldown for force loads
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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if node.name == "ignore" then
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if node.name == "ignore" then
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tstamp = tonumber(itemstack:get_meta():get_string("last_forceload"))
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local tstamp = tonumber(itemstack:get_meta():get_string("last_forceload"))
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if tstamp == nil then --this is only relevant for new lodestone compasses, the ones that have never performes a forceload yet
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if tstamp == nil then --this is only relevant for new lodestone compasses, the ones that have never performes a forceload yet
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itemstack:get_meta():set_string("last_forceload", tostring(os.time(os.date("!*t"))))
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itemstack:get_meta():set_string("last_forceload", tostring(os.time(os.date("!*t"))))
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tstamp = tonumber(os.time(os.date("!*t")))
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tstamp = tonumber(os.time(os.date("!*t")))
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@ -26,154 +66,183 @@ local function get_far_node(pos, itemstack) --code from minetest dev wiki: https
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return node
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return node
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end
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end
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--- Get compass needle angle.
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-- Returns the angle that the compass needle should point at expressed in
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-- 360 degrees divided by the number of possible compass image frames..
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--
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-- pos: position of the compass;
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-- target: position that the needle points towards;
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-- dir: rotational direction of the compass.
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--
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local function get_compass_angle(pos, target, dir)
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local angle_north = m_deg(m_atan2(target.x - pos.x, target.z - pos.z))
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if angle_north < 0 then angle_north = angle_north + 360 end
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local angle_dir = -m_deg(dir)
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local angle_relative = (angle_north - angle_dir + 180) % 360
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return m_floor((angle_relative/11.25) + 0.5) % compass_frames
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end
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--Not sure spawn point should be dymanic (is it in mc?)
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--- Get compass image frame.
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--local default_spawn_settings = minetest.settings:get("static_spawnpoint")
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-- Returns the compass image frame with the needle direction matching the
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-- compass' current position.
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-- Timer for random compass spinning
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--
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local random_timer = 0
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-- pos: position of the compass;
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local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Increase if there are performance problems
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-- dir: rotational direction of the compass.
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-- itemstack: the compass including its optional lodestone metadata.
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local random_frame = math.random(0, compass_frames-1)
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--
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local function get_compass_frame(pos, dir, itemstack)
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function mcl_compass.get_compass_image(pos, dir, itemstack)
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if not string_find(itemstack:get_name(), "_lodestone") then -- normal compass
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if not itemstack then
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-- Compasses only work in the overworld
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minetest.log("WARNING: mcl_compass.get_compass_image() was called without itemstack, returning random frame!")
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if compass_works(pos) then
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return random_frame
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local spawn_pos = setting_get_pos("static_spawnpoint")
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end
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or vec_new(0, 0, 0)
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return get_compass_angle(pos, spawn_pos, dir)
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local lodestone_pos = minetest.string_to_pos(itemstack:get_meta():get_string("pointsto"))
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else
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return random_frame
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if lodestone_pos then --lodestone meta present
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end
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local _, dim = mcl_worlds.y_to_layer(lodestone_pos.y)
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else -- lodestone compass
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local _, playerdim = mcl_worlds.y_to_layer(pos.y)
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local lpos_str = itemstack:get_meta():get_string("pointsto")
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local lpos = string_to_pos(lpos_str)
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if dim == playerdim then --Check if player and compass target are in the same dimension, above check is just if the diemension is valid for the non lodestone compass
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if not lpos then
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minetest.log("warning", "mcl_compass: invalid lodestone position!")
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if get_far_node(lodestone_pos, itemstack).name == "mcl_compass:lodestone" then --check if lodestone still exists
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return random_frame
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local angle_north = math.deg(math.atan2(lodestone_pos.x - pos.x, lodestone_pos.z - pos.z))
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end
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if angle_north < 0 then angle_north = angle_north + 360 end
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local _, l_dim = y_to_layer(lpos.y)
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local angle_dir = -math.deg(dir)
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local _, p_dim = y_to_layer(pos.y)
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local angle_relative = (angle_north - angle_dir + 180) % 360
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-- compass and lodestone must be in the same dimension
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return math.floor((angle_relative/11.25) + 0.5) % compass_frames .. "_lodestone"
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if l_dim == p_dim then
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else -- lodestone got destroyed
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--check if lodestone still exists
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return random_frame .. "_lodestone"
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if get_far_node(lpos, itemstack).name == "mcl_compass:lodestone" then
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end
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return get_compass_angle(pos, lpos, dir)
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else
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else -- lodestone got destroyed
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return random_frame .. "_lodestone"
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return random_frame
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end
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end
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else --no lodestone meta, normal compass....
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local spawn = {x = 0, y=0, z=0} --before you guys tell me that the normal compass no points to real spawn, it always pointed to 0 0
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local ssp = minetest.setting_get_pos("static_spawnpoint")
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if ssp then
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spawn = ssp
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if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then
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spawn = {x=0,y=0,z=0}
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end
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end
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if mcl_worlds.compass_works(pos) then --is the player in the overworld?
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local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
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if angle_north < 0 then angle_north = angle_north + 360 end
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local angle_dir = -math.deg(dir)
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local angle_relative = (angle_north - angle_dir + 180) % 360
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return math.floor((angle_relative/11.25) + 0.5) % compass_frames
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else
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else
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return random_frame
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return random_frame
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end
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end
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end
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end
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end
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end
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minetest.register_globalstep(function(dtime)
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-- Export stereotype item for other mods to use
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random_timer = random_timer + dtime
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mcl_compass.stereotype = "mcl_compass:" .. stereotype_frame
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if random_timer >= random_timer_trigger then
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--- Get partial compass itemname.
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random_frame = (random_frame + math.random(-1, 1)) % compass_frames
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-- Returns partial itemname of a compass with needle direction matching compass position.
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random_timer = 0
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-- Legacy compatibility function for mods using older api.
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--
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function mcl_compass.get_compass_image(pos, dir)
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minetest.log("warning", "mcl_compass: deprecated function " ..
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"get_compass_image() called, use get_compass_itemname().")
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local itemstack = ItemStack(mcl_compass.stereotype)
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return get_compass_frame(pos, dir, itemstack)
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end
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--- Get compass itemname.
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-- Returns the itemname of a compass with needle direction matching the
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-- current compass position.
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--
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-- pos: position of the compass;
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-- dir: rotational orientation of the compass;
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-- itemstack: the compass including its optional lodestone metadata.
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--
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function mcl_compass.get_compass_itemname(pos, dir, itemstack)
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if not itemstack then
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minetest.log("warning", "mcl_compass.get_compass_image called without itemstack!")
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return "mcl_compass:" .. stereotype_frame
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end
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end
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for _,player in pairs(minetest.get_connected_players()) do
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local frame = get_compass_frame(pos, dir, itemstack)
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local function has_compass(player)
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if itemstack:get_meta():get_string("pointsto") ~= "" then
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for _,stack in pairs(player:get_inventory():get_list("main")) do
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return "mcl_compass:" .. frame .. "_lodestone"
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if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then
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else
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return true
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return "mcl_compass:" .. frame
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end
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end
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end
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end
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return false
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end
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if has_compass(player) then
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local pos = player:get_pos()
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for j,stack in pairs(player:get_inventory():get_list("main")) do
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-- Timer for randomly spinning compass.
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if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then
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-- Gets updated and checked in the globalstep function.
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local compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), stack)
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local spin_timer = 0
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if minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image and minetest.get_item_group(stack:get_name(), "compass")-1 .. "_lodestone" ~=compass_image then --Explaination: First check for normal compasses, secound check for lodestone ones
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local itemname = "mcl_compass:"..compass_image
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-- Compass globalstep function.
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--minetest.log(os.time(os.date("!*t")))
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-- * updates random spin counter and random frame of spinning compasses;
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stack:set_name(itemname)
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-- * updates all compasses in player's inventories to match the correct
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player:get_inventory():set_stack("main", j, stack)
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-- needle orientations for their current positions.
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--
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minetest.register_globalstep(function(dtime)
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spin_timer = spin_timer + dtime
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if spin_timer >= spin_timer_tick then
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random_frame = (random_frame + m_rnd(-1, 1)) % compass_frames
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spin_timer = 0
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end
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local compass_nr, compass_frame
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local pos, dir, inv
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for _, player in pairs(get_connected_players()) do
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pos = player:get_pos()
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dir = player:get_look_horizontal()
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inv = player:get_inventory()
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for j, stack in pairs(inv:get_list("main")) do
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compass_nr = get_item_group(stack:get_name(), "compass")
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if compass_nr ~= 0 then
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-- check if current compass image still matches true orientation
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compass_frame = get_compass_frame(pos, dir, stack)
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if compass_nr - 1 ~= compass_frame then
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if string_find(stack:get_name(), "_lodestone") then
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stack:set_name("mcl_compass:" .. compass_frame .. "_lodestone")
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else
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stack:set_name("mcl_compass:" .. compass_frame)
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end
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end
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inv:set_stack("main", j, stack)
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end
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end
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|
|
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end
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end
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end
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end
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end
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end
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end)
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end)
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local images = {}
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--
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for frame = 0, compass_frames-1 do
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-- Node and craftitem definitions
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local s = string.format("%02d", frame)
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--
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table.insert(images, "mcl_compass_compass_"..s..".png")
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end
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|
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local doc_mod = minetest.get_modpath("doc")
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local doc_mod = minetest.get_modpath("doc")
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|
|
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for i,img in ipairs(images) do
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for _, item in pairs(compass_types) do
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local inv = 1
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local name_fmt, img_fmt
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if i == stereotype_frame then
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if item.name == "compass" then
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inv = 0
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name_fmt = "mcl_compass:%d"
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img_fmt = "mcl_compass_compass_%02d.png"
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elseif item.name == "compass_lodestone" then
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name_fmt = "mcl_compass:%d_lodestone"
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img_fmt = "mcl_compass_compass_%02d.png^[colorize:purple:50"
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end
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end
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local use_doc, longdesc, tt
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for i = 0, compass_frames - 1 do
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--Why is there no usage help? This should be fixed.
|
local itemstring = string.format(name_fmt, i)
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--local usagehelp
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local def = {
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use_doc = i == stereotype_frame
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description = item.desc,
|
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if use_doc then
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_tt_help = item.tt,
|
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tt = S("Points to the world origin")
|
inventory_image = string.format(img_fmt, i),
|
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longdesc = S("Compasses are tools which point to the world origin (X=0, Z=0) or the spawn point in the Overworld.")
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wield_image = string.format(img_fmt, i),
|
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end
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groups = {compass = i + 1, tool = 1, disable_repair = 1},
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local itemstring = "mcl_compass:"..(i-1)
|
}
|
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minetest.register_craftitem(itemstring, {
|
if i == stereotype_frame then
|
||||||
description = S("Compass"),
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def._doc_items_longdesc = item.longdesc
|
||||||
_tt_help = tt,
|
def._doc_items_usagehelp = item.usagehelp
|
||||||
_doc_items_create_entry = use_doc,
|
if string.match(itemstring, "lodestone") then
|
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_doc_items_longdesc = longdesc,
|
def.groups.not_in_creative_inventory = 1
|
||||||
--_doc_items_usagehelp = usagehelp,
|
end
|
||||||
inventory_image = img,
|
else
|
||||||
wield_image = img,
|
def._doc_items_create_entry = false
|
||||||
stack_max = 64,
|
def.groups.not_in_creative_inventory = 1
|
||||||
groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1 }
|
end
|
||||||
})
|
minetest.register_craftitem(itemstring, table.copy(def))
|
||||||
|
|
||||||
minetest.register_craftitem(itemstring .. "_lodestone", {
|
-- Help aliases. Makes sure the lookup tool works correctly
|
||||||
description = S("Lodestone Compass"),
|
if doc_mod and i ~= stereotype_frame then
|
||||||
_tt_help = tt,
|
doc.add_entry_alias("craftitems", "mcl_compass:"..(stereotype_frame), "craftitems", itemstring)
|
||||||
_doc_items_create_entry = use_doc,
|
end
|
||||||
_doc_items_longdesc = longdesc,
|
|
||||||
--_doc_items_usagehelp = usagehelp,
|
|
||||||
inventory_image = img .. "^[colorize:purple:50",
|
|
||||||
wield_image = img .. "^[colorize:purple:50",
|
|
||||||
stack_max = 64,
|
|
||||||
groups = {not_in_creative_inventory=1, compass=i, tool=1, disable_repair=1 }
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Help aliases. Makes sure the lookup tool works correctly
|
|
||||||
if not use_doc and doc_mod then
|
|
||||||
doc.add_entry_alias("craftitems", "mcl_compass:"..(stereotype_frame-1), "craftitems", itemstring)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = "mcl_compass:"..stereotype_frame,
|
output = "mcl_compass:" .. stereotype_frame,
|
||||||
recipe = {
|
recipe = {
|
||||||
{"", "mcl_core:iron_ingot", ""},
|
{"", "mcl_core:iron_ingot", ""},
|
||||||
{"mcl_core:iron_ingot", "mesecons:redstone", "mcl_core:iron_ingot"},
|
{"mcl_core:iron_ingot", "mesecons:redstone", "mcl_core:iron_ingot"},
|
||||||
|
@ -181,27 +250,19 @@ minetest.register_craft({
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_alias("mcl_compass:compass", "mcl_compass:" .. stereotype_frame)
|
||||||
output = "mcl_compass:lodestone",
|
|
||||||
recipe = {
|
|
||||||
{"mcl_core:stonebrickcarved","mcl_core:stonebrickcarved","mcl_core:stonebrickcarved"},
|
|
||||||
{"mcl_core:stonebrickcarved", "mcl_core:diamondblock", "mcl_core:stonebrickcarved"},
|
|
||||||
{"mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved"}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_alias("mcl_compass:compass", "mcl_compass:"..stereotype_frame)
|
|
||||||
|
|
||||||
-- Export stereotype item for other mods to use
|
|
||||||
mcl_compass.stereotype = "mcl_compass:"..tostring(stereotype_frame)
|
|
||||||
|
|
||||||
|
|
||||||
minetest.register_node("mcl_compass:lodestone",{
|
minetest.register_node("mcl_compass:lodestone",{
|
||||||
description=S("Lodestone"),
|
description=S("Lodestone"),
|
||||||
on_rightclick = function(pos, node, player, itemstack)
|
on_rightclick = function(pos, node, player, itemstack)
|
||||||
if itemstack.get_name(itemstack).match(itemstack.get_name(itemstack),"mcl_compass:") then
|
local name = itemstack.get_name(itemstack)
|
||||||
if itemstack.get_name(itemstack) ~= "mcl_compass:lodestone" then
|
if string_find(name,"mcl_compass:") then
|
||||||
|
if name ~= "mcl_compass:lodestone" then
|
||||||
itemstack:get_meta():set_string("pointsto", minetest.pos_to_string(pos))
|
itemstack:get_meta():set_string("pointsto", minetest.pos_to_string(pos))
|
||||||
|
local dir = player:get_look_horizontal()
|
||||||
|
local frame = get_compass_frame(pos, dir, itemstack)
|
||||||
|
itemstack:set_name("mcl_compass:" .. frame .. "_lodestone")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
@ -218,3 +279,12 @@ minetest.register_node("mcl_compass:lodestone",{
|
||||||
_mcl_blast_resistance = 6,
|
_mcl_blast_resistance = 6,
|
||||||
sounds = mcl_sounds.node_sound_stone_defaults()
|
sounds = mcl_sounds.node_sound_stone_defaults()
|
||||||
})
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "mcl_compass:lodestone",
|
||||||
|
recipe = {
|
||||||
|
{"mcl_core:stonebrickcarved","mcl_core:stonebrickcarved","mcl_core:stonebrickcarved"},
|
||||||
|
{"mcl_core:stonebrickcarved", "mcl_core:diamondblock", "mcl_core:stonebrickcarved"},
|
||||||
|
{"mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved"}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
|
@ -1,4 +1,9 @@
|
||||||
# textdomain: mcl_compass
|
# textdomain: mcl_compass
|
||||||
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasse sind Werkzeuge, die zum Ursprungspunkt der Welt (X@=0, Z@=0) oder zum Einstiegspunkt der Welt zeigen.
|
|
||||||
Compass=Kompass
|
Compass=Kompass
|
||||||
Points to the world origin=Zeigt zum Startpunkt der Welt
|
Points to the world origin=Zeigt zum Startpunkt der Welt
|
||||||
|
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasse sind Werkzeuge, die zum Ursprungspunkt der Welt (X@=0, Z@=0) oder zum Einstiegspunkt der Welt zeigen.
|
||||||
|
A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.=Ein Kompass zeigt immer zum Weltspawn in der Oberwelt. In sämtlichen anderen Dimensionen dreht er sich zufällig.
|
||||||
|
Lodestone Compass=Leitstein Kompass
|
||||||
|
Points to a lodestone=Zeigt zu einem Leitstein
|
||||||
|
Lodestone compasses resemble regular compasses, but they point to a specific lodestone.=Leitstein Kompasse ähneln normalen Kompassen, aber sie zeigen zu einen spezifischen Leitstein.
|
||||||
|
A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.=Ein Leitstein Kompass kann mit einem normalen Kompass erstellt werden indem man ihn auf einem Leitstein benutzt. Nachdem er ein Leitstein Kompass geworden ist, wird er immer zu seinem Leitstein zeigen, sofern sie in der selben Dimension sind. Wenn sie nicht in der selben Dimension sind, dreht sich der Leitstein Kompass zufällig, wie ein normaler Kompass außerhalb der Oberwelt. Ein Leitstein Kompass kann mit einem anderem Leitstein verknüpft werden.
|
||||||
|
|
|
@ -1,3 +1,9 @@
|
||||||
# textdomain: mcl_compass
|
# textdomain: mcl_compass
|
||||||
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Las brújulas son herramientas que apuntan al origen del mundo (X @ = 0, Z @ = 0) o al punto de generación en el mundo.
|
|
||||||
Compass=Brújula
|
Compass=Brújula
|
||||||
|
Points to the world origin=
|
||||||
|
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Las brújulas son herramientas que apuntan al origen del mundo (X @ = 0, Z @ = 0) o al punto de generación en el mundo.
|
||||||
|
A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.=
|
||||||
|
Lodestone Compass=
|
||||||
|
Points to a lodestone=
|
||||||
|
Lodestone compasses resemble regular compasses, but they point to a specific lodestone.=
|
||||||
|
A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.=
|
||||||
|
|
|
@ -1,4 +1,9 @@
|
||||||
# textdomain: mcl_compass
|
# textdomain: mcl_compass
|
||||||
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Les boussoles sont des outils qui pointent vers l'origine du monde (X@=0,Z@=0) ou le point d'apparition dans l'Overworld.
|
|
||||||
Compass=Boussole
|
Compass=Boussole
|
||||||
Points to the world origin=Pointe vers l'origine mondiale
|
Points to the world origin=Pointe vers l'origine mondiale
|
||||||
|
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Les boussoles sont des outils qui pointent vers l'origine du monde (X@=0,Z@=0) ou le point d'apparition dans l'Overworld.
|
||||||
|
A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.=
|
||||||
|
Lodestone Compass=
|
||||||
|
Points to a lodestone=
|
||||||
|
Lodestone compasses resemble regular compasses, but they point to a specific lodestone.=
|
||||||
|
A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.=
|
||||||
|
|
|
@ -1,4 +1,9 @@
|
||||||
# textdomain: mcl_compass
|
# textdomain: mcl_compass
|
||||||
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasy to narzędzia które wskazują na punkt początku świata (X@=0, Z@=0) lub na miejsce odrodzenia na Powierzchni.
|
|
||||||
Compass=Kompas
|
Compass=Kompas
|
||||||
Points to the world origin=Wskazuje na początek świata
|
Points to the world origin=Wskazuje na początek świata
|
||||||
|
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasy to narzędzia które wskazują na punkt początku świata (X@=0, Z@=0) lub na miejsce odrodzenia na Powierzchni.
|
||||||
|
A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.=
|
||||||
|
Lodestone Compass=
|
||||||
|
Points to a lodestone=
|
||||||
|
Lodestone compasses resemble regular compasses, but they point to a specific lodestone.=
|
||||||
|
A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.=
|
||||||
|
|
|
@ -1,4 +1,9 @@
|
||||||
# textdomain: mcl_compass
|
# textdomain: mcl_compass
|
||||||
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Компас - инструмент, показывающий на начало мира (X@=0, Z@=0) или на точку возрождения в Верхнем Мире.
|
|
||||||
Compass=Компас
|
Compass=Компас
|
||||||
Points to the world origin=Указывает на начало мира
|
Points to the world origin=Указывает на начало мира
|
||||||
|
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Компас - инструмент, показывающий на начало мира (X@=0, Z@=0) или на точку возрождения в Верхнем Мире.
|
||||||
|
A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.=
|
||||||
|
Lodestone Compass=
|
||||||
|
Points to a lodestone=
|
||||||
|
Lodestone compasses resemble regular compasses, but they point to a specific lodestone.=
|
||||||
|
A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.=
|
||||||
|
|
|
@ -1,4 +1,9 @@
|
||||||
# textdomain: mcl_compass
|
# textdomain: mcl_compass
|
||||||
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=指南針是指向世界原點(X@=0,Z@=0)或主世界的出生點的工具。
|
|
||||||
Compass=指南針
|
Compass=指南針
|
||||||
Points to the world origin=指向世界原點
|
Points to the world origin=指向世界原點
|
||||||
|
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=指南針是指向世界原點(X@=0,Z@=0)或主世界的出生點的工具。
|
||||||
|
A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.=
|
||||||
|
Lodestone Compass=
|
||||||
|
Points to a lodestone=
|
||||||
|
Lodestone compasses resemble regular compasses, but they point to a specific lodestone.=
|
||||||
|
A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.=
|
||||||
|
|
|
@ -1,4 +1,9 @@
|
||||||
# textdomain: mcl_compass
|
# textdomain: mcl_compass
|
||||||
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=
|
|
||||||
Compass=
|
Compass=
|
||||||
Points to the world origin=
|
Points to the world origin=
|
||||||
|
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=
|
||||||
|
A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.=
|
||||||
|
Lodestone Compass=
|
||||||
|
Points to a lodestone=
|
||||||
|
Lodestone compasses resemble regular compasses, but they point to a specific lodestone.=
|
||||||
|
A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.=
|
||||||
|
|
|
@ -222,7 +222,7 @@ minetest.register_node("mcl_itemframes:item_frame",{
|
||||||
put_itemstack:set_count(1)
|
put_itemstack:set_count(1)
|
||||||
local itemname = put_itemstack:get_name()
|
local itemname = put_itemstack:get_name()
|
||||||
if minetest.get_item_group(itemname, "compass") > 0 then
|
if minetest.get_item_group(itemname, "compass") > 0 then
|
||||||
put_itemstack:set_name("mcl_compass:" .. mcl_compass.get_compass_image(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2)), put_itemstack))
|
put_itemstack:set_name(mcl_compass.get_compass_itemname(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2)), put_itemstack))
|
||||||
end
|
end
|
||||||
if minetest.get_item_group(itemname, "clock") > 0 then
|
if minetest.get_item_group(itemname, "clock") > 0 then
|
||||||
minetest.get_node_timer(pos):start(1.0)
|
minetest.get_node_timer(pos):start(1.0)
|
||||||
|
|
Loading…
Reference in New Issue